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29 #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
30 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
32 //////////////////////////////////////////////////////////////////////////////
34 using namespace com::sun::star
;
36 //////////////////////////////////////////////////////////////////////////////
38 namespace drawinglayer
42 ShadowPrimitive3D::ShadowPrimitive3D(
43 const basegfx::B2DHomMatrix
& rShadowTransform
,
44 const basegfx::BColor
& rShadowColor
,
45 double fShadowTransparence
,
47 const Primitive3DSequence
& rChildren
)
48 : GroupPrimitive3D(rChildren
),
49 maShadowTransform(rShadowTransform
),
50 maShadowColor(rShadowColor
),
51 mfShadowTransparence(fShadowTransparence
),
56 bool ShadowPrimitive3D::operator==(const BasePrimitive3D
& rPrimitive
) const
58 if(GroupPrimitive3D::operator==(rPrimitive
))
60 const ShadowPrimitive3D
& rCompare
= (ShadowPrimitive3D
&)rPrimitive
;
62 return (getShadowTransform() == rCompare
.getShadowTransform()
63 && getShadowColor() == rCompare
.getShadowColor()
64 && getShadowTransparence() == rCompare
.getShadowTransparence()
65 && getShadow3D() == rCompare
.getShadow3D());
72 ImplPrimitrive3DIDBlock(ShadowPrimitive3D
, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D
)
74 } // end of namespace primitive3d
75 } // end of namespace drawinglayer
77 //////////////////////////////////////////////////////////////////////////////
80 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */