1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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22 #include <svl/eitem.hxx>
23 #include <svx/svddef.hxx>
24 #include "svx/svxdllapi.h"
26 //------------------------------
27 // class SdrTextAniKindItem
28 //------------------------------
30 enum SdrTextAniKind
{SDRTEXTANI_NONE
,
36 // - SDRTEXTANI_BLINK:
37 // Just blink. Direction and Amount don't effect things.
38 // Frequency delay: 0 = 0.5Hz (Delay = 250).
39 // Count = number of blinks. (0 = forever)
40 // start inside: sal_False = begin with the blinker off, sal_True = begin with the blinker on
41 // stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on
42 // (Only if count! = 0)
43 // - SDRTEXTANI_SCROLL:
44 // Text just scrolls all the way through, and starts over when it is done.
46 // Delay in ms: (except delay = 0 means 50ms (20Hz) default)
47 // Count = number of passes (0 = go forever)
48 // Direction: the direction to scroll
49 // StartInside: sal_False = on the first pass, scroll the text in (not initially visible)
50 // sal_True = on the first pass, the left part of the text is already visible
51 // in the scroll area before starting.
52 // StopInside: sal_False = on the last pass, scroll the text all the way out.
53 // sal_True = on the last pass, keep the right part of the text visible.
54 // (Only if count! = 0)
55 // Amount: Step size in logical units. Negative values = use Pixels instead
56 // of logical units. If Amount = 0, then default to 1 Pixel.
57 // - SDRTEXTANI_ALTERNATE:
58 // Like SDRTEXTANI_SCROLL, except don't scroll until all of the text is out,
59 // but just until the last part is visible. Then, change direction and
60 // scroll the text the other way.
61 // Count = number of passes (number of direction changes minus 1)
62 // If count = 1, this is the same as SDRTEXTANI_SCROLL
63 // Direction = the starting direction.
64 // All Other Parameters: just like SDRTEXTANI_SCROLL
65 // - SDRTEXTANI_SLIDE:
66 // Text will slide in to the original position.
67 // -> same as SCROLL with StartInside = sal_False, StopInside = sal_True
68 // and Count = 1 (Count = 0 is interpreted as count = 1).
69 // For each count > 1, the text, will be slid out backwards
70 // (much like ALTERNATE) and then slid back in again.
71 // StopInside is not evaluated, because inside is always stopped.
72 // StartInside is not evaluated, because outside is always started.
73 // All other parameters are like SDRTEXTANI_SCROLL
74 // StartInside, StopInside: When sal_True, the starting / final position
75 // of the text depends on the anchor of the drawing object. This
76 // corresponds to the position of the text in normal Paint (without scrolling).
78 class SVX_DLLPUBLIC SdrTextAniKindItem
: public SfxEnumItem
{
81 SdrTextAniKindItem(SdrTextAniKind eKind
=SDRTEXTANI_NONE
): SfxEnumItem(SDRATTR_TEXT_ANIKIND
,(sal_uInt16
)eKind
) {}
82 SdrTextAniKindItem(SvStream
& rIn
) : SfxEnumItem(SDRATTR_TEXT_ANIKIND
,rIn
) {}
83 virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
=NULL
) const;
84 virtual SfxPoolItem
* Create(SvStream
& rIn
, sal_uInt16 nVer
) const;
85 virtual sal_uInt16
GetValueCount() const; // { return 5; }
86 SdrTextAniKind
GetValue() const { return (SdrTextAniKind
)SfxEnumItem::GetValue(); }
88 virtual bool QueryValue( com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const;
89 virtual bool PutValue( const com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 );
91 virtual OUString
GetValueTextByPos(sal_uInt16 nPos
) const;
92 virtual SfxItemPresentation
GetPresentation(SfxItemPresentation ePres
, SfxMapUnit eCoreMetric
, SfxMapUnit ePresMetric
, OUString
& rText
, const IntlWrapper
* = 0) const;
97 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */