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20 #include <sal/config.h>
21 #include <sal/log.hxx>
23 #include <boost/cast.hpp>
25 #include <basegfx/range/b2drectangle.hxx>
26 #include <rtl/math.hxx>
27 #include <comphelper/diagnose_ex.hxx>
28 #include <vcl/canvastools.hxx>
29 #include <vcl/outdev.hxx>
30 #include <vcl/window.hxx>
32 #include <canvas/canvastools.hxx>
34 #include "canvascustomsprite.hxx"
35 #include "spritecanvashelper.hxx"
36 #include "spritecanvas.hxx"
38 using namespace ::com::sun::star
;
40 #define FPS_BOUNDS ::tools::Rectangle(0,0,130,90)
41 #define INFO_COLOR COL_RED
47 /** Sprite redraw at original position
49 Used to repaint the whole canvas (background and all
52 void spriteRedraw( OutputDevice
& rOutDev
,
53 const ::canvas::Sprite::Reference
& rSprite
)
55 // downcast to derived vclcanvas::Sprite interface, which
56 // provides the actual redraw methods.
57 ::boost::polymorphic_downcast
< Sprite
* >(rSprite
.get())->redraw(rOutDev
,
61 double calcNumPixel( const ::canvas::Sprite::Reference
& rSprite
)
63 const ::basegfx::B2DVector
& rSize(
64 ::boost::polymorphic_downcast
< Sprite
* >(rSprite
.get())->getSizePixel() );
66 return rSize
.getX() * rSize
.getY();
69 void repaintBackground( OutputDevice
& rOutDev
,
70 OutputDevice
const & rBackBuffer
,
71 const ::basegfx::B2DRange
& rArea
)
73 const ::Point
& rPos( vcl::unotools::pointFromB2DPoint( rArea
.getMinimum()) );
74 const ::Size
& rSize( vcl::unotools::sizeFromB2DSize( rArea
.getRange()) );
76 rOutDev
.DrawOutDev( rPos
, rSize
, rPos
, rSize
, rBackBuffer
);
79 void opaqueUpdateSpriteArea( const ::canvas::Sprite::Reference
& rSprite
,
80 OutputDevice
& rOutDev
,
81 const ::basegfx::B2IRange
& rArea
)
83 const ::tools::Rectangle
& rRequestedArea(
84 vcl::unotools::rectangleFromB2IRectangle( rArea
) );
86 // clip output to actual update region (otherwise a)
87 // wouldn't save much render time, and b) will clutter
88 // scrolled sprite content outside this area)
89 rOutDev
.EnableMapMode( false );
90 rOutDev
.SetAntialiasing( AntialiasingFlags::Enable
);
91 rOutDev
.SetClipRegion(vcl::Region(rRequestedArea
));
93 // repaint affected sprite directly to output device (at
94 // the actual screen output position)
95 ::boost::polymorphic_downcast
< Sprite
* >(
96 rSprite
.get() )->redraw( rOutDev
,
102 void renderInfoText( OutputDevice
& rOutDev
,
103 const OUString
& rStr
,
107 aVCLFont
.SetFontHeight( 20 );
108 aVCLFont
.SetColor( INFO_COLOR
);
110 rOutDev
.SetTextAlign(ALIGN_TOP
);
111 rOutDev
.SetTextColor( INFO_COLOR
);
112 rOutDev
.SetFont( aVCLFont
);
114 rOutDev
.DrawText( rPos
, rStr
);
119 SpriteCanvasHelper::SpriteCanvasHelper() :
120 mpRedrawManager( nullptr ),
121 mpOwningSpriteCanvas( nullptr ),
122 maVDev(VclPtr
<VirtualDevice
>::Create()),
123 mbShowFrameInfo( false ),
124 mbShowSpriteBounds( false ),
125 mbIsUnsafeScrolling( false )
127 #if OSL_DEBUG_LEVEL > 0
128 // inverse defaults for verbose debug mode
129 mbShowFrameInfo
= true;
130 // this looks like drawing errors, enable only if explicitly asked for
131 static bool enableShowSpriteBounds
= getenv("CANVAS_SPRITE_BOUNDS") != nullptr;
132 mbShowSpriteBounds
= enableShowSpriteBounds
;
136 SpriteCanvasHelper::~SpriteCanvasHelper()
138 SolarMutexGuard aGuard
;
139 maVDev
.disposeAndClear();
142 void SpriteCanvasHelper::init( const OutDevProviderSharedPtr
& rOutDev
,
143 SpriteCanvas
& rOwningSpriteCanvas
,
144 ::canvas::SpriteRedrawManager
& rManager
,
148 mpOwningSpriteCanvas
= &rOwningSpriteCanvas
;
149 mpRedrawManager
= &rManager
;
151 CanvasHelper::init(rOwningSpriteCanvas
,rOutDev
,bProtect
,bHaveAlpha
);
154 void SpriteCanvasHelper::disposing()
156 mpRedrawManager
= nullptr;
157 mpOwningSpriteCanvas
= nullptr;
160 CanvasHelper::disposing();
163 uno::Reference
< rendering::XAnimatedSprite
> SpriteCanvasHelper::createSpriteFromAnimation(
164 const uno::Reference
< rendering::XAnimation
>& )
166 return uno::Reference
< rendering::XAnimatedSprite
>();
169 uno::Reference
< rendering::XAnimatedSprite
> SpriteCanvasHelper::createSpriteFromBitmaps(
170 const uno::Sequence
< uno::Reference
< rendering::XBitmap
> >& ,
173 return uno::Reference
< rendering::XAnimatedSprite
>();
176 uno::Reference
< rendering::XCustomSprite
> SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D
& spriteSize
)
178 if( !mpRedrawManager
|| !mpDevice
)
179 return uno::Reference
< rendering::XCustomSprite
>(); // we're disposed
181 return uno::Reference
< rendering::XCustomSprite
>(
182 new CanvasCustomSprite( spriteSize
,
184 mpOwningSpriteCanvas
,
185 mpOwningSpriteCanvas
->getFrontBuffer(),
186 mbShowSpriteBounds
) );
189 uno::Reference
< rendering::XSprite
> SpriteCanvasHelper::createClonedSprite( const uno::Reference
< rendering::XSprite
>& )
191 return uno::Reference
< rendering::XSprite
>();
194 bool SpriteCanvasHelper::updateScreen( bool bUpdateAll
,
195 bool& io_bSurfaceDirty
)
197 if( !mpRedrawManager
||
198 !mpOwningSpriteCanvas
||
199 !mpOwningSpriteCanvas
->getFrontBuffer() ||
200 !mpOwningSpriteCanvas
->getBackBuffer() )
202 return false; // disposed, or otherwise dysfunctional
205 // commit to backbuffer
208 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
209 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
210 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
212 // actual OutputDevice is a shared resource - restore its
214 tools::OutDevStateKeeper
aStateKeeper( rOutDev
);
216 const Size
aOutDevSize( rBackOutDev
.GetOutputSizePixel() );
217 const Point
aEmptyPoint(0,0);
219 vcl::Window
* pTargetWindow
= nullptr;
220 if( rOutDev
.GetOutDevType() == OUTDEV_WINDOW
)
222 pTargetWindow
= rOutDev
.GetOwnerWindow(); // TODO(Q3): Evil downcast.
224 // we're double-buffered, thus no need for paint area-limiting
225 // clips. besides that, will interfere with animations (as for
226 // Window-invalidate repaints, only parts of the window will
227 // be redrawn otherwise)
228 const vcl::Region
aFullWindowRegion( ::tools::Rectangle(aEmptyPoint
,
230 pTargetWindow
->ExpandPaintClipRegion(aFullWindowRegion
);
233 // TODO(P1): Might be worthwhile to track areas of background
235 if( !bUpdateAll
&& !io_bSurfaceDirty
)
237 if( mbShowFrameInfo
)
239 // also repaint background below frame counter (fake
240 // that as a sprite vanishing in this area)
241 mpRedrawManager
->updateSprite( ::canvas::Sprite::Reference(),
242 ::basegfx::B2DPoint(),
243 ::basegfx::B2DRectangle( 0.0, 0.0,
245 FPS_BOUNDS
.Bottom() ) );
248 // background has not changed, so we're free to optimize
249 // repaint to areas where a sprite has changed
251 // process each independent area of overlapping sprites
253 mpRedrawManager
->forEachSpriteArea( *this );
257 // background has changed, so we currently have no choice
258 // but repaint everything (or caller requested that)
260 maVDev
->SetOutputSizePixel( aOutDevSize
);
261 maVDev
->EnableMapMode( false );
262 maVDev
->DrawOutDev( aEmptyPoint
, aOutDevSize
,
263 aEmptyPoint
, aOutDevSize
,
266 // repaint all active sprites on top of background into
268 OutputDevice
& rTmpOutDev( *maVDev
);
269 mpRedrawManager
->forEachSprite(
270 [&rTmpOutDev
]( const ::canvas::Sprite::Reference
& rSprite
)
271 { spriteRedraw( rTmpOutDev
, rSprite
); }
275 rOutDev
.EnableMapMode( false );
276 rOutDev
.SetAntialiasing( AntialiasingFlags::Enable
);
277 rOutDev
.SetClipRegion();
278 rOutDev
.DrawOutDev( aEmptyPoint
, aOutDevSize
,
279 aEmptyPoint
, aOutDevSize
,
283 // change record vector must be cleared, for the next turn of
284 // rendering and sprite changing
285 mpRedrawManager
->clearChangeRecords();
287 io_bSurfaceDirty
= false;
289 if( mbShowFrameInfo
)
291 renderFrameCounter( rOutDev
);
292 renderSpriteCount( rOutDev
);
293 renderMemUsage( rOutDev
);
296 #if OSL_DEBUG_LEVEL > 0
297 static ::canvas::tools::ElapsedTime aElapsedTime
;
299 // log time immediately after surface flip
300 SAL_INFO("canvas.vcl", "SpriteCanvasHelper::updateScreen(): flip done at " <<
301 aElapsedTime
.getElapsedTime() );
304 // sync output with screen, to ensure that we don't queue up
305 // render requests (calling code might rely on timing,
306 // i.e. assume that things are visible on screen after
307 // updateScreen() returns).
311 pTargetWindow
->GetOutDev()->Flush();
317 void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange
& rUpdateRect
)
319 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
320 mpOwningSpriteCanvas
->getBackBuffer() &&
321 mpOwningSpriteCanvas
->getFrontBuffer(),
322 "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
324 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
325 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
326 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
328 repaintBackground( rOutDev
, rBackOutDev
, rUpdateRect
);
331 void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange
& rMoveStart
,
332 const ::basegfx::B2DRange
& rMoveEnd
,
333 const ::canvas::SpriteRedrawManager::UpdateArea
& rUpdateArea
)
335 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
336 mpOwningSpriteCanvas
->getBackBuffer() &&
337 mpOwningSpriteCanvas
->getFrontBuffer(),
338 "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
340 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
341 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
342 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
344 const Size
& rTargetSizePixel( rOutDev
.GetOutputSizePixel() );
345 const ::basegfx::B2IRange
aOutputBounds( 0,0,
346 rTargetSizePixel
.Width(),
347 rTargetSizePixel
.Height() );
349 // round rectangles to integer pixel. Note: have to be
350 // extremely careful here, to avoid off-by-one errors for
351 // the destination area: otherwise, the next scroll update
352 // would copy pixel that are not supposed to be part of
354 ::basegfx::B2IRange
aSourceRect(
355 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveStart
) );
356 const ::basegfx::B2IRange
& rDestRect(
357 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd
) );
358 ::basegfx::B2IPoint
aDestPos( rDestRect
.getMinimum() );
360 std::vector
< ::basegfx::B2IRange
> aUnscrollableAreas
;
362 // Since strictly speaking, this scroll algorithm is plain
363 // buggy, the scrolled area might actually lie _below_ another
364 // window - we've made this feature configurable via
365 // mbIsUnsafeScrolling.
367 // clip to output bounds (cannot properly scroll stuff
368 // _outside_ our screen area)
369 if( !mbIsUnsafeScrolling
||
370 !::canvas::tools::clipScrollArea( aSourceRect
,
375 // fully clipped scroll area: cannot simply scroll
376 // then. Perform normal opaque update (can use that, since
377 // one of the preconditions for scrollable update is
378 // opaque sprite content)
380 // repaint all affected sprites directly to output device
381 for( const auto& rComponent
: rUpdateArea
.maComponentList
)
383 const ::canvas::Sprite::Reference
& rSprite( rComponent
.second
.getSprite() );
386 ::boost::polymorphic_downcast
< Sprite
* >(
387 rSprite
.get() )->redraw( rOutDev
,
393 // scroll rOutDev content
394 rOutDev
.CopyArea( vcl::unotools::pointFromB2IPoint( aDestPos
),
395 vcl::unotools::pointFromB2IPoint( aSourceRect
.getMinimum() ),
396 // TODO(Q2): use numeric_cast to check range
397 ::Size( static_cast<sal_Int32
>(aSourceRect
.getRange().getX()),
398 static_cast<sal_Int32
>(aSourceRect
.getRange().getY()) ) );
400 const ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
401 aFirst( rUpdateArea
.maComponentList
.begin() );
403 ENSURE_OR_THROW( aFirst
->second
.getSprite().is(),
404 "VCLCanvas::scrollUpdate(): no sprite" );
406 // repaint uncovered areas from sprite. Need to actually
407 // clip here, since we're only repainting _parts_ of the
409 rOutDev
.Push( vcl::PushFlags::CLIPREGION
);
411 for( const auto& rArea
: aUnscrollableAreas
)
412 opaqueUpdateSpriteArea( aFirst
->second
.getSprite(),
418 // repaint uncovered areas from backbuffer - take the
419 // _rounded_ rectangles from above, to have the update
420 // consistent with the scroll above.
421 std::vector
< ::basegfx::B2DRange
> aUncoveredAreas
;
422 ::basegfx::computeSetDifference( aUncoveredAreas
,
423 rUpdateArea
.maTotalBounds
,
424 ::basegfx::B2DRange( rDestRect
) );
426 for( const auto& rArea
: aUncoveredAreas
)
427 repaintBackground( rOutDev
, rBackOutDev
, rArea
);
430 void SpriteCanvasHelper::opaqueUpdate( SAL_UNUSED_PARAMETER
const ::basegfx::B2DRange
&,
431 const std::vector
< ::canvas::Sprite::Reference
>& rSortedUpdateSprites
)
433 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
434 mpOwningSpriteCanvas
->getBackBuffer() &&
435 mpOwningSpriteCanvas
->getFrontBuffer(),
436 "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
438 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
440 // no need to clip output to actual update region - there will
441 // always be ALL sprites contained in the rectangular update
442 // area contained in rTotalArea (that's the way
443 // B2DConnectedRanges work). If rTotalArea appears to be
444 // smaller than the sprite - then this sprite carries a clip,
445 // and the update will be constrained to that rect.
447 // repaint all affected sprites directly to output device
448 for( const auto& rSprite
: rSortedUpdateSprites
)
451 ::boost::polymorphic_downcast
< Sprite
* >(
452 rSprite
.get() )->redraw( rOutDev
,
457 void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange
& rRequestedArea
,
458 const std::vector
< ::canvas::Sprite::Reference
>& rSortedUpdateSprites
)
460 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
461 mpOwningSpriteCanvas
->getBackBuffer() &&
462 mpOwningSpriteCanvas
->getFrontBuffer(),
463 "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
465 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
466 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
467 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
469 // limit size of update VDev to target outdev's size
470 const Size
& rTargetSizePixel( rOutDev
.GetOutputSizePixel() );
472 // round output position towards zero. Don't want to truncate
473 // a fraction of a sprite pixel... Clip position at origin,
474 // otherwise, truncation of size below might leave visible
475 // areas uncovered by VDev.
476 const ::Point
aOutputPosition(
477 std::max( sal_Int32( 0 ),
478 static_cast< sal_Int32
>(rRequestedArea
.getMinX()) ),
479 std::max( sal_Int32( 0 ),
480 static_cast< sal_Int32
>(rRequestedArea
.getMinY()) ) );
481 // round output size towards +infty. Don't want to truncate a
482 // fraction of a sprite pixel... Limit coverage of VDev to
483 // output device's area (i.e. not only to total size, but to
484 // cover _only_ the visible parts).
485 const ::Size
aOutputSize(
486 std::max( sal_Int32( 0 ),
487 std::min( static_cast< sal_Int32
>(rTargetSizePixel
.Width() - aOutputPosition
.X()),
488 ::canvas::tools::roundUp( rRequestedArea
.getMaxX() - aOutputPosition
.X() ))),
489 std::max( sal_Int32( 0 ),
490 std::min( static_cast< sal_Int32
>(rTargetSizePixel
.Height() - aOutputPosition
.Y()),
491 ::canvas::tools::roundUp( rRequestedArea
.getMaxY() - aOutputPosition
.Y() ))));
493 // early exit for empty output area.
494 if( aOutputSize
.Width() == 0 &&
495 aOutputSize
.Height() == 0 )
500 const Point
aEmptyPoint(0,0);
501 const Size
aCurrOutputSize( maVDev
->GetOutputSizePixel() );
503 // adapt maVDev's size to the area that actually needs the
505 if( aCurrOutputSize
.Width() < aOutputSize
.Width() ||
506 aCurrOutputSize
.Height() < aOutputSize
.Height() )
508 // TODO(P1): Come up with a clever tactic to reduce maVDev
509 // from time to time. Reduction with threshold (say, if
510 // maVDev is more than twice too large) is not wise, as
511 // this might then toggle within the same updateScreen(),
512 // but for different disjunct sprite areas.
513 maVDev
->SetOutputSizePixel( aOutputSize
);
517 maVDev
->EnableMapMode( false );
518 maVDev
->SetAntialiasing( AntialiasingFlags::Enable
);
519 maVDev
->SetClipRegion();
520 maVDev
->DrawOutDev( aEmptyPoint
, aOutputSize
,
521 aOutputPosition
, aOutputSize
,
524 // repaint all affected sprites on top of background into
526 for( const auto& rSprite
: rSortedUpdateSprites
)
530 Sprite
* pSprite
= ::boost::polymorphic_downcast
< Sprite
* >( rSprite
.get() );
532 // calc relative sprite position in rUpdateArea (which
533 // need not be the whole screen!)
534 const ::basegfx::B2DPoint
& rSpriteScreenPos( pSprite
->getPosPixel() );
535 const ::basegfx::B2DPoint
& rSpriteRenderPos(
536 rSpriteScreenPos
- vcl::unotools::b2DPointFromPoint(aOutputPosition
)
539 pSprite
->redraw( *maVDev
, rSpriteRenderPos
, true );
544 rOutDev
.EnableMapMode( false );
545 rOutDev
.SetAntialiasing( AntialiasingFlags::Enable
);
546 rOutDev
.DrawOutDev( aOutputPosition
, aOutputSize
,
547 aEmptyPoint
, aOutputSize
,
551 void SpriteCanvasHelper::renderFrameCounter( OutputDevice
& rOutDev
)
553 const double denominator( maLastUpdate
.getElapsedTime() );
554 maLastUpdate
.reset();
556 OUString
text( ::rtl::math::doubleToUString( denominator
== 0.0 ? 100.0 : 1.0/denominator
,
557 rtl_math_StringFormat_F
,
558 2,'.',nullptr,' ') );
560 // pad with leading space
561 while( text
.getLength() < 6 )
566 renderInfoText( rOutDev
,
573 template< typename T
> struct Adder
575 typedef void result_type
;
577 Adder( T
& rAdderTarget
,
579 mpTarget( &rAdderTarget
),
580 mnIncrement( nIncrement
)
584 void operator()( const ::canvas::Sprite::Reference
& ) { *mpTarget
+= mnIncrement
; }
585 void operator()( T nIncrement
) { *mpTarget
+= nIncrement
; }
591 template< typename T
> Adder
<T
> makeAdder( T
& rAdderTarget
,
594 return Adder
<T
>(rAdderTarget
, nIncrement
);
598 void SpriteCanvasHelper::renderSpriteCount( OutputDevice
& rOutDev
)
600 if( !mpRedrawManager
)
605 mpRedrawManager
->forEachSprite( makeAdder(nCount
,sal_Int32(1)) );
606 OUString
text( OUString::number(nCount
) );
608 // pad with leading space
609 while( text
.getLength() < 3 )
612 text
= "Sprites: " + text
;
614 renderInfoText( rOutDev
,
619 void SpriteCanvasHelper::renderMemUsage( OutputDevice
& rOutDev
)
621 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
623 if( !(mpRedrawManager
&&
629 // accumulate pixel count for each sprite into fCount
630 mpRedrawManager
->forEachSprite(
631 [&nPixel
]( const ::canvas::Sprite::Reference
& rSprite
)
632 { makeAdder( nPixel
, 1.0 )( calcNumPixel(rSprite
) ); }
635 static const int NUM_VIRDEV(2);
636 static const int BYTES_PER_PIXEL(3);
638 const Size
& rVDevSize( maVDev
->GetOutputSizePixel() );
639 const Size
& rBackBufferSize( pBackBuffer
->getOutDev().GetOutputSizePixel() );
641 const double nMemUsage( nPixel
* NUM_VIRDEV
* BYTES_PER_PIXEL
+
642 rVDevSize
.Width()*rVDevSize
.Height() * BYTES_PER_PIXEL
+
643 rBackBufferSize
.Width()*rBackBufferSize
.Height() * BYTES_PER_PIXEL
);
645 OUString
text( ::rtl::math::doubleToUString( nMemUsage
/ 1048576.0,
646 rtl_math_StringFormat_F
,
647 2,'.',nullptr,' ') );
649 // pad with leading space
650 while( text
.getLength() < 4 )
653 text
= "Mem: " + text
+ "MB";
655 renderInfoText( rOutDev
,
661 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */