1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <svx/svdovirt.hxx>
22 #include <svx/xpool.hxx>
23 #include <svx/svdtrans.hxx>
24 #include <svx/svdetc.hxx>
25 #include <svx/svdhdl.hxx>
26 #include <svx/sdr/contact/viewcontactofvirtobj.hxx>
27 #include <basegfx/matrix/b2dhommatrix.hxx>
28 #include <svx/svdograf.hxx>
29 #include <svx/svddrgv.hxx>
30 #include <basegfx/matrix/b2dhommatrixtools.hxx>
32 ////////////////////////////////////////////////////////////////////////////////////////////////////
34 sdr::properties::BaseProperties
& SdrVirtObj::GetProperties() const
36 return rRefObj
.GetProperties();
39 ////////////////////////////////////////////////////////////////////////////////////////////////////
41 sdr::contact::ViewContact
* SdrVirtObj::CreateObjectSpecificViewContact()
43 return new sdr::contact::ViewContactOfVirtObj(*this);
46 ////////////////////////////////////////////////////////////////////////////////////////////////////
48 TYPEINIT1(SdrVirtObj
,SdrObject
);
50 SdrVirtObj::SdrVirtObj(SdrObject
& rNewObj
):
53 bVirtObj
=sal_True
; // this is only a virtual object
54 rRefObj
.AddReference(*this);
55 bClosedObj
=rRefObj
.IsClosedObj();
58 SdrVirtObj::~SdrVirtObj()
60 rRefObj
.DelReference(*this);
63 ////////////////////////////////////////////////////////////////////////////////////////////////////
65 const SdrObject
& SdrVirtObj::GetReferencedObj() const
70 SdrObject
& SdrVirtObj::ReferencedObj()
75 void SdrVirtObj::Notify(SfxBroadcaster
& /*rBC*/, const SfxHint
& /*rHint*/)
77 bClosedObj
=rRefObj
.IsClosedObj();
78 SetRectsDirty(); // TODO: Optimize this.
80 // Only a repaint here, rRefObj may have changed and broadcasts
84 void SdrVirtObj::NbcSetAnchorPos(const Point
& rAnchorPos
)
89 ////////////////////////////////////////////////////////////////////////////////////////////////////
91 void SdrVirtObj::SetModel(SdrModel
* pNewModel
)
93 SdrObject::SetModel(pNewModel
);
94 rRefObj
.SetModel(pNewModel
);
97 void SdrVirtObj::TakeObjInfo(SdrObjTransformInfoRec
& rInfo
) const
99 rRefObj
.TakeObjInfo(rInfo
);
102 sal_uInt32
SdrVirtObj::GetObjInventor() const
104 return rRefObj
.GetObjInventor();
107 sal_uInt16
SdrVirtObj::GetObjIdentifier() const
109 return rRefObj
.GetObjIdentifier();
112 SdrObjList
* SdrVirtObj::GetSubList() const
114 return rRefObj
.GetSubList();
117 const Rectangle
& SdrVirtObj::GetCurrentBoundRect() const
119 ((SdrVirtObj
*)this)->aOutRect
=rRefObj
.GetCurrentBoundRect(); // TODO: Optimize this.
120 ((SdrVirtObj
*)this)->aOutRect
+=aAnchor
;
124 const Rectangle
& SdrVirtObj::GetLastBoundRect() const
126 ((SdrVirtObj
*)this)->aOutRect
=rRefObj
.GetLastBoundRect(); // TODO: Optimize this.
127 ((SdrVirtObj
*)this)->aOutRect
+=aAnchor
;
131 void SdrVirtObj::RecalcBoundRect()
133 aOutRect
=rRefObj
.GetCurrentBoundRect();
137 void SdrVirtObj::SetChanged()
139 SdrObject::SetChanged();
142 SdrVirtObj
* SdrVirtObj::Clone() const
144 return new SdrVirtObj(this->rRefObj
); // only a further reference
147 SdrVirtObj
& SdrVirtObj::operator=(const SdrVirtObj
& rObj
)
148 { // reference different object??
149 SdrObject::operator=(rObj
);
150 aAnchor
=rObj
.aAnchor
;
154 void SdrVirtObj::TakeObjNameSingul(XubString
& rName
) const
156 rRefObj
.TakeObjNameSingul(rName
);
157 rName
.Insert(sal_Unicode('['), 0);
158 rName
+= sal_Unicode(']');
160 String
aName( GetName() );
163 rName
+= sal_Unicode(' ');
164 rName
+= sal_Unicode('\'');
166 rName
+= sal_Unicode('\'');
170 void SdrVirtObj::TakeObjNamePlural(XubString
& rName
) const
172 rRefObj
.TakeObjNamePlural(rName
);
173 rName
.Insert(sal_Unicode('['), 0);
174 rName
+= sal_Unicode(']');
177 void operator +=(PolyPolygon
& rPoly
, const Point
& rOfs
)
179 if (rOfs
.X()!=0 || rOfs
.Y()!=0) {
181 for (j
=0; j
<rPoly
.Count(); j
++) {
182 Polygon
aP1(rPoly
.GetObject(j
));
183 for (i
=0; i
<aP1
.GetSize(); i
++) {
186 rPoly
.Replace(aP1
,j
);
191 basegfx::B2DPolyPolygon
SdrVirtObj::TakeXorPoly() const
193 basegfx::B2DPolyPolygon
aPolyPolygon(rRefObj
.TakeXorPoly());
195 if(aAnchor
.X() || aAnchor
.Y())
197 aPolyPolygon
.transform(basegfx::tools::createTranslateB2DHomMatrix(aAnchor
.X(), aAnchor
.Y()));
203 ////////////////////////////////////////////////////////////////////////////////////////////////////
205 sal_uInt32
SdrVirtObj::GetHdlCount() const
207 return rRefObj
.GetHdlCount();
210 SdrHdl
* SdrVirtObj::GetHdl(sal_uInt32 nHdlNum
) const
212 SdrHdl
* pHdl
=rRefObj
.GetHdl(nHdlNum
);
215 // GetHdl() at SdrObject is not guaranteed to return an object
218 Point
aP(pHdl
->GetPos()+aAnchor
);
225 sal_uInt32
SdrVirtObj::GetPlusHdlCount(const SdrHdl
& rHdl
) const
227 return rRefObj
.GetPlusHdlCount(rHdl
);
230 SdrHdl
* SdrVirtObj::GetPlusHdl(const SdrHdl
& rHdl
, sal_uInt32 nPlNum
) const
232 SdrHdl
* pHdl
=rRefObj
.GetPlusHdl(rHdl
,nPlNum
);
233 pHdl
->SetPos(pHdl
->GetPos() + aAnchor
);
237 void SdrVirtObj::AddToHdlList(SdrHdlList
& rHdlList
) const
240 // SdrObject::AddToHdlList(rHdlList) is not a good thing to call
241 // since at SdrPathObj, only AddToHdlList may be used and the call
242 // will instead use the standard implementation which uses GetHdlCount()
243 // and GetHdl instead. This is not wrong, but may be much less effective
244 // and may not be prepared to GetHdl returning NULL
246 // get handles using AddToHdlList from ref object
247 SdrHdlList
aLocalList(0);
248 rRefObj
.AddToHdlList(aLocalList
);
249 const sal_uInt32
nHdlCount(aLocalList
.GetHdlCount());
253 // translate handles and add them to dest list. They are temporarily part of
255 const Point
aOffset(GetOffset());
257 for(sal_uInt32
a(0L); a
< nHdlCount
; a
++)
259 SdrHdl
* pCandidate
= aLocalList
.GetHdl(a
);
260 pCandidate
->SetPos(pCandidate
->GetPos() + aOffset
);
261 rHdlList
.AddHdl(pCandidate
);
264 // remove them from source list, else they will be deleted when
265 // source list is deleted
266 while(aLocalList
.GetHdlCount())
268 aLocalList
.RemoveHdl(aLocalList
.GetHdlCount() - 1L);
273 ////////////////////////////////////////////////////////////////////////////////////////////////////
275 bool SdrVirtObj::hasSpecialDrag() const
277 return rRefObj
.hasSpecialDrag();
280 bool SdrVirtObj::supportsFullDrag() const
285 SdrObject
* SdrVirtObj::getFullDragClone() const
287 static bool bSpecialHandling(false);
288 SdrObject
* pRetval
= 0;
292 // special handling for VirtObj. Do not create another
293 // reference to rRefObj, this would allow to change that
294 // one on drag. Instead, create a SdrGrafObj for drag containing
295 // the graphical representation
296 pRetval
= new SdrGrafObj(SdrDragView::GetObjGraphic(GetModel(), this), GetLogicRect());
300 SdrObject
& rReferencedObject
= ((SdrVirtObj
*)this)->ReferencedObj();
301 pRetval
= new SdrGrafObj(SdrDragView::GetObjGraphic(GetModel(), &rReferencedObject
), GetLogicRect());
307 bool SdrVirtObj::beginSpecialDrag(SdrDragStat
& rDrag
) const
309 return rRefObj
.beginSpecialDrag(rDrag
);
312 bool SdrVirtObj::applySpecialDrag(SdrDragStat
& rDrag
)
314 return rRefObj
.applySpecialDrag(rDrag
);
317 basegfx::B2DPolyPolygon
SdrVirtObj::getSpecialDragPoly(const SdrDragStat
& rDrag
) const
319 return rRefObj
.getSpecialDragPoly(rDrag
);
320 // TODO: we don't handle offsets yet!
323 String
SdrVirtObj::getSpecialDragComment(const SdrDragStat
& rDrag
) const
325 return rRefObj
.getSpecialDragComment(rDrag
);
328 ////////////////////////////////////////////////////////////////////////////////////////////////////
330 bool SdrVirtObj::BegCreate(SdrDragStat
& rStat
)
332 return rRefObj
.BegCreate(rStat
);
335 bool SdrVirtObj::MovCreate(SdrDragStat
& rStat
)
337 return rRefObj
.MovCreate(rStat
);
340 bool SdrVirtObj::EndCreate(SdrDragStat
& rStat
, SdrCreateCmd eCmd
)
342 return rRefObj
.EndCreate(rStat
,eCmd
);
345 bool SdrVirtObj::BckCreate(SdrDragStat
& rStat
)
347 return rRefObj
.BckCreate(rStat
);
350 void SdrVirtObj::BrkCreate(SdrDragStat
& rStat
)
352 rRefObj
.BrkCreate(rStat
);
355 basegfx::B2DPolyPolygon
SdrVirtObj::TakeCreatePoly(const SdrDragStat
& rDrag
) const
357 return rRefObj
.TakeCreatePoly(rDrag
);
358 // TODO: we don't handle offsets yet!
361 ////////////////////////////////////////////////////////////////////////////////////////////////////
363 void SdrVirtObj::NbcMove(const Size
& rSiz
)
365 MovePoint(aAnchor
,rSiz
);
369 void SdrVirtObj::NbcResize(const Point
& rRef
, const Fraction
& xFact
, const Fraction
& yFact
)
371 rRefObj
.NbcResize(rRef
-aAnchor
,xFact
,yFact
);
375 void SdrVirtObj::NbcRotate(const Point
& rRef
, long nWink
, double sn
, double cs
)
377 rRefObj
.NbcRotate(rRef
-aAnchor
,nWink
,sn
,cs
);
381 void SdrVirtObj::NbcMirror(const Point
& rRef1
, const Point
& rRef2
)
383 rRefObj
.NbcMirror(rRef1
-aAnchor
,rRef2
-aAnchor
);
387 void SdrVirtObj::NbcShear(const Point
& rRef
, long nWink
, double tn
, bool bVShear
)
389 rRefObj
.NbcShear(rRef
-aAnchor
,nWink
,tn
,bVShear
);
393 ////////////////////////////////////////////////////////////////////////////////////////////////////
395 void SdrVirtObj::Move(const Size
& rSiz
)
397 if (rSiz
.Width()!=0 || rSiz
.Height()!=0) {
398 Rectangle aBoundRect0
; if (pUserCall
!=NULL
) aBoundRect0
=GetLastBoundRect();
401 BroadcastObjectChange();
402 SendUserCall(SDRUSERCALL_MOVEONLY
,aBoundRect0
);
406 void SdrVirtObj::Resize(const Point
& rRef
, const Fraction
& xFact
, const Fraction
& yFact
, bool bUnsetRelative
)
408 if (xFact
.GetNumerator()!=xFact
.GetDenominator() || yFact
.GetNumerator()!=yFact
.GetDenominator()) {
409 Rectangle aBoundRect0
; if (pUserCall
!=NULL
) aBoundRect0
=GetLastBoundRect();
410 rRefObj
.Resize(rRef
-aAnchor
,xFact
,yFact
, bUnsetRelative
);
412 SendUserCall(SDRUSERCALL_RESIZE
,aBoundRect0
);
416 void SdrVirtObj::Rotate(const Point
& rRef
, long nWink
, double sn
, double cs
)
419 Rectangle aBoundRect0
; if (pUserCall
!=NULL
) aBoundRect0
=GetLastBoundRect();
420 rRefObj
.Rotate(rRef
-aAnchor
,nWink
,sn
,cs
);
422 SendUserCall(SDRUSERCALL_RESIZE
,aBoundRect0
);
426 void SdrVirtObj::Mirror(const Point
& rRef1
, const Point
& rRef2
)
428 Rectangle aBoundRect0
; if (pUserCall
!=NULL
) aBoundRect0
=GetLastBoundRect();
429 rRefObj
.Mirror(rRef1
-aAnchor
,rRef2
-aAnchor
);
431 SendUserCall(SDRUSERCALL_RESIZE
,aBoundRect0
);
434 void SdrVirtObj::Shear(const Point
& rRef
, long nWink
, double tn
, bool bVShear
)
437 Rectangle aBoundRect0
; if (pUserCall
!=NULL
) aBoundRect0
=GetLastBoundRect();
438 rRefObj
.Shear(rRef
-aAnchor
,nWink
,tn
,bVShear
);
440 SendUserCall(SDRUSERCALL_RESIZE
,aBoundRect0
);
444 ////////////////////////////////////////////////////////////////////////////////////////////////////
446 void SdrVirtObj::RecalcSnapRect()
448 aSnapRect
=rRefObj
.GetSnapRect();
452 const Rectangle
& SdrVirtObj::GetSnapRect() const
454 ((SdrVirtObj
*)this)->aSnapRect
=rRefObj
.GetSnapRect();
455 ((SdrVirtObj
*)this)->aSnapRect
+=aAnchor
;
459 void SdrVirtObj::SetSnapRect(const Rectangle
& rRect
)
462 Rectangle aBoundRect0
; if (pUserCall
!=NULL
) aBoundRect0
=GetLastBoundRect();
465 rRefObj
.SetSnapRect(aR
);
467 SendUserCall(SDRUSERCALL_RESIZE
,aBoundRect0
);
471 void SdrVirtObj::NbcSetSnapRect(const Rectangle
& rRect
)
476 rRefObj
.NbcSetSnapRect(aR
);
479 ////////////////////////////////////////////////////////////////////////////////////////////////////
481 const Rectangle
& SdrVirtObj::GetLogicRect() const
483 ((SdrVirtObj
*)this)->aSnapRect
=rRefObj
.GetLogicRect(); // An abuse of aSnapRect!
484 ((SdrVirtObj
*)this)->aSnapRect
+=aAnchor
; // If there's trouble, we need another Rectangle Member (or a Heap).
488 void SdrVirtObj::SetLogicRect(const Rectangle
& rRect
)
490 Rectangle aBoundRect0
; if (pUserCall
!=NULL
) aBoundRect0
=GetLastBoundRect();
493 rRefObj
.SetLogicRect(aR
);
495 SendUserCall(SDRUSERCALL_RESIZE
,aBoundRect0
);
498 void SdrVirtObj::NbcSetLogicRect(const Rectangle
& rRect
)
503 rRefObj
.NbcSetLogicRect(aR
);
506 ////////////////////////////////////////////////////////////////////////////////////////////////////
508 long SdrVirtObj::GetRotateAngle() const
510 return rRefObj
.GetRotateAngle();
513 long SdrVirtObj::GetShearAngle(bool bVertical
) const
515 return rRefObj
.GetShearAngle(bVertical
);
518 ////////////////////////////////////////////////////////////////////////////////////////////////////
520 sal_uInt32
SdrVirtObj::GetSnapPointCount() const
522 return rRefObj
.GetSnapPointCount();
525 Point
SdrVirtObj::GetSnapPoint(sal_uInt32 i
) const
527 Point
aP(rRefObj
.GetSnapPoint(i
));
532 sal_Bool
SdrVirtObj::IsPolyObj() const
534 return rRefObj
.IsPolyObj();
537 sal_uInt32
SdrVirtObj::GetPointCount() const
539 return rRefObj
.GetPointCount();
542 Point
SdrVirtObj::GetPoint(sal_uInt32 i
) const
544 return Point(rRefObj
.GetPoint(i
) + aAnchor
);
547 void SdrVirtObj::NbcSetPoint(const Point
& rPnt
, sal_uInt32 i
)
551 rRefObj
.SetPoint(aP
,i
);
555 ////////////////////////////////////////////////////////////////////////////////////////////////////
557 SdrObjGeoData
* SdrVirtObj::NewGeoData() const
559 return rRefObj
.NewGeoData();
562 void SdrVirtObj::SaveGeoData(SdrObjGeoData
& rGeo
) const
564 rRefObj
.SaveGeoData(rGeo
);
567 void SdrVirtObj::RestGeoData(const SdrObjGeoData
& rGeo
)
569 rRefObj
.RestGeoData(rGeo
);
573 ////////////////////////////////////////////////////////////////////////////////////////////////////
575 SdrObjGeoData
* SdrVirtObj::GetGeoData() const
577 return rRefObj
.GetGeoData();
580 void SdrVirtObj::SetGeoData(const SdrObjGeoData
& rGeo
)
582 Rectangle aBoundRect0
; if (pUserCall
!=NULL
) aBoundRect0
=GetLastBoundRect();
583 rRefObj
.SetGeoData(rGeo
);
585 SendUserCall(SDRUSERCALL_RESIZE
,aBoundRect0
);
588 ////////////////////////////////////////////////////////////////////////////////////////////////////
590 void SdrVirtObj::NbcReformatText()
592 rRefObj
.NbcReformatText();
595 void SdrVirtObj::ReformatText()
597 rRefObj
.ReformatText();
600 ////////////////////////////////////////////////////////////////////////////////////////////////////
602 bool SdrVirtObj::HasMacro() const
604 return rRefObj
.HasMacro();
607 SdrObject
* SdrVirtObj::CheckMacroHit(const SdrObjMacroHitRec
& rRec
) const
609 return rRefObj
.CheckMacroHit(rRec
); // TODO: positioning offset
612 Pointer
SdrVirtObj::GetMacroPointer(const SdrObjMacroHitRec
& rRec
) const
614 return rRefObj
.GetMacroPointer(rRec
); // TODO: positioning offset
617 void SdrVirtObj::PaintMacro(OutputDevice
& rOut
, const Rectangle
& rDirtyRect
, const SdrObjMacroHitRec
& rRec
) const
619 rRefObj
.PaintMacro(rOut
,rDirtyRect
,rRec
); // TODO: positioning offset
622 bool SdrVirtObj::DoMacro(const SdrObjMacroHitRec
& rRec
)
624 return rRefObj
.DoMacro(rRec
); // TODO: positioning offset
627 OUString
SdrVirtObj::GetMacroPopupComment(const SdrObjMacroHitRec
& rRec
) const
629 return rRefObj
.GetMacroPopupComment(rRec
); // TODO: positioning offset
632 const Point
SdrVirtObj::GetOffset() const
634 // #i73248# default offset of SdrVirtObj is aAnchor
638 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */