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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
28 namespace drawinglayer::primitive3d
30 /** SdrSpherePrimitive3D class
32 This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
33 The sphere is implicitly in unit coordinates and the given transformation
34 defines its geometry in space.
36 class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D final
: public SdrPrimitive3D
39 /// additional geometry definitions
40 sal_uInt32 mnHorizontalSegments
;
41 sal_uInt32 mnVerticalSegments
;
43 /// local decomposition.
44 virtual Primitive3DContainer
create3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const override
;
49 const basegfx::B3DHomMatrix
& rTransform
,
50 const basegfx::B2DVector
& rTextureSize
,
51 const attribute::SdrLineFillShadowAttribute3D
& rSdrLFSAttribute
,
52 const attribute::Sdr3DObjectAttribute
& rSdr3DObjectAttribute
,
53 sal_uInt32 nHorizontalSegments
,
54 sal_uInt32 nVerticalSegments
);
57 sal_uInt32
getHorizontalSegments() const { return mnHorizontalSegments
; }
58 sal_uInt32
getVerticalSegments() const { return mnVerticalSegments
; }
61 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
64 virtual basegfx::B3DRange
getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const override
;
67 DeclPrimitive3DIDBlock()
70 } // end of namespace drawinglayer::primitive3d
73 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
75 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */