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28 #ifndef __com_sun_star_animations_AnimationCalcMode_idl__
29 #define __com_sun_star_animations_AnimationCalcMode_idl__
31 //=============================================================================
33 module com
{ module sun
{ module star
{ module animations
{
35 //=============================================================================
37 /** Specifies the interpolation mode for the animation.
39 @see <type>XAnimation</type>
40 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
41 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
43 constants AnimationCalcMode
45 /** This specifies that the animation function will jump from one value to the next without any interpolation.
47 const short DISCRETE
= 0;
49 /** Simple linear interpolation between values is used to calculate the animation function.
53 const short LINEAR
= 1;
55 /** Defines interpolation to produce an even pace of change across the animation.
57 This is only supported for values that define a linear numeric range, and
58 for which some notion of "distance" between points can be calculated
59 (e.g. position, width, height, etc.).
61 const short PACED
= 2;
63 /** Interpolates from one value in the values list to the next according to a
64 time function defined by a cubic Bezier spline. The points of the spline are
65 defined in the <member>KeyTimes</member> attribute, and the control points
66 for each interval are defined in the <member>KeySplines</member> attribute.
68 const short SPLINE
= 3;
71 //=============================================================================
77 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */