1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <svx/deflt3d.hxx>
22 // Class to manage the 3D default attributes
24 E3dDefaultAttributes::E3dDefaultAttributes() { Reset(); }
26 void E3dDefaultAttributes::Reset()
29 aDefaultCubePos
= basegfx::B3DPoint(-500.0, -500.0, -500.0);
30 aDefaultCubeSize
= basegfx::B3DVector(1000.0, 1000.0, 1000.0);
31 bDefaultCubePosIsCenter
= false;
34 aDefaultSphereCenter
= basegfx::B3DPoint(0.0, 0.0, 0.0);
35 aDefaultSphereSize
= basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
38 bDefaultLatheSmoothed
= true;
39 bDefaultLatheSmoothFrontBack
= false;
40 bDefaultLatheCharacterMode
= false;
41 bDefaultLatheCloseFront
= true;
42 bDefaultLatheCloseBack
= true;
45 bDefaultExtrudeSmoothed
= true;
46 bDefaultExtrudeSmoothFrontBack
= false;
47 bDefaultExtrudeCharacterMode
= false;
48 bDefaultExtrudeCloseFront
= true;
49 bDefaultExtrudeCloseBack
= true;
52 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */