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22 #include <com/sun/star/uno/Reference.hxx>
23 #include <com/sun/star/awt/XWindow.hpp>
24 #include <vcl/window.hxx>
26 #include "outdevprovider.hxx"
30 class WindowOutDevHolder
: public OutDevProvider
33 WindowOutDevHolder(const WindowOutDevHolder
&) = delete;
34 const WindowOutDevHolder
operator=(const WindowOutDevHolder
&) = delete;
36 explicit WindowOutDevHolder( const css::uno::Reference
< css::awt::XWindow
>& xWin
);
39 virtual OutputDevice
& getOutDev() override
{ return *mrOutputWindow
.GetOutDev(); }
40 virtual const OutputDevice
& getOutDev() const override
{ return *mrOutputWindow
.GetOutDev(); }
42 // TODO(Q2): Lifetime issue. Though WindowGraphicDeviceBase
43 // now listens to the window component, I still consider
44 // holding a naked reference unsafe here (especially as we
45 // pass it around via getOutDev). This _only_ works reliably,
46 // if disposing the SpriteCanvas correctly disposes all
47 // entities which hold this pointer.
48 // So: as soon as the protocol inside
49 // vcl/source/window/window.cxx is broken, that disposes the
50 // canvas during window deletion, we're riding a dead horse
52 vcl::Window
& mrOutputWindow
;
56 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */