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20 #include <svx/sdr/primitive2d/sdrcustomshapeprimitive2d.hxx>
21 #include <basegfx/polygon/b2dpolygon.hxx>
22 #include <basegfx/polygon/b2dpolygontools.hxx>
23 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
24 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
25 #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
26 #include <drawinglayer/attribute/sdrlineattribute.hxx>
28 //////////////////////////////////////////////////////////////////////////////
30 using namespace com::sun::star
;
32 //////////////////////////////////////////////////////////////////////////////
34 namespace drawinglayer
38 Primitive2DSequence
SdrCustomShapePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D
& /*aViewInformation*/) const
40 Primitive2DSequence
aRetval(getSubPrimitives());
43 if(!getSdrSTAttribute().getText().isDefault())
45 const basegfx::B2DPolygon
aUnitOutline(basegfx::tools::createUnitPolygon());
47 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval
,
49 basegfx::B2DPolyPolygon(aUnitOutline
),
51 getSdrSTAttribute().getText(),
52 attribute::SdrLineAttribute(),
55 isForceTextClipToTextRange()));
59 if(aRetval
.hasElements() && !getSdrSTAttribute().getShadow().isDefault())
61 // #i105323# add generic shadow only for 2D shapes. For
62 // 3D shapes shadow will be set at the individual created
63 // visualisation objects and be visualized by the 3d renderer
64 // as a single shadow.
66 // The shadow for AutoShapes could be handled uniformely by not setting any
67 // shadow items at the helper model objects and only adding shadow here for
68 // 2D and 3D (and it works, too), but this would lead to two 3D scenes for
69 // the 3D object; one for the shadow aond one for the content. The one for the
70 // shadow will be correct (using ColorModifierStack), but expensive.
73 aRetval
= createEmbeddedShadowPrimitive(aRetval
, getSdrSTAttribute().getShadow());
80 SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D(
81 const attribute::SdrShadowTextAttribute
& rSdrSTAttribute
,
82 const Primitive2DSequence
& rSubPrimitives
,
83 const basegfx::B2DHomMatrix
& rTextBox
,
86 bool bForceTextClipToTextRange
)
87 : BufferedDecompositionPrimitive2D(),
88 maSdrSTAttribute(rSdrSTAttribute
),
89 maSubPrimitives(rSubPrimitives
),
91 mbWordWrap(bWordWrap
),
93 mbForceTextClipToTextRange(bForceTextClipToTextRange
)
97 bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D
& rPrimitive
) const
99 if(BufferedDecompositionPrimitive2D::operator==(rPrimitive
))
101 const SdrCustomShapePrimitive2D
& rCompare
= (SdrCustomShapePrimitive2D
&)rPrimitive
;
103 return (getSdrSTAttribute() == rCompare
.getSdrSTAttribute()
104 && getSubPrimitives() == rCompare
.getSubPrimitives()
105 && getTextBox() == rCompare
.getTextBox()
106 && getWordWrap() == rCompare
.getWordWrap()
107 && get3DShape() == rCompare
.get3DShape()
108 && isForceTextClipToTextRange() == rCompare
.isForceTextClipToTextRange());
115 ImplPrimitive2DIDBlock(SdrCustomShapePrimitive2D
, PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D
)
117 } // end of namespace primitive2d
118 } // end of namespace drawinglayer
120 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */