tdf#154546 skip dispatch when presenter controller is not set
[LibreOffice.git] / include / drawinglayer / primitive3d / groupprimitive3d.hxx
blobf1099122dcfe8a47d0fced4d7a25182d41a24e27
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
28 namespace drawinglayer::primitive3d
30 /** GroupPrimitive3D class
32 Baseclass for all grouping 3D primitives
34 The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
35 please see there for detailed information.
37 Current Basic 3D StatePrimitives are:
39 - ModifiedColorPrimitive3D (for a stack of color modifications)
40 - ShadowPrimitive3D (for 3D objects with shadow; this is a special case
41 since the shadow of a 3D primitive is a 2D primitive set)
42 - TexturePrimitive3D (with the following variations)
43 - GradientTexturePrimitive3D (for 3D gradient fill)
44 - BitmapTexturePrimitive3D (for 3D Bitmap fill)
45 - TransparenceTexturePrimitive3D (for 3D transparence)
46 - HatchTexturePrimitive3D (for 3D hatch fill)
47 - TransformPrimitive3D (for a transformation stack)
49 class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
51 private:
52 /// the children. Declared private since this shall never be changed at all after construction
53 Primitive3DContainer maChildren;
55 public:
56 /// constructor
57 explicit GroupPrimitive3D(Primitive3DContainer aChildren);
59 /// data read access
60 const Primitive3DContainer& getChildren() const { return maChildren; }
62 /// compare operator
63 virtual bool operator==( const BasePrimitive3D& rPrimitive ) const override;
65 /// local decomposition. Implementation will just return children
66 virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
68 /// provide unique ID
69 DeclPrimitive3DIDBlock()
72 } // end of namespace drawinglayer::primitive3d
75 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
77 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */