Bump for 3.6-28
[LibreOffice.git] / drawinglayer / source / primitive3d / sdrdecompositiontools3d.cxx
blobd850361f72959d6f4cb1b30115eef825e77d77ad
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*************************************************************************
4 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
6 * Copyright 2000, 2010 Oracle and/or its affiliates.
8 * OpenOffice.org - a multi-platform office productivity suite
10 * This file is part of OpenOffice.org.
12 * OpenOffice.org is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU Lesser General Public License version 3
14 * only, as published by the Free Software Foundation.
16 * OpenOffice.org is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU Lesser General Public License version 3 for more details
20 * (a copy is included in the LICENSE file that accompanied this code).
22 * You should have received a copy of the GNU Lesser General Public License
23 * version 3 along with OpenOffice.org. If not, see
24 * <http://www.openoffice.org/license.html>
25 * for a copy of the LGPLv3 License.
27 ************************************************************************/
29 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
30 #include <basegfx/polygon/b3dpolygon.hxx>
31 #include <drawinglayer/attribute/strokeattribute.hxx>
32 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
33 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
34 #include <basegfx/polygon/b3dpolypolygon.hxx>
35 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
36 #include <vcl/vclenum.hxx>
37 #include <drawinglayer/attribute/fillbitmapattribute.hxx>
38 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
39 #include <vcl/bmpacc.hxx>
40 #include <basegfx/polygon/b3dpolypolygontools.hxx>
41 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
42 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
43 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
44 #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
45 #include <basegfx/range/b2drange.hxx>
46 #include <drawinglayer/attribute/sdrlineattribute.hxx>
47 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
48 #include <drawinglayer/attribute/sdrfillattribute.hxx>
49 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
50 #include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
52 //////////////////////////////////////////////////////////////////////////////
54 namespace drawinglayer
56 namespace primitive3d
58 basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
60 basegfx::B3DRange aRetval;
62 for(sal_uInt32 a(0); a < rFill.size(); a++)
64 aRetval.expand(basegfx::tools::getRange(rFill[a]));
67 return aRetval;
70 void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
72 // create sphere normals
73 const basegfx::B3DPoint aCenter(rRange.getCenter());
75 for(sal_uInt32 a(0); a < rFill.size(); a++)
77 rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter);
81 void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
83 for(sal_uInt32 a(0); a < rFill.size(); a++)
85 rFill[a].clearNormals();
89 void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
91 // invert normals
92 for(sal_uInt32 a(0); a < rFill.size(); a++)
94 rFill[a] = basegfx::tools::invertNormals(rFill[a]);
98 void applyTextureTo3DGeometry(
99 ::com::sun::star::drawing::TextureProjectionMode eModeX,
100 ::com::sun::star::drawing::TextureProjectionMode eModeY,
101 ::std::vector< basegfx::B3DPolyPolygon >& rFill,
102 const basegfx::B3DRange& rRange,
103 const basegfx::B2DVector& rTextureSize)
105 sal_uInt32 a;
107 // handle texture coordinates X
108 const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX);
109 const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX));
111 // handle texture coordinates Y
112 const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY);
113 const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY));
115 if(bParallelX || bParallelY)
117 // apply parallel texture coordinates in X and/or Y
118 for(a = 0; a < rFill.size(); a++)
120 rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY);
124 if(bSphereX || bSphereY)
126 // apply spherical texture coordinates in X and/or Y
127 const basegfx::B3DPoint aCenter(rRange.getCenter());
129 for(a = 0; a < rFill.size(); a++)
131 rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY);
135 // transform texture coordinates to texture size
136 basegfx::B2DHomMatrix aTexMatrix;
137 aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
139 for(a = 0; a < rFill.size(); a++)
141 rFill[a].transformTextureCoordiantes(aTexMatrix);
145 Primitive3DSequence create3DPolyPolygonLinePrimitives(
146 const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
147 const basegfx::B3DHomMatrix& rObjectTransform,
148 const attribute::SdrLineAttribute& rLine)
150 // prepare fully scaled polyPolygon
151 basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
152 aScaledPolyPolygon.transform(rObjectTransform);
154 // create line and stroke attribute
155 const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin());
156 const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen());
158 // create primitives
159 Primitive3DSequence aRetval(aScaledPolyPolygon.count());
161 for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++)
163 const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
164 aRetval[a] = xRef;
167 if(0.0 != rLine.getTransparence())
169 // create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
170 const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
171 aRetval = Primitive3DSequence(&xRef, 1L);
174 return aRetval;
177 Primitive3DSequence create3DPolyPolygonFillPrimitives(
178 const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
179 const basegfx::B3DHomMatrix& rObjectTransform,
180 const basegfx::B2DVector& rTextureSize,
181 const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
182 const attribute::SdrFillAttribute& rFill,
183 const attribute::FillGradientAttribute& rFillGradient)
185 Primitive3DSequence aRetval;
187 if(r3DPolyPolygonVector.size())
189 // create list of simple fill primitives
190 aRetval.realloc(r3DPolyPolygonVector.size());
192 for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++)
194 // get scaled PolyPolygon
195 basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
196 aScaledPolyPolygon.transform(rObjectTransform);
198 if(aScaledPolyPolygon.areNormalsUsed())
200 aScaledPolyPolygon.transformNormals(rObjectTransform);
203 const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
204 aScaledPolyPolygon,
205 aSdr3DObjectAttribute.getMaterial(),
206 aSdr3DObjectAttribute.getDoubleSided()));
207 aRetval[a] = xRef;
210 // look for and evtl. build texture sub-group primitive
211 if(!rFill.getGradient().isDefault()
212 || !rFill.getHatch().isDefault()
213 || !rFill.getBitmap().isDefault())
215 bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
216 bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
217 BasePrimitive3D* pNewTexturePrimitive3D = 0;
219 if(!rFill.getGradient().isDefault())
221 // create gradientTexture3D with sublist, add to local aRetval
222 pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
223 rFill.getGradient(),
224 aRetval,
225 rTextureSize,
226 bModulate,
227 bFilter);
229 else if(!rFill.getHatch().isDefault())
231 // create hatchTexture3D with sublist, add to local aRetval
232 pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
233 rFill.getHatch(),
234 aRetval,
235 rTextureSize,
236 bModulate,
237 bFilter);
239 else // if(!rFill.getBitmap().isDefault())
241 // create bitmapTexture3D with sublist, add to local aRetval
242 basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
244 pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
245 rFill.getBitmap().getFillBitmapAttribute(aTexRange),
246 aRetval,
247 rTextureSize,
248 bModulate,
249 bFilter);
252 // exchange aRetval content with texture group
253 const Primitive3DReference xRef(pNewTexturePrimitive3D);
254 aRetval = Primitive3DSequence(&xRef, 1L);
256 if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
258 // use modified color primitive to force textures to gray
259 const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY);
260 const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier));
261 aRetval = Primitive3DSequence(&xRef2, 1L);
265 if(0.0 != rFill.getTransparence())
267 // create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
268 const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
269 aRetval = Primitive3DSequence(&xRef, 1L);
271 else if(!rFillGradient.isDefault())
273 // create TransparenceTexturePrimitive3D with sublist and exchange
274 const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
275 aRetval = Primitive3DSequence(&xRef, 1L);
279 return aRetval;
282 Primitive3DSequence createShadowPrimitive3D(
283 const Primitive3DSequence& rSource,
284 const attribute::SdrShadowAttribute& rShadow,
285 bool bShadow3D)
287 // create Shadow primitives. Uses already created primitives
288 if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
290 // prepare new list for shadow geometry
291 basegfx::B2DHomMatrix aShadowOffset;
292 aShadowOffset.set(0, 2, rShadow.getOffset().getX());
293 aShadowOffset.set(1, 2, rShadow.getOffset().getY());
295 // create shadow primitive and add primitives
296 const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
297 return Primitive3DSequence(&xRef, 1L);
299 else
301 return Primitive3DSequence();
305 Primitive3DSequence createHiddenGeometryPrimitives3D(
306 const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
307 const basegfx::B3DHomMatrix& rObjectTransform,
308 const basegfx::B2DVector& rTextureSize,
309 const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
311 // create hidden sub-geometry which can be used for HitTest
312 // and BoundRect calculations, but will not be visualized
313 const attribute::SdrFillAttribute aSimplifiedFillAttribute(
314 0.0,
315 basegfx::BColor(),
316 attribute::FillGradientAttribute(),
317 attribute::FillHatchAttribute(),
318 attribute::SdrFillBitmapAttribute());
320 const Primitive3DReference aHidden(
321 new HiddenGeometryPrimitive3D(
322 create3DPolyPolygonFillPrimitives(
323 r3DPolyPolygonVector,
324 rObjectTransform,
325 rTextureSize,
326 aSdr3DObjectAttribute,
327 aSimplifiedFillAttribute,
328 attribute::FillGradientAttribute())));
330 return Primitive3DSequence(&aHidden, 1);
333 } // end of namespace primitive3d
334 } // end of namespace drawinglayer
336 //////////////////////////////////////////////////////////////////////////////
337 // eof
339 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */