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22 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
23 #include <basegfx/color/bcolor.hxx>
26 // PointArrayPrimitive2D class
28 namespace drawinglayer::primitive2d
30 /** PointArrayPrimitive2D class
32 This primitive defines single,discrete 'pixels' for the given
33 positions in the given color. This makes it view-dependent since
34 the logic size of a 'pixel' depends on the view transformation.
36 This is one of the non-decomposable primitives, so a renderer
37 should process it (Currently it is only used for grid visualisation,
40 class PointArrayPrimitive2D final
: public BasePrimitive2D
43 /// the array of positions
44 std::vector
< basegfx::B2DPoint
> maPositions
;
47 basegfx::BColor maRGBColor
;
49 /// #i96669# add simple range buffering for this primitive
50 basegfx::B2DRange maB2DRange
;
54 PointArrayPrimitive2D(
55 std::vector
< basegfx::B2DPoint
>&& rPositions
,
56 const basegfx::BColor
& rRGBColor
);
59 const std::vector
< basegfx::B2DPoint
>& getPositions() const { return maPositions
; }
60 const basegfx::BColor
& getRGBColor() const { return maRGBColor
; }
63 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
66 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const override
;
69 virtual sal_uInt32
getPrimitive2DID() const override
;
71 } // end of namespace drawinglayer::primitive2d
74 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */