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20 #include <svx/e3dsceneupdater.hxx>
21 #include <drawinglayer/geometry/viewinformation3d.hxx>
22 #include <svx/obj3d.hxx>
23 #include <svx/scene3d.hxx>
24 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
26 //////////////////////////////////////////////////////////////////////////////
28 E3DModifySceneSnapRectUpdater::E3DModifySceneSnapRectUpdater(const SdrObject
* pObject
)
30 mpViewInformation3D(0)
32 // Secure old 3D transformation stack before modification
35 const E3dObject
* pE3dObject
= dynamic_cast< const E3dObject
* >(pObject
);
39 mpScene
= pE3dObject
->GetScene();
41 if(mpScene
&& mpScene
->GetScene() == mpScene
)
43 // if there is a scene and it's the outmost scene, get current 3D range
44 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(mpScene
->GetViewContact());
45 const basegfx::B3DRange
aAllContentRange(rVCScene
.getAllContentRange3D());
47 if(aAllContentRange
.isEmpty())
49 // no content, nothing to do
54 // secure current 3D transformation stack
55 mpViewInformation3D
= new drawinglayer::geometry::ViewInformation3D(rVCScene
.getViewInformation3D(aAllContentRange
));
62 E3DModifySceneSnapRectUpdater::~E3DModifySceneSnapRectUpdater()
64 if(mpScene
&& mpViewInformation3D
)
66 // after changing parts of the scene, use the secured last 3d transformation stack and the new content
67 // range to calculate a new, eventually expanded or shrunk, 2D geometry for the scene and apply it.
68 // Get new content range
69 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(mpScene
->GetViewContact());
70 basegfx::B3DRange
aAllContentRange(rVCScene
.getAllContentRange3D());
72 // only change when there is still content; else let scene stay at old SnapRect
73 if(!aAllContentRange
.isEmpty())
75 // check if object transform of scene has changed
76 if(mpViewInformation3D
->getObjectTransformation() != mpScene
->GetTransform())
78 // If Yes, it needs to be updated since it's - for historical reasons -
79 // part of the basic 3d transformation stack of the scene
80 drawinglayer::geometry::ViewInformation3D
* pNew
= new drawinglayer::geometry::ViewInformation3D(
81 mpScene
->GetTransform(), // replace object transformation with new local transform
82 mpViewInformation3D
->getOrientation(),
83 mpViewInformation3D
->getProjection(),
84 mpViewInformation3D
->getDeviceToView(),
85 mpViewInformation3D
->getViewTime(),
86 mpViewInformation3D
->getExtendedInformationSequence());
87 delete mpViewInformation3D
;
88 mpViewInformation3D
= pNew
;
91 // transform content range to scene-relative coordinates using old 3d transformation stack
92 aAllContentRange
.transform(mpViewInformation3D
->getObjectToView());
94 // build 2d relative content range
95 basegfx::B2DRange
aSnapRange(
96 aAllContentRange
.getMinX(), aAllContentRange
.getMinY(),
97 aAllContentRange
.getMaxX(), aAllContentRange
.getMaxY());
99 // transform to 2D world coordiantes using scene's 2D transformation
100 aSnapRange
.transform(rVCScene
.getObjectTransformation());
102 // snap to (old) integer
103 const Rectangle
aNewSnapRect(
104 sal_Int32(floor(aSnapRange
.getMinX())), sal_Int32(floor(aSnapRange
.getMinY())),
105 sal_Int32(ceil(aSnapRange
.getMaxX())), sal_Int32(ceil(aSnapRange
.getMaxY())));
107 // set as new SnapRect and invalidate bound volume
108 if(mpScene
->GetSnapRect() != aNewSnapRect
)
110 mpScene
->SetSnapRect(aNewSnapRect
);
111 mpScene
->InvalidateBoundVolume();
116 delete mpViewInformation3D
;
119 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */