1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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12 * contributor license agreements. See the NOTICE file distributed
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15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
22 #include <rtl/ref.hxx>
24 #include <com/sun/star/uno/XComponentContext.hpp>
25 #include <com/sun/star/beans/XPropertySet.hpp>
26 #include <com/sun/star/lang/XServiceInfo.hpp>
27 #include <com/sun/star/lang/XServiceName.hpp>
28 #include <com/sun/star/awt/XWindowListener.hpp>
29 #include <com/sun/star/util/XUpdatable.hpp>
30 #include <com/sun/star/rendering/XSpriteCanvas.hpp>
31 #include <com/sun/star/rendering/XIntegerBitmap.hpp>
32 #include <com/sun/star/rendering/XGraphicDevice.hpp>
33 #include <com/sun/star/rendering/XBufferController.hpp>
35 #include <cppuhelper/compbase.hxx>
36 #include <comphelper/uno3.hxx>
38 #include <base/spritecanvasbase.hxx>
39 #include <base/spritesurface.hxx>
40 #include <base/disambiguationhelper.hxx>
41 #include <base/bufferedgraphicdevicebase.hxx>
43 #include "spritecanvashelper.hxx"
44 #include "impltools.hxx"
45 #include "spritedevicehelper.hxx"
46 #include "repainttarget.hxx"
51 typedef ::cppu::WeakComponentImplHelper
< css::rendering::XSpriteCanvas
,
52 css::rendering::XIntegerBitmap
,
53 css::rendering::XGraphicDevice
,
54 css::lang::XMultiServiceFactory
,
55 css::rendering::XBufferController
,
56 css::awt::XWindowListener
,
57 css::util::XUpdatable
,
58 css::beans::XPropertySet
,
59 css::lang::XServiceName
,
60 css::lang::XServiceInfo
> WindowGraphicDeviceBase_Base
;
61 typedef ::canvas::BufferedGraphicDeviceBase
< ::canvas::DisambiguationHelper
< WindowGraphicDeviceBase_Base
>,
64 ::cppu::OWeakObject
> SpriteCanvasBase_Base
;
66 /** Mixin SpriteSurface
68 Have to mixin the SpriteSurface before deriving from
69 ::canvas::SpriteCanvasBase, as this template should already
70 implement some of those interface methods.
72 The reason why this appears kinda convoluted is the fact that
73 we cannot specify non-IDL types as WeakComponentImplHelper
74 template args, and furthermore, don't want to derive
75 ::canvas::SpriteCanvasBase directly from
76 ::canvas::SpriteSurface (because derivees of
77 ::canvas::SpriteCanvasBase have to explicitly forward the
78 XInterface methods (e.g. via DECLARE_UNO3_AGG_DEFAULTS)
79 anyway). Basically, ::canvas::CanvasCustomSpriteBase should
80 remain a base class that provides implementation, not to
81 enforce any specific interface on its derivees.
83 class SpriteCanvasBaseSpriteSurface_Base
: public SpriteCanvasBase_Base
,
84 public ::canvas::SpriteSurface
88 typedef ::canvas::SpriteCanvasBase
< SpriteCanvasBaseSpriteSurface_Base
,
91 ::cppu::OWeakObject
> SpriteCanvasBaseT
;
93 /** Product of this component's factory.
95 The SpriteCanvas object combines the actual Window canvas with
96 the XGraphicDevice interface. This is because there's a
97 one-to-one relation between them, anyway, since each window
98 can have exactly one canvas and one associated
99 XGraphicDevice. And to avoid messing around with circular
100 references, this is implemented as one single object.
102 class SpriteCanvas
: public SpriteCanvasBaseT
,
106 SpriteCanvas( const css::uno::Sequence
<
107 css::uno::Any
>& aArguments
,
108 const css::uno::Reference
<
109 css::uno::XComponentContext
>& rxContext
);
113 /// For resource tracking
114 virtual ~SpriteCanvas() override
;
116 /// Dispose all internal references
117 virtual void disposeThis() override
;
119 // Forwarding the XComponent implementation to the
120 // cppu::ImplHelper templated base
121 // Classname Base doing refcounting Base implementing the XComponent interface
124 DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas
, WindowGraphicDeviceBase_Base
, ::cppu::WeakComponentImplHelperBase
)
126 // XBufferController (partial)
127 virtual sal_Bool SAL_CALL
showBuffer( sal_Bool bUpdateAll
) override
;
128 virtual sal_Bool SAL_CALL
switchBuffer( sal_Bool bUpdateAll
) override
;
130 // XSpriteCanvas (partial)
131 virtual sal_Bool SAL_CALL
updateScreen( sal_Bool bUpdateAll
) override
;
134 virtual OUString SAL_CALL
getServiceName( ) override
;
137 virtual css::uno::Sequence
<OUString
> SAL_CALL
getSupportedServiceNames() override
;
138 virtual OUString SAL_CALL
getImplementationName() override
;
139 virtual sal_Bool SAL_CALL
supportsService(const OUString
&) override
;
142 virtual bool repaint( const GraphicObjectSharedPtr
& rGrf
,
143 const css::rendering::ViewState
& viewState
,
144 const css::rendering::RenderState
& renderState
,
147 const GraphicAttr
& rAttr
) const override
;
149 /// Get backbuffer for this canvas
150 OutDevProviderSharedPtr
const & getFrontBuffer() const { return maDeviceHelper
.getOutDev(); }
151 /// Get window for this canvas
152 BackBufferSharedPtr
const & getBackBuffer() const { return maDeviceHelper
.getBackBuffer(); }
155 css::uno::Sequence
< css::uno::Any
> maArguments
;
158 typedef ::rtl::Reference
< SpriteCanvas
> SpriteCanvasRef
;
159 typedef ::rtl::Reference
< SpriteCanvas
> DeviceRef
;
163 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */