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20 #ifndef _BGFX_TUPLE_B3ITUPLE_HXX
21 #define _BGFX_TUPLE_B3ITUPLE_HXX
23 #include <sal/types.h>
24 #include <basegfx/tuple/b3dtuple.hxx>
25 #include <basegfx/basegfxdllapi.h>
29 /** Base class for all Points/Vectors with three sal_Int32 values
31 This class provides all methods common to Point
32 avd Vector classes which are derived from here.
34 @derive Use this class to implement Points or Vectors
35 which are based on three sal_Int32 values
37 class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B3ITuple
47 The tuple is initialized to (0, 0, 0)
58 This parameter is used to initialize the X-coordinate
62 This parameter is used to initialize the Y-coordinate
66 This parameter is used to initialize the Z-coordinate
69 B3ITuple(sal_Int32 nX
, sal_Int32 nY
, sal_Int32 nZ
)
75 /** Create a copy of a 3D Tuple
78 The 3D Tuple which will be copied.
80 B3ITuple(const B3ITuple
& rTup
)
89 /// get X-Coordinate of 3D Tuple
90 sal_Int32
getX() const
95 /// get Y-Coordinate of 3D Tuple
96 sal_Int32
getY() const
101 /// get Z-Coordinate of 3D Tuple
102 sal_Int32
getZ() const
107 /// set X-Coordinate of 3D Tuple
108 void setX(sal_Int32 nX
)
113 /// set Y-Coordinate of 3D Tuple
114 void setY(sal_Int32 nY
)
119 /// set Z-Coordinate of 3D Tuple
120 void setZ(sal_Int32 nZ
)
125 /// Array-access to 3D Tuple
126 const sal_Int32
& operator[] (int nPos
) const
128 // Here, normally two if(...)'s should be used. In the assumption that
129 // both sal_Int32 members can be accessed as an array a shortcut is used here.
130 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
131 return *((&mnX
) + nPos
);
134 /// Array-access to 3D Tuple
135 sal_Int32
& operator[] (int nPos
)
137 // Here, normally two if(...)'s should be used. In the assumption that
138 // both sal_Int32 members can be accessed as an array a shortcut is used here.
139 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
140 return *((&mnX
) + nPos
);
144 //////////////////////////////////////////////////////////////////////
146 B3ITuple
& operator+=( const B3ITuple
& rTup
)
154 B3ITuple
& operator-=( const B3ITuple
& rTup
)
162 B3ITuple
& operator/=( const B3ITuple
& rTup
)
170 B3ITuple
& operator*=( const B3ITuple
& rTup
)
178 B3ITuple
& operator*=(sal_Int32 t
)
186 B3ITuple
& operator/=(sal_Int32 t
)
194 B3ITuple
operator-(void) const
196 return B3ITuple(-mnX
, -mnY
, -mnZ
);
199 bool operator==( const B3ITuple
& rTup
) const
201 return this == &rTup
|| (rTup
.mnX
== mnX
&& rTup
.mnY
== mnY
&& rTup
.mnZ
== mnZ
);
204 bool operator!=( const B3ITuple
& rTup
) const
206 return !(*this == rTup
);
209 B3ITuple
& operator=( const B3ITuple
& rTup
)
218 // external operators
219 //////////////////////////////////////////////////////////////////////////
221 inline B3ITuple
minimum(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
224 (rTupB
.getX() < rTupA
.getX()) ? rTupB
.getX() : rTupA
.getX(),
225 (rTupB
.getY() < rTupA
.getY()) ? rTupB
.getY() : rTupA
.getY(),
226 (rTupB
.getZ() < rTupA
.getZ()) ? rTupB
.getZ() : rTupA
.getZ());
230 inline B3ITuple
maximum(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
233 (rTupB
.getX() > rTupA
.getX()) ? rTupB
.getX() : rTupA
.getX(),
234 (rTupB
.getY() > rTupA
.getY()) ? rTupB
.getY() : rTupA
.getY(),
235 (rTupB
.getZ() > rTupA
.getZ()) ? rTupB
.getZ() : rTupA
.getZ());
239 inline B3ITuple
absolute(const B3ITuple
& rTup
)
242 (0 > rTup
.getX()) ? -rTup
.getX() : rTup
.getX(),
243 (0 > rTup
.getY()) ? -rTup
.getY() : rTup
.getY(),
244 (0 > rTup
.getZ()) ? -rTup
.getZ() : rTup
.getZ());
248 inline B3DTuple
interpolate(const B3ITuple
& rOld1
, const B3ITuple
& rOld2
, double t
)
251 ((rOld2
.getX() - rOld1
.getX()) * t
) + rOld1
.getX(),
252 ((rOld2
.getY() - rOld1
.getY()) * t
) + rOld1
.getY(),
253 ((rOld2
.getZ() - rOld1
.getZ()) * t
) + rOld1
.getZ());
257 inline B3DTuple
average(const B3ITuple
& rOld1
, const B3ITuple
& rOld2
)
260 (rOld1
.getX() + rOld2
.getX()) * 0.5,
261 (rOld1
.getY() + rOld2
.getY()) * 0.5,
262 (rOld1
.getZ() + rOld2
.getZ()) * 0.5);
266 inline B3DTuple
average(const B3ITuple
& rOld1
, const B3ITuple
& rOld2
, const B3ITuple
& rOld3
)
269 (rOld1
.getX() + rOld2
.getX() + rOld3
.getX()) * (1.0 / 3.0),
270 (rOld1
.getY() + rOld2
.getY() + rOld3
.getY()) * (1.0 / 3.0),
271 (rOld1
.getZ() + rOld2
.getZ() + rOld3
.getZ()) * (1.0 / 3.0));
275 inline B3ITuple
operator+(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
277 B3ITuple
aSum(rTupA
);
282 inline B3ITuple
operator-(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
284 B3ITuple
aSub(rTupA
);
289 inline B3ITuple
operator/(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
291 B3ITuple
aDiv(rTupA
);
296 inline B3ITuple
operator*(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
298 B3ITuple
aMul(rTupA
);
303 inline B3ITuple
operator*(const B3ITuple
& rTup
, sal_Int32 t
)
310 inline B3ITuple
operator*(sal_Int32 t
, const B3ITuple
& rTup
)
317 inline B3ITuple
operator/(const B3ITuple
& rTup
, sal_Int32 t
)
324 inline B3ITuple
operator/(sal_Int32 t
, const B3ITuple
& rTup
)
326 B3ITuple
aNew(t
, t
, t
);
331 } // end of namespace basegfx
333 #endif /* _BGFX_TUPLE_B3ITUPLE_HXX */
335 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */