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28 #ifndef __com_sun_star_geometry_AffineMatrix2D_idl__
29 #define __com_sun_star_geometry_AffineMatrix2D_idl__
31 module com
{ module sun
{ module star
{ module geometry
{
33 /** This structure defines a 2 by 3 affine matrix.<p>
35 The matrix defined by this structure constitutes an affine mapping
36 of a point in 2D to another point in 2D. The last line of a
37 complete 3 by 3 matrix is omitted, since it is implicitly assumed
40 An affine mapping, as performed by this matrix, can be written out
41 as follows, where <code>xs</code> and <code>ys</code> are the source, and
42 <code>xd</code> and <code>yd</code> the corresponding result coordinates:
45 xd = m00*xs + m01*ys + m02;
46 yd = m10*xs + m11*ys + m12;
49 Thus, in common matrix language, with M being the
50 <type>AffineMatrix2D</type> and vs=[xs,ys]^T, vd=[xd,yd]^T two 2D
51 vectors, the affine transformation is written as
52 vd=M*vs. Concatenation of transformations amounts to
53 multiplication of matrices, i.e. a translation, given by T,
54 followed by a rotation, given by R, is expressed as vd=R*(T*vs) in
55 the above notation. Since matrix multiplication is associative,
56 this can be shortened to vd=(R*T)*vs=M'*vs. Therefore, a set of
57 consecutive transformations can be accumulated into a single
58 AffineMatrix2D, by multiplying the current transformation with the
59 additional transformation from the left.<p>
61 Due to this transformational approach, all geometry data types are
62 points in abstract integer or real coordinate spaces, without any
63 physical dimensions attached to them. This physical measurement
64 units are typically only added when using these data types to
65 render something onto a physical output device, like a screen or a
66 printer, Then, the total transformation matrix and the device
67 resolution determine the actual measurement unit.<p>
73 /// The top, left matrix entry.
76 /// The top, middle matrix entry.
79 /// The top, right matrix entry.
82 /// The bottom, left matrix entry.
85 /// The bottom, middle matrix entry.
88 /// The bottom, right matrix entry.
96 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */