1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <svx/e3dsceneupdater.hxx>
21 #include <drawinglayer/geometry/viewinformation3d.hxx>
22 #include <svx/obj3d.hxx>
23 #include <svx/scene3d.hxx>
24 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
27 E3DModifySceneSnapRectUpdater::E3DModifySceneSnapRectUpdater(const SdrObject
* pObject
)
30 // Secure old 3D transformation stack before modification
31 const E3dObject
* pE3dObject
= DynCastE3dObject(pObject
);
35 mpScene
= pE3dObject
->getRootE3dSceneFromE3dObject();
37 if(nullptr == mpScene
|| mpScene
->getRootE3dSceneFromE3dObject() != mpScene
)
40 // if there is a scene and it's the outmost scene, get current 3D range
41 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(mpScene
->GetViewContact());
42 const basegfx::B3DRange
aAllContentRange(rVCScene
.getAllContentRange3D());
44 if(aAllContentRange
.isEmpty())
46 // no content, nothing to do
51 // secure current 3D transformation stack
52 mpViewInformation3D
= rVCScene
.getViewInformation3D(aAllContentRange
);
56 E3DModifySceneSnapRectUpdater::~E3DModifySceneSnapRectUpdater()
58 if(!(mpScene
&& mpViewInformation3D
))
61 // after changing parts of the scene, use the secured last 3d transformation stack and the new content
62 // range to calculate a new, eventually expanded or shrunk, 2D geometry for the scene and apply it.
63 // Get new content range
64 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(mpScene
->GetViewContact());
65 basegfx::B3DRange
aAllContentRange(rVCScene
.getAllContentRange3D());
67 // only change when there is still content; else let scene stay at old SnapRect
68 if(aAllContentRange
.isEmpty())
71 // check if object transform of scene has changed
72 if(mpViewInformation3D
->getObjectTransformation() != mpScene
->GetTransform())
74 // If Yes, it needs to be updated since it's - for historical reasons -
75 // part of the basic 3d transformation stack of the scene
76 mpViewInformation3D
= drawinglayer::geometry::ViewInformation3D(
77 mpScene
->GetTransform(), // replace object transformation with new local transform
78 mpViewInformation3D
->getOrientation(),
79 mpViewInformation3D
->getProjection(),
80 mpViewInformation3D
->getDeviceToView(),
81 mpViewInformation3D
->getViewTime(),
82 mpViewInformation3D
->getExtendedInformationSequence());
85 // transform content range to scene-relative coordinates using old 3d transformation stack
86 aAllContentRange
.transform(mpViewInformation3D
->getObjectToView());
88 // build 2d relative content range
89 basegfx::B2DRange
aSnapRange(
90 aAllContentRange
.getMinX(), aAllContentRange
.getMinY(),
91 aAllContentRange
.getMaxX(), aAllContentRange
.getMaxY());
93 // transform to 2D world coordinates using scene's 2D transformation
94 aSnapRange
.transform(rVCScene
.getObjectTransformation());
96 // snap to (old) integer
97 const tools::Rectangle
aNewSnapRect(
98 sal_Int32(floor(aSnapRange
.getMinX())), sal_Int32(floor(aSnapRange
.getMinY())),
99 sal_Int32(ceil(aSnapRange
.getMaxX())), sal_Int32(ceil(aSnapRange
.getMaxY())));
101 // set as new SnapRect and invalidate bound volume
102 if(mpScene
->GetSnapRect() != aNewSnapRect
)
104 mpScene
->SetSnapRect(aNewSnapRect
);
105 mpScene
->InvalidateBoundVolume();
109 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */