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20 // Natural, Clamped, or Periodic Cubic Splines
22 // Input: A list of N+1 points (x_i,a_i), 0 <= i <= N, which are sampled
23 // from a function, a_i = f(x_i). The function f is unknown. Boundary
25 // (1) Natural splines: f"(x_0) = f"(x_N) = 0
26 // (2) Clamped splines: f'(x_0) and f'(x_N) are user-specified.
27 // (3) Periodic splines: f(x_0) = f(x_N) [in which case a_N = a_0 is
28 // required in the input], f'(x_0) = f'(x_N), and f"(x_0) = f"(x_N).
30 // Output: b_i, c_i, d_i, 0 <= i <= N-1, which are coefficients for the cubic
31 // spline S_i(x) = a_i + b_i(x-x_i) + c_i(x-x_i)^2 + d_i(x-x_i)^3 for
32 // x_i <= x < x_{i+1}.
34 // The natural and clamped algorithms were implemented from
36 // Numerical Analysis, 3rd edition
37 // Richard L. Burden and J. Douglas Faires
38 // Prindle, Weber & Schmidt
39 // Boston, 1985, pp. 122-124.
41 // The algorithm sets up a tridiagonal linear system of equations in the
42 // c_i values. This can be solved in O(N) time.
44 // The periodic spline algorithm was implemented from my own derivation. The
45 // linear system of equations is not tridiagonal. For now I use a standard
46 // linear solver that does not take advantage of the sparseness of the
47 // matrix. Therefore for very large N, you may have to worry about memory
51 //-----------------------------------------------------------------------------
52 void NaturalSpline (int N
, double* x
, double* a
, double*& b
, double*& c
,
55 const double oneThird
= 1.0/3.0;
58 double* h
= new double[N
];
59 double* hdiff
= new double[N
];
60 double* alpha
= new double[N
];
62 for (i
= 0; i
< N
; i
++){
66 for (i
= 1; i
< N
; i
++)
67 hdiff
[i
] = x
[i
+1]-x
[i
-1];
69 for (i
= 1; i
< N
; i
++)
71 double numer
= 3.0*(a
[i
+1]*h
[i
-1]-a
[i
]*hdiff
[i
]+a
[i
-1]*h
[i
]);
72 double denom
= h
[i
-1]*h
[i
];
73 alpha
[i
] = numer
/denom
;
76 double* ell
= new double[N
+1];
77 double* mu
= new double[N
];
78 double* z
= new double[N
+1];
85 for (i
= 1; i
< N
; i
++)
87 ell
[i
] = 2.0*hdiff
[i
]-h
[i
-1]*mu
[i
-1];
90 z
[i
] = recip
*(alpha
[i
]-h
[i
-1]*z
[i
-1]);
101 for (i
= N
-1; i
>= 0; i
--)
103 c
[i
] = z
[i
]-mu
[i
]*c
[i
+1];
105 b
[i
] = recip
*(a
[i
+1]-a
[i
])-h
[i
]*(c
[i
+1]+2.0*c
[i
])*oneThird
;
106 d
[i
] = oneThird
*recip
*(c
[i
+1]-c
[i
]);
117 void PeriodicSpline (int N
, double* x
, double* a
, double*& b
, double*& c
,
120 double* h
= new double[N
];
122 for (i
= 0; i
< N
; i
++)
125 mgcLinearSystemD sys
;
126 double** mat
= sys
.NewMatrix(N
+1); // guaranteed to be zeroed memory
127 c
= sys
.NewVector(N
+1); // guaranteed to be zeroed memory
133 // h[i-1]*c[i-1]+2*(h[i-1]+h[i])*c[i]+h[i]*c[i+1] =
134 // 3*{(a[i+1]-a[i])/h[i] - (a[i]-a[i-1])/h[i-1]}
135 for (i
= 1; i
<= N
-1; i
++)
137 mat
[i
][i
-1] = h
[i
-1];
138 mat
[i
][i
] = 2.0f
*(h
[i
-1]+h
[i
]);
140 c
[i
] = 3.0f
*((a
[i
+1]-a
[i
])/h
[i
] - (a
[i
]-a
[i
-1])/h
[i
-1]);
143 // "wrap around equation" for periodicity
144 // h[N-1]*c[N-1]+2*(h[N-1]+h[0])*c[0]+h[0]*c[1] =
145 // 3*{(a[1]-a[0])/h[0] - (a[0]-a[N-1])/h[N-1]}
146 mat
[N
][N
-1] = h
[N
-1];
147 mat
[N
][0 ] = 2.0f
*(h
[N
-1]+h
[0]);
149 c
[N
] = 3.0f
*((a
[1]-a
[0])/h
[0] - (a
[0]-a
[N
-1])/h
[N
-1]);
151 // solve for c[0] through c[N]
152 sys
.Solve(N
+1,mat
,c
);
154 const double oneThird
= 1.0/3.0;
157 for (i
= 0; i
< N
; i
++)
159 b
[i
] = (a
[i
+1]-a
[i
])/h
[i
] - oneThird
*(c
[i
+1]+2.0f
*c
[i
])*h
[i
];
160 d
[i
] = oneThird
*(c
[i
+1]-c
[i
])/h
[i
];
164 sys
.DeleteMatrix(N
+1,mat
);
167 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */