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20 #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
21 #define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
23 #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
24 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 //////////////////////////////////////////////////////////////////////////////
29 namespace sdr
{ namespace contact
{
30 class ViewObjectContactOfE3dScene
;
33 //////////////////////////////////////////////////////////////////////////////
39 class ViewObjectContactOfE3d
: public ViewObjectContactOfSdrObj
42 // Primitive3D sequence of the ViewContact. This contains all necessary information
43 // for the graphical visualisation and needs to be supported by all VCs which
45 drawinglayer::primitive3d::Primitive3DSequence mxPrimitive3DSequence
;
47 // This method is responsible for creating the graphical visualisation data which is
48 // stored/cached in the local primitive. Default gets view-independent Primitive3D
49 // from the ViewContact using ViewContact::getViewIndependentPrimitive3DSequence(), takes care of
50 // visibility and ghosted.
51 // This method will not handle included hierarchies and not check geometric visibility.
52 drawinglayer::primitive3d::Primitive3DSequence
createPrimitive3DSequence(const DisplayInfo
& rDisplayInfo
) const;
54 // also overload the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to
55 // answer the get2DRange question accordingly
56 virtual drawinglayer::primitive2d::Primitive2DSequence
createPrimitive2DSequence(const DisplayInfo
& rDisplayInfo
) const;
59 ViewObjectContactOfE3d(ObjectContact
& rObjectContact
, ViewContact
& rViewContact
);
60 virtual ~ViewObjectContactOfE3d();
62 // access to the local primitive sequence. This will ensure that the list is
63 // current in comparing the local list content with a fresh created incarnation
64 // This method will not handle included hierarchies or visibility.
65 drawinglayer::primitive3d::Primitive3DSequence
getPrimitive3DSequence(const DisplayInfo
& rDisplayInfo
) const;
67 } // end of namespace contact
68 } // end of namespace sdr
70 //////////////////////////////////////////////////////////////////////////////
72 #endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
74 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */