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21 #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
22 #include <svx/svdoedge.hxx>
23 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
24 #include <svx/sdr/primitive2d/sdrconnectorprimitive2d.hxx>
25 #include <basegfx/matrix/b2dhommatrixtools.hxx>
27 //////////////////////////////////////////////////////////////////////////////
33 ViewContactOfSdrEdgeObj::ViewContactOfSdrEdgeObj(SdrEdgeObj
& rEdgeObj
)
34 : ViewContactOfTextObj(rEdgeObj
)
38 ViewContactOfSdrEdgeObj::~ViewContactOfSdrEdgeObj()
42 drawinglayer::primitive2d::Primitive2DSequence
ViewContactOfSdrEdgeObj::createViewIndependentPrimitive2DSequence() const
44 basegfx::B2DPolygon aEdgeTrack
= GetEdgeObj().getEdgeTrack();
45 Point aGridOff
= GetEdgeObj().GetGridOffset();
46 // Hack for calc, transform position of object according
47 // to current zoom so as objects relative position to grid
49 aEdgeTrack
.transform( basegfx::tools::createTranslateB2DHomMatrix( aGridOff
.X(), aGridOff
.Y() ) );
51 // what to do when no EdgeTrack is provided (HitTest and selectability) ?
52 OSL_ENSURE(0 != aEdgeTrack
.count(), "Connectors with no geometry are not allowed (!)");
55 const SfxItemSet
& rItemSet
= GetEdgeObj().GetMergedItemSet();
56 const drawinglayer::attribute::SdrLineShadowTextAttribute
aAttribute(
57 drawinglayer::primitive2d::createNewSdrLineShadowTextAttribute(
59 GetEdgeObj().getText(0)));
61 // create primitive. Always create primitives to allow the decomposition of
62 // SdrConnectorPrimitive2D to create needed invisible elements for HitTest
64 const drawinglayer::primitive2d::Primitive2DReference
xReference(
65 new drawinglayer::primitive2d::SdrConnectorPrimitive2D(
69 return drawinglayer::primitive2d::Primitive2DSequence(&xReference
, 1);
71 } // end of namespace contact
72 } // end of namespace sdr
74 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */