tdf#154546 skip dispatch when presenter controller is not set
[LibreOffice.git] / include / drawinglayer / primitive3d / sdrextrudeprimitive3d.hxx
bloba90dd23945614dc2c9ae98c4e33e239e409a38e0
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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/geometry/viewinformation3d.hxx>
26 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
27 #include <basegfx/polygon/b2dpolypolygon.hxx>
28 #include <optional>
31 namespace drawinglayer::primitive3d
33 /** SdrExtrudePrimitive3D class
35 This 3D primitive expands the SdrPrimitive3D to a 3D extrude definition.
36 The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D
37 and gets extruded in Z-Direction by Depth.
39 Various possibilities e.g. for creating diagonals (edge roudings in 3D)
40 and similar are given.
42 The decomposition will create all necessary 3D planes for visualisation.
44 class DRAWINGLAYER_DLLPUBLIC SdrExtrudePrimitive3D final : public SdrPrimitive3D
46 private:
47 /// geometry helper for slices
48 basegfx::B2DPolyPolygon maCorrectedPolyPolygon;
49 Slice3DVector maSlices;
51 /// primitive geometry data
52 basegfx::B2DPolyPolygon maPolyPolygon;
53 double mfDepth;
54 double mfDiagonal;
55 double mfBackScale;
57 /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
58 std::optional<geometry::ViewInformation3D> mpLastRLGViewInformation;
60 bool mbSmoothNormals : 1; // Plane self
61 bool mbSmoothLids : 1; // Front/back
62 bool mbCharacterMode : 1;
63 bool mbCloseFront : 1;
64 bool mbCloseBack : 1;
66 /// create slices
67 void impCreateSlices();
69 /// get (evtl. create) slices
70 const Slice3DVector& getSlices() const;
72 /// local decomposition.
73 virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
75 public:
76 /// constructor
77 SdrExtrudePrimitive3D(
78 const basegfx::B3DHomMatrix& rTransform,
79 const basegfx::B2DVector& rTextureSize,
80 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
81 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
82 basegfx::B2DPolyPolygon aPolyPolygon,
83 double fDepth,
84 double fDiagonal,
85 double fBackScale,
86 bool bSmoothNormals,
87 bool bSmoothLids,
88 bool bCharacterMode,
89 bool bCloseFront,
90 bool bCloseBack);
91 virtual ~SdrExtrudePrimitive3D() override;
93 /// data read access
94 const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
95 double getDepth() const { return mfDepth; }
96 double getDiagonal() const { return mfDiagonal; }
97 double getBackScale() const { return mfBackScale; }
98 bool getSmoothNormals() const { return mbSmoothNormals; }
99 bool getSmoothLids() const { return mbSmoothLids; }
100 bool getCharacterMode() const { return mbCharacterMode; }
101 bool getCloseFront() const { return mbCloseFront; }
102 bool getCloseBack() const { return mbCloseBack; }
104 /// compare operator
105 virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
107 /// get range
108 virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
110 /// Overridden to allow for reduced line mode to decide if to buffer decomposition or not
111 virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
113 /// provide unique ID
114 DeclPrimitive3DIDBlock()
117 } // end of namespace drawinglayer::primitive3d
120 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
122 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */