Bump for 3.6-28
[LibreOffice.git] / drawinglayer / source / primitive3d / hatchtextureprimitive3d.cxx
blob6e4f428011dc767845be8adde3c84a7c1855b4fd
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*************************************************************************
4 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
6 * Copyright 2000, 2010 Oracle and/or its affiliates.
8 * OpenOffice.org - a multi-platform office productivity suite
10 * This file is part of OpenOffice.org.
12 * OpenOffice.org is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU Lesser General Public License version 3
14 * only, as published by the Free Software Foundation.
16 * OpenOffice.org is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU Lesser General Public License version 3 for more details
20 * (a copy is included in the LICENSE file that accompanied this code).
22 * You should have received a copy of the GNU Lesser General Public License
23 * version 3 along with OpenOffice.org. If not, see
24 * <http://www.openoffice.org/license.html>
25 * for a copy of the LGPLv3 License.
27 ************************************************************************/
29 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
30 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
31 #include <basegfx/polygon/b2dpolypolygon.hxx>
32 #include <basegfx/polygon/b3dpolygon.hxx>
33 #include <basegfx/polygon/b2dpolygon.hxx>
34 #include <basegfx/polygon/b2dpolypolygontools.hxx>
35 #include <basegfx/range/b2drange.hxx>
36 #include <drawinglayer/texture/texture.hxx>
37 #include <basegfx/polygon/b2dpolygonclipper.hxx>
38 #include <basegfx/matrix/b3dhommatrix.hxx>
39 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
40 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
42 //////////////////////////////////////////////////////////////////////////////
44 using namespace com::sun::star;
46 //////////////////////////////////////////////////////////////////////////////
48 namespace drawinglayer
50 namespace primitive3d
52 Primitive3DSequence HatchTexturePrimitive3D::impCreate3DDecomposition() const
54 Primitive3DSequence aRetval;
56 if(getChildren().hasElements())
58 const Primitive3DSequence aSource(getChildren());
59 const sal_uInt32 nSourceCount(aSource.getLength());
60 std::vector< Primitive3DReference > aDestination;
62 for(sal_uInt32 a(0); a < nSourceCount; a++)
64 // get reference
65 const Primitive3DReference xReference(aSource[a]);
67 if(xReference.is())
69 // try to cast to BasePrimitive2D implementation
70 const BasePrimitive3D* pBasePrimitive = dynamic_cast< const BasePrimitive3D* >(xReference.get());
72 if(pBasePrimitive)
74 // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
75 // not all content is needed, remove transparencies and ModifiedColorPrimitives
76 switch(pBasePrimitive->getPrimitive3DID())
78 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
80 // polyPolygonMaterialPrimitive3D, check texturing and hatching
81 const PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const PolyPolygonMaterialPrimitive3D& >(*pBasePrimitive);
82 const basegfx::B3DPolyPolygon aFillPolyPolygon(rPrimitive.getB3DPolyPolygon());
84 if(maHatch.isFillBackground())
86 // add original primitive for background
87 aDestination.push_back(xReference);
90 if(aFillPolyPolygon.areTextureCoordinatesUsed())
92 const sal_uInt32 nPolyCount(aFillPolyPolygon.count());
93 basegfx::B2DPolyPolygon aTexPolyPolygon;
94 basegfx::B2DPoint a2N;
95 basegfx::B2DVector a2X, a2Y;
96 basegfx::B3DPoint a3N;
97 basegfx::B3DVector a3X, a3Y;
98 bool b2N(false), b2X(false), b2Y(false);
100 for(sal_uInt32 b(0); b < nPolyCount; b++)
102 const basegfx::B3DPolygon aPartPoly(aFillPolyPolygon.getB3DPolygon(b));
103 const sal_uInt32 nPointCount(aPartPoly.count());
104 basegfx::B2DPolygon aTexPolygon;
106 for(sal_uInt32 c(0); c < nPointCount; c++)
108 const basegfx::B2DPoint a2Candidate(aPartPoly.getTextureCoordinate(c));
110 if(!b2N)
112 a2N = a2Candidate;
113 a3N = aPartPoly.getB3DPoint(c);
114 b2N = true;
116 else if(!b2X && !a2N.equal(a2Candidate))
118 a2X = a2Candidate - a2N;
119 a3X = aPartPoly.getB3DPoint(c) - a3N;
120 b2X = true;
122 else if(!b2Y && !a2N.equal(a2Candidate) && !a2X.equal(a2Candidate))
124 a2Y = a2Candidate - a2N;
126 const double fCross(a2X.cross(a2Y));
128 if(!basegfx::fTools::equalZero(fCross))
130 a3Y = aPartPoly.getB3DPoint(c) - a3N;
131 b2Y = true;
135 aTexPolygon.append(a2Candidate);
138 aTexPolygon.setClosed(true);
139 aTexPolyPolygon.append(aTexPolygon);
142 if(b2N && b2X && b2Y)
144 // found two linearly independent 2D vectors
145 // get 2d range of texture coordinates
146 const basegfx::B2DRange aOutlineRange(basegfx::tools::getRange(aTexPolyPolygon));
147 const basegfx::BColor aHatchColor(getHatch().getColor());
148 const double fAngle(getHatch().getAngle());
149 ::std::vector< basegfx::B2DHomMatrix > aMatrices;
151 // get hatch transformations
152 switch(getHatch().getStyle())
154 case attribute::HATCHSTYLE_TRIPLE:
156 // rotated 45 degrees
157 texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI4);
158 aHatch.appendTransformations(aMatrices);
160 case attribute::HATCHSTYLE_DOUBLE:
162 // rotated 90 degrees
163 texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI2);
164 aHatch.appendTransformations(aMatrices);
166 case attribute::HATCHSTYLE_SINGLE:
168 // angle as given
169 texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle);
170 aHatch.appendTransformations(aMatrices);
174 // create geometry from unit line
175 basegfx::B2DPolyPolygon a2DHatchLines;
176 basegfx::B2DPolygon a2DUnitLine;
177 a2DUnitLine.append(basegfx::B2DPoint(0.0, 0.0));
178 a2DUnitLine.append(basegfx::B2DPoint(1.0, 0.0));
180 for(sal_uInt32 c(0); c < aMatrices.size(); c++)
182 const basegfx::B2DHomMatrix& rMatrix = aMatrices[c];
183 basegfx::B2DPolygon aNewLine(a2DUnitLine);
184 aNewLine.transform(rMatrix);
185 a2DHatchLines.append(aNewLine);
188 if(a2DHatchLines.count())
190 // clip against texture polygon
191 a2DHatchLines = basegfx::tools::clipPolyPolygonOnPolyPolygon(a2DHatchLines, aTexPolyPolygon, true, true);
194 if(a2DHatchLines.count())
196 // create 2d matrix with 2d vectors as column vectors and 2d point as offset, this represents
197 // a coordinate system transformation from unit coordinates to the new coordinate system
198 basegfx::B2DHomMatrix a2D;
199 a2D.set(0, 0, a2X.getX());
200 a2D.set(1, 0, a2X.getY());
201 a2D.set(0, 1, a2Y.getX());
202 a2D.set(1, 1, a2Y.getY());
203 a2D.set(0, 2, a2N.getX());
204 a2D.set(1, 2, a2N.getY());
206 // invert that transformation, so we have a back-transformation from texture coordinates
207 // to unit coordinates
208 a2D.invert();
209 a2DHatchLines.transform(a2D);
211 // expand back-transformated geometry tpo 3D
212 basegfx::B3DPolyPolygon a3DHatchLines(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(a2DHatchLines, 0.0));
214 // create 3d matrix with 3d vectors as column vectors (0,0,1 as Z) and 3d point as offset, this represents
215 // a coordinate system transformation from unit coordinates to the object's 3d coordinate system
216 basegfx::B3DHomMatrix a3D;
217 a3D.set(0, 0, a3X.getX());
218 a3D.set(1, 0, a3X.getY());
219 a3D.set(2, 0, a3X.getZ());
220 a3D.set(0, 1, a3Y.getX());
221 a3D.set(1, 1, a3Y.getY());
222 a3D.set(2, 1, a3Y.getZ());
223 a3D.set(0, 3, a3N.getX());
224 a3D.set(1, 3, a3N.getY());
225 a3D.set(2, 3, a3N.getZ());
227 // transform hatch lines to 3D object coordinates
228 a3DHatchLines.transform(a3D);
230 // build primitives from this geometry
231 const sal_uInt32 nHatchLines(a3DHatchLines.count());
233 for(sal_uInt32 d(0); d < nHatchLines; d++)
235 const Primitive3DReference xRef(new PolygonHairlinePrimitive3D(a3DHatchLines.getB3DPolygon(d), aHatchColor));
236 aDestination.push_back(xRef);
242 break;
244 default :
246 // add reference to result
247 aDestination.push_back(xReference);
248 break;
252 else
254 // unknown implementation, add to result
255 aDestination.push_back(xReference);
260 // prepare return value
261 const sal_uInt32 nDestSize(aDestination.size());
262 aRetval.realloc(nDestSize);
264 for(sal_uInt32 b(0); b < nDestSize; b++)
266 aRetval[b] = aDestination[b];
270 return aRetval;
273 HatchTexturePrimitive3D::HatchTexturePrimitive3D(
274 const attribute::FillHatchAttribute& rHatch,
275 const Primitive3DSequence& rChildren,
276 const basegfx::B2DVector& rTextureSize,
277 bool bModulate,
278 bool bFilter)
279 : TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
280 maHatch(rHatch),
281 maBuffered3DDecomposition()
285 bool HatchTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
287 if(TexturePrimitive3D::operator==(rPrimitive))
289 const HatchTexturePrimitive3D& rCompare = (HatchTexturePrimitive3D&)rPrimitive;
291 return (getHatch() == rCompare.getHatch());
294 return false;
297 Primitive3DSequence HatchTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
299 ::osl::MutexGuard aGuard( m_aMutex );
301 if(!getBuffered3DDecomposition().hasElements())
303 const Primitive3DSequence aNewSequence(impCreate3DDecomposition());
304 const_cast< HatchTexturePrimitive3D* >(this)->setBuffered3DDecomposition(aNewSequence);
307 return getBuffered3DDecomposition();
310 // provide unique ID
311 ImplPrimitrive3DIDBlock(HatchTexturePrimitive3D, PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D)
313 } // end of namespace primitive3d
314 } // end of namespace drawinglayer
316 //////////////////////////////////////////////////////////////////////////////
317 // eof
319 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */