1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_SVX_FLOAT3D_HXX
21 #define INCLUDED_SVX_FLOAT3D_HXX
23 #include <sfx2/ctrlitem.hxx>
24 #include <vcl/fixed.hxx>
25 #include <vcl/field.hxx>
26 #include <sfx2/dockwin.hxx>
27 #include <vcl/button.hxx>
28 #include <svx/svxdllapi.h>
30 #include <svx/f3dchild.hxx>
31 #include <svx/dlgctl3d.hxx>
32 #include <svx/dlgctrl.hxx>
33 #include <svx/svdmodel.hxx>
49 class SvxConvertTo3DItem
;
50 class SvxColorListBox
;
54 class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DWin
: public SfxDockingWindow
56 friend class Svx3DChildWindow
;
57 friend class Svx3DCtrlItem
;
61 VclPtr
<PushButton
> m_pBtnGeo
;
62 VclPtr
<PushButton
> m_pBtnRepresentation
;
63 VclPtr
<PushButton
> m_pBtnLight
;
64 VclPtr
<PushButton
> m_pBtnTexture
;
65 VclPtr
<PushButton
> m_pBtnMaterial
;
66 VclPtr
<PushButton
> m_pBtnUpdate
;
67 VclPtr
<PushButton
> m_pBtnAssign
;
70 VclPtr
<VclContainer
> m_pFLGeometrie
;
71 VclPtr
<FixedText
> m_pFtPercentDiagonal
;
72 VclPtr
<MetricField
> m_pMtrPercentDiagonal
;
73 VclPtr
<FixedText
> m_pFtBackscale
;
74 VclPtr
<MetricField
> m_pMtrBackscale
;
75 VclPtr
<FixedText
> m_pFtEndAngle
;
76 VclPtr
<MetricField
> m_pMtrEndAngle
;
77 VclPtr
<FixedText
> m_pFtDepth
;
78 VclPtr
<MetricField
> m_pMtrDepth
;
80 VclPtr
<VclContainer
> m_pFLSegments
;
81 VclPtr
<NumericField
> m_pNumHorizontal
;
82 VclPtr
<NumericField
> m_pNumVertical
;
84 VclPtr
<VclContainer
> m_pFLNormals
;
85 VclPtr
<PushButton
> m_pBtnNormalsObj
;
86 VclPtr
<PushButton
> m_pBtnNormalsFlat
;
87 VclPtr
<PushButton
> m_pBtnNormalsSphere
;
88 VclPtr
<PushButton
> m_pBtnNormalsInvert
;
89 VclPtr
<PushButton
> m_pBtnTwoSidedLighting
;
90 VclPtr
<PushButton
> m_pBtnDoubleSided
;
93 VclPtr
<VclContainer
> m_pFLRepresentation
;
94 VclPtr
<ListBox
> m_pLbShademode
;
96 VclPtr
<VclContainer
> m_pFLShadow
;
97 VclPtr
<PushButton
> m_pBtnShadow3d
;
98 VclPtr
<FixedText
> m_pFtSlant
;
99 VclPtr
<MetricField
> m_pMtrSlant
;
101 VclPtr
<VclContainer
> m_pFLCamera
;
102 VclPtr
<MetricField
> m_pMtrDistance
;
103 VclPtr
<MetricField
> m_pMtrFocalLength
;
106 VclPtr
<VclContainer
> m_pFLLight
;
107 VclPtr
<PushButton
> m_pBtnLight1
;
108 VclPtr
<PushButton
> m_pBtnLight2
;
109 VclPtr
<PushButton
> m_pBtnLight3
;
110 VclPtr
<PushButton
> m_pBtnLight4
;
111 VclPtr
<PushButton
> m_pBtnLight5
;
112 VclPtr
<PushButton
> m_pBtnLight6
;
113 VclPtr
<PushButton
> m_pBtnLight7
;
114 VclPtr
<PushButton
> m_pBtnLight8
;
115 VclPtr
<SvxColorListBox
> m_pLbLight1
;
116 VclPtr
<SvxColorListBox
> m_pLbLight2
;
117 VclPtr
<SvxColorListBox
> m_pLbLight3
;
118 VclPtr
<SvxColorListBox
> m_pLbLight4
;
119 VclPtr
<SvxColorListBox
> m_pLbLight5
;
120 VclPtr
<SvxColorListBox
> m_pLbLight6
;
121 VclPtr
<SvxColorListBox
> m_pLbLight7
;
122 VclPtr
<SvxColorListBox
> m_pLbLight8
;
123 VclPtr
<PushButton
> m_pBtnLightColor
;
124 VclPtr
<SvxColorListBox
> m_pLbAmbientlight
; // ListBox
125 VclPtr
<PushButton
> m_pBtnAmbientColor
; // color button
128 VclPtr
<VclContainer
> m_pFLTexture
;
129 VclPtr
<PushButton
> m_pBtnTexLuminance
;
130 VclPtr
<PushButton
> m_pBtnTexColor
;
131 VclPtr
<PushButton
> m_pBtnTexReplace
;
132 VclPtr
<PushButton
> m_pBtnTexModulate
;
133 VclPtr
<PushButton
> m_pBtnTexBlend
;
134 VclPtr
<PushButton
> m_pBtnTexObjectX
;
135 VclPtr
<PushButton
> m_pBtnTexParallelX
;
136 VclPtr
<PushButton
> m_pBtnTexCircleX
;
137 VclPtr
<PushButton
> m_pBtnTexObjectY
;
138 VclPtr
<PushButton
> m_pBtnTexParallelY
;
139 VclPtr
<PushButton
> m_pBtnTexCircleY
;
140 VclPtr
<PushButton
> m_pBtnTexFilter
;
144 VclPtr
<VclContainer
> m_pFLMaterial
;
145 VclPtr
<ListBox
> m_pLbMatFavorites
;
146 VclPtr
<SvxColorListBox
> m_pLbMatColor
;
147 VclPtr
<PushButton
> m_pBtnMatColor
;
148 VclPtr
<SvxColorListBox
> m_pLbMatEmission
;
149 VclPtr
<PushButton
> m_pBtnEmissionColor
;
151 VclPtr
<VclContainer
> m_pFLMatSpecular
;
152 VclPtr
<SvxColorListBox
> m_pLbMatSpecular
;
153 VclPtr
<PushButton
> m_pBtnSpecularColor
;
154 VclPtr
<MetricField
> m_pMtrMatSpecularIntensity
;
156 VclPtr
<Svx3DPreviewControl
> m_pCtlPreview
;
157 VclPtr
<SvxLightCtl3D
> m_pCtlLightPreview
;
160 VclPtr
<PushButton
> m_pBtnConvertTo3D
;
161 VclPtr
<PushButton
> m_pBtnLatheObject
;
162 VclPtr
<PushButton
> m_pBtnPerspective
;
168 ViewType3D eViewType
;
170 // Model, Page, View etc. for favourites
172 VclPtr
<VirtualDevice
> pVDev
;
174 SfxBindings
* pBindings
;
175 Svx3DCtrlItem
* pControllerItem
;
177 SvxConvertTo3DItem
* pConvertTo3DItem
;
178 SvxConvertTo3DItem
* pConvertTo3DLatheItem
;
180 std::unique_ptr
<Svx3DWinImpl
> mpImpl
;
184 // ItemSet used to remember set 2d attributes
185 SfxItemSet
* mpRemember2DAttributes
;
187 DECL_LINK( ClickViewTypeHdl
, Button
*, void );
188 DECL_LINK( ClickUpdateHdl
, Button
*, void );
189 DECL_LINK( ClickAssignHdl
, Button
*, void );
190 DECL_LINK( ClickHdl
, Button
*, void );
191 DECL_LINK( ClickColorHdl
, Button
*, void );
192 DECL_LINK( SelectHdl
, ListBox
&, void );
193 DECL_LINK( SelectColorHdl
, SvxColorListBox
&, void );
194 DECL_LINK( ModifyHdl
, Edit
&, void );
195 void ClickLight(PushButton
&rBtn
);
197 DECL_LINK( ChangeSelectionCallbackHdl
, SvxLightCtl3D
*, void );
199 SVX_DLLPRIVATE
void Construct();
200 SVX_DLLPRIVATE
void Reset();
202 SVX_DLLPRIVATE
static void LBSelectColor( SvxColorListBox
* pLb
, const Color
& rColor
);
203 SVX_DLLPRIVATE sal_uInt16
GetLightSource( const PushButton
* pBtn
);
204 SVX_DLLPRIVATE SvxColorListBox
* GetLbByButton( const PushButton
* pBtn
= nullptr );
206 SVX_DLLPRIVATE
bool GetUILightState( const PushButton
& rBtn
) const;
207 SVX_DLLPRIVATE
void SetUILightState( PushButton
& aBtn
, bool bState
);
210 virtual void Resize() override
;
213 Svx3DWin( SfxBindings
* pBindings
, SfxChildWindow
*pCW
,
214 vcl::Window
* pParent
);
215 virtual ~Svx3DWin() override
;
216 virtual void dispose() override
;
219 bool IsUpdateMode() const { return bUpdate
; }
221 void Update( SfxItemSet
& rSet
);
222 void GetAttr( SfxItemSet
& rSet
);
224 void UpdatePreview(); // nach oben (private)
225 void DocumentReload();
228 /*************************************************************************
230 |* Controller item for 3D Window (Floating/Docking)
232 \************************************************************************/
234 class Svx3DCtrlItem
: public SfxControllerItem
237 virtual void StateChanged( sal_uInt16 nSId
, SfxItemState eState
,
238 const SfxPoolItem
* pState
) override
;
241 Svx3DCtrlItem( sal_uInt16
, SfxBindings
* );
244 /*************************************************************************
246 |* ControllerItem for State of a Slot
247 |* (SID_CONVERT_TO_3D, SID_CONVERT_TO_3D_LATHE_FAST)
249 \************************************************************************/
251 class SvxConvertTo3DItem
: public SfxControllerItem
256 virtual void StateChanged(sal_uInt16 nSId
, SfxItemState eState
, const SfxPoolItem
* pState
) override
;
259 SvxConvertTo3DItem(sal_uInt16 nId
, SfxBindings
* pBindings
);
260 bool GetState() const { return bState
; }
263 #endif // INCLUDED_SVX_FLOAT3D_HXX
265 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */