2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
6 #include <skia_opts.hxx>
8 #include "include/private/base/SkOnce.h"
11 #pragma GCC diagnostic push
12 #pragma GCC diagnostic ignored "-Wshadow"
14 #include "src/core/SkCpu.h"
15 #include "src/core/SkOpts.h"
17 #pragma GCC diagnostic pop
20 void SkConvertRGBToRGBA(uint32_t* dest
, const uint8_t* src
, int count
)
22 SkOpts::RGB_to_RGB1(dest
, src
, count
);
25 void SkConvertGrayToRGBA(uint32_t* dest
, const uint8_t* src
, int count
)
27 SkOpts::gray_to_RGB1(dest
, src
, count
);
30 void SkConvertRGBAToRGB(uint8_t* dest
, const uint32_t* src
, int count
)
32 SkLoOpts::RGB1_to_RGB(dest
, src
, count
);
35 void SkConvertRGBAToR(uint8_t* dest
, const uint32_t* src
, int count
)
37 SkLoOpts::RGB1_to_R(dest
, src
, count
);
40 // The rest is mostly based on Skia's SkOpts.cpp, reduced to only SSSE3 so far.
42 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
43 #define SK_OPTS_NS ssse3
45 #define SK_OPTS_NS portable
48 #include "skia_opts_internal.hxx"
51 // Define default function pointer values here...
52 // If our global compile options are set high enough, these defaults might even be
53 // CPU-specialized, e.g. a typical x86-64 machine might start with SSE2 defaults.
54 // They'll still get a chance to be replaced with even better ones, e.g. using SSE4.1.
55 #define DEFINE_DEFAULT(name) decltype(name) name = SK_OPTS_NS::name
56 DEFINE_DEFAULT(RGB1_to_RGB
);
57 DEFINE_DEFAULT(RGB1_to_R
);
60 // Each Init_foo() is defined in its own file.
64 #if !defined(SK_BUILD_NO_OPTS)
65 #if defined(SK_CPU_X86)
66 #if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSSE3
67 if (SkCpu::Supports(SkCpu::SSSE3
)) { Init_ssse3(); }
77 } // namespace SkLoOpts