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20 #ifndef _BGFX_VECTOR_B2ENUMS_HXX
21 #define _BGFX_VECTOR_B2ENUMS_HXX
23 #include <sal/types.h>
27 /** Descriptor for the mathematical orientations of two 2D Vectors
29 enum B2VectorOrientation
31 /// mathematically positive oriented
32 ORIENTATION_POSITIVE
= 0,
34 /// mathematically negative oriented
37 /// mathematically neutral, thus parallel
41 /** Descriptor for the mathematical continuity of two 2D Vectors
43 enum B2VectorContinuity
48 /// mathematically negative oriented
51 /// mathematically neutral, thus parallel
55 /** Descriptor for possible line joins between two line segments
59 B2DLINEJOIN_NONE
, // no rounding
60 B2DLINEJOIN_MIDDLE
, // calc middle value between joints
61 B2DLINEJOIN_BEVEL
, // join edges with line
62 B2DLINEJOIN_MITER
, // extend till cut
63 B2DLINEJOIN_ROUND
// create arc
66 } // end of namespace basegfx
68 #endif /* _BGFX_VECTOR_B2ENUMS_HXX */
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */