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22 #include <primitive3d/textureprimitive3d.hxx>
23 #include <drawinglayer/attribute/fillhatchattribute.hxx>
26 namespace drawinglayer::primitive3d
28 /** HatchTexturePrimitive3D class
30 HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
31 a decomposition which is complicated enough for buffering. Since the group
32 primitive has no default buffering, it is necessary here to add a local
33 buffering mechanism for the decomposition
35 class HatchTexturePrimitive3D final
: public TexturePrimitive3D
37 /// the hatch definition
38 attribute::FillHatchAttribute maHatch
;
40 /// the buffered decomposed hatch
41 Primitive3DContainer maBuffered3DDecomposition
;
43 /// helper: local decomposition
44 Primitive3DContainer
impCreate3DDecomposition() const;
46 /// local access methods to maBufferedDecomposition
47 const Primitive3DContainer
& getBuffered3DDecomposition() const { return maBuffered3DDecomposition
; }
51 HatchTexturePrimitive3D(
52 attribute::FillHatchAttribute aHatch
,
53 const Primitive3DContainer
& rChildren
,
54 const basegfx::B2DVector
& rTextureSize
,
59 const attribute::FillHatchAttribute
& getHatch() const { return maHatch
; }
62 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
64 /// local decomposition.
65 virtual Primitive3DContainer
get3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const override
;
68 DeclPrimitive3DIDBlock()
71 } // end of namespace drawinglayer::primitive3d
74 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */