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20 #ifndef _BGFX_POINT_B3IPOINT_HXX
21 #define _BGFX_POINT_B3IPOINT_HXX
23 #include <basegfx/tuple/b3ituple.hxx>
24 #include <basegfx/basegfxdllapi.h>
31 /** Base Point class with three sal_Int32 values
33 This class derives all operators and common handling for
34 a 3D data class from B3ITuple. All necessary extensions
35 which are special for points will be added here.
39 class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B3IPoint
: public ::basegfx::B3ITuple
44 The point is initialized to (0, 0, 0)
53 This parameter is used to initialize the X-coordinate
57 This parameter is used to initialize the Y-coordinate
61 This parameter is used to initialize the Z-coordinate
64 B3IPoint(sal_Int32 nX
, sal_Int32 nY
, sal_Int32 nZ
)
65 : B3ITuple(nX
, nY
, nZ
)
68 /** Create a copy of a 3D Point
71 The 3D Point which will be copied.
73 B3IPoint(const B3IPoint
& rVec
)
77 /** constructor with tuple to allow copy-constructing
78 from B3ITuple-based classes
80 B3IPoint(const ::basegfx::B3ITuple
& rTuple
)
87 /** *=operator to allow usage from B3IPoint, too
89 B3IPoint
& operator*=( const B3IPoint
& rPnt
)
97 /** *=operator to allow usage from B3IPoint, too
99 B3IPoint
& operator*=(sal_Int32 t
)
107 /** assignment operator to allow assigning the results
108 of B3ITuple calculations
110 B3IPoint
& operator=( const ::basegfx::B3ITuple
& rVec
)
118 /** Transform point by given transformation matrix.
120 The translational components of the matrix are, in
121 contrast to B3DVector, applied.
123 B3IPoint
& operator*=( const ::basegfx::B3DHomMatrix
& rMat
);
125 } // end of namespace basegfx
127 #endif /* _BGFX_POINT_B3IPOINT_HXX */
129 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */