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22 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
25 #include <basegfx/matrix/b2dhommatrixtools.hxx>
29 namespace drawinglayer::animation
39 namespace drawinglayer::primitive2d
41 /** AnimatedSwitchPrimitive2D class
43 This is the basic class for simple, animated primitives. The basic idea
44 is to have an animation definition (AnimationEntry) who's basic
45 functionality is to return a state value for any given animation time in
46 the range of [0.0 .. 1.0]. Depending on the state, the decomposition
47 calculates an index, which of the members of the child vector is to
50 An example: For blinking, the Child vector should exist of two entries;
51 for values of [0.0 .. 0.5] the first, else the last entry will be used.
52 This mechanism is not limited to two entries, though.
54 class DRAWINGLAYER_DLLPUBLIC AnimatedSwitchPrimitive2D
: public GroupPrimitive2D
58 The animation definition which allows translation of a point in time
59 to an animation state [0.0 .. 1.0]. This member contains a cloned
60 definition and is owned by this implementation.
62 std::unique_ptr
<animation::AnimationEntry
> mpAnimationEntry
;
64 /** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate
65 between both types if they are on/off
67 bool mbIsTextAnimation
: 1;
70 /** write access right for classes deriving from this who want to do special
71 things (e.g. optimization, buffering).
72 Caution: This is an exception from the read-only, non-modifiable paradigm
73 for primitives, so special preparations may be needed. Usually should
74 only be used for initialization (e.g. in a derived constructor)
76 void setAnimationEntry(const animation::AnimationEntry
& rNew
);
80 AnimatedSwitchPrimitive2D(const animation::AnimationEntry
& rAnimationEntry
,
81 Primitive2DContainer
&& aChildren
, bool bIsTextAnimation
);
83 /// destructor - needed due to mpAnimationEntry
84 virtual ~AnimatedSwitchPrimitive2D() override
;
87 const animation::AnimationEntry
& getAnimationEntry() const { return *mpAnimationEntry
; }
88 bool isTextAnimation() const { return mbIsTextAnimation
; }
89 bool isGraphicAnimation() const { return !isTextAnimation(); }
92 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
95 virtual sal_uInt32
getPrimitive2DID() const override
;
97 /** Override getDecomposition() here since the decompose
98 depends on the point in time, so the default implementation is
99 not useful here, it needs to be handled locally
102 get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
,
103 const geometry::ViewInformation2D
& rViewInformation
) const override
;
106 /** AnimatedBlinkPrimitive2D class
108 Basically the same mechanism as in AnimatedSwitchPrimitive2D, but the
109 decomposition is specialized in delivering the children in the
110 range [0.0.. 0.5] and an empty sequence else
112 class DRAWINGLAYER_DLLPUBLIC AnimatedBlinkPrimitive2D final
: public AnimatedSwitchPrimitive2D
116 AnimatedBlinkPrimitive2D(const animation::AnimationEntry
& rAnimationEntry
,
117 Primitive2DContainer
&& aChildren
);
119 /// create local decomposition
121 get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
,
122 const geometry::ViewInformation2D
& rViewInformation
) const override
;
124 /// provide unique ID
125 virtual sal_uInt32
getPrimitive2DID() const override
;
128 /** AnimatedInterpolatePrimitive2D class
130 Specialized on multi-step animations based on matrix transformations. The
131 Child sequence will be embedded in a matrix transformation. That transformation
132 will be linearly combined from the decomposed values and the animation value
133 to allow a smooth animation.
135 class DRAWINGLAYER_DLLPUBLIC AnimatedInterpolatePrimitive2D final
: public AnimatedSwitchPrimitive2D
138 /// the transformations
139 std::vector
<basegfx::utils::B2DHomMatrixBufferedDecompose
> maMatrixStack
;
143 AnimatedInterpolatePrimitive2D(const std::vector
<basegfx::B2DHomMatrix
>& rmMatrixStack
,
144 const animation::AnimationEntry
& rAnimationEntry
,
145 Primitive2DContainer
&& aChildren
);
147 /// create local decomposition
149 get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
,
150 const geometry::ViewInformation2D
& rViewInformation
) const override
;
152 /// provide unique ID
153 virtual sal_uInt32
getPrimitive2DID() const override
;
156 } // end of namespace drawinglayer::primitive2d
158 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */