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21 #include <svx/sdrhittesthelper.hxx>
22 #include <svx/obj3d.hxx>
23 #include <svx/helperhittest3d.hxx>
24 #include <svx/svdpage.hxx>
25 #include <svx/sdrpagewindow.hxx>
26 #include <svx/sdr/contact/viewobjectcontact.hxx>
27 #include <svx/sdr/contact/displayinfo.hxx>
28 #include <svx/sdr/contact/objectcontact.hxx>
29 #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
30 #include <svx/svdpagv.hxx>
31 #include <svx/sdr/contact/viewcontact.hxx>
34 // #i101872# new Object HitTest as View-tooling
36 SdrObject
* SdrObjectPrimitiveHit(
37 const SdrObject
& rObject
,
40 const SdrPageView
& rSdrPageView
,
41 const SdrLayerIDSet
* pVisiLayer
,
43 drawinglayer::primitive2d::Primitive2DContainer
* pHitContainer
)
45 SdrObject
* pResult
= nullptr;
47 if(rObject
.GetSubList() && rObject
.GetSubList()->GetObjCount())
49 // group or scene with content. Single 3D objects also have a
50 // true == rObject.GetSubList(), but no content
51 pResult
= SdrObjListPrimitiveHit(*rObject
.GetSubList(), rPnt
, nTol
, rSdrPageView
, pVisiLayer
, bTextOnly
);
55 if( rObject
.IsVisible() && (!pVisiLayer
|| pVisiLayer
->IsSet(rObject
.GetLayer())))
57 // single object, 3d object, empty scene or empty group. Check if
58 // it's a single 3D object
59 const E3dCompoundObject
* pE3dCompoundObject
= dynamic_cast< const E3dCompoundObject
* >(&rObject
);
61 if(pE3dCompoundObject
)
63 const basegfx::B2DPoint
aHitPosition(rPnt
.X(), rPnt
.Y());
65 if(checkHitSingle3DObject(aHitPosition
, *pE3dCompoundObject
))
67 pResult
= const_cast< E3dCompoundObject
* >(pE3dCompoundObject
);
72 // not a single 3D object; Check in first PageWindow using primitives (only SC
73 // with split views uses multiple PageWindows nowadays)
74 if(rSdrPageView
.PageWindowCount())
76 const double fLogicTolerance(nTol
);
77 const basegfx::B2DPoint
aHitPosition(rPnt
.X(), rPnt
.Y());
78 const sdr::contact::ViewObjectContact
& rVOC
= rObject
.GetViewContact().GetViewObjectContact(
79 rSdrPageView
.GetPageWindow(0)->GetObjectContact());
81 if(ViewObjectContactPrimitiveHit(rVOC
, aHitPosition
, fLogicTolerance
, bTextOnly
, pHitContainer
))
83 pResult
= const_cast< SdrObject
* >(&rObject
);
94 SdrObject
* SdrObjListPrimitiveHit(
95 const SdrObjList
& rList
,
98 const SdrPageView
& rSdrPageView
,
99 const SdrLayerIDSet
* pVisiLayer
,
102 size_t nObjNum(rList
.GetObjCount());
103 SdrObject
* pRetval
= nullptr;
105 while(!pRetval
&& nObjNum
> 0)
108 SdrObject
* pObj
= rList
.GetObj(nObjNum
);
110 pRetval
= SdrObjectPrimitiveHit(*pObj
, rPnt
, nTol
, rSdrPageView
, pVisiLayer
, bTextOnly
);
117 bool ViewObjectContactPrimitiveHit(
118 const sdr::contact::ViewObjectContact
& rVOC
,
119 const basegfx::B2DPoint
& rHitPosition
,
120 double fLogicHitTolerance
,
122 drawinglayer::primitive2d::Primitive2DContainer
* pHitContainer
)
124 basegfx::B2DRange
aObjectRange(rVOC
.getObjectRange());
126 if(!aObjectRange
.isEmpty())
128 // first do a rough B2DRange based HitTest; do not forget to
129 // include the HitTolerance if given
130 if(basegfx::fTools::more(fLogicHitTolerance
, 0.0))
132 aObjectRange
.grow(fLogicHitTolerance
);
135 if(aObjectRange
.isInside(rHitPosition
))
137 // get primitive sequence
138 sdr::contact::DisplayInfo aDisplayInfo
;
139 const drawinglayer::primitive2d::Primitive2DContainer
& rSequence(rVOC
.getPrimitive2DSequence(aDisplayInfo
));
141 if(!rSequence
.empty())
143 // create a HitTest processor
144 const drawinglayer::geometry::ViewInformation2D
& rViewInformation2D
= rVOC
.GetObjectContact().getViewInformation2D();
145 drawinglayer::processor2d::HitTestProcessor2D
aHitTestProcessor2D(
152 aHitTestProcessor2D
.collectHitStack(true);
154 // feed it with the primitives
155 aHitTestProcessor2D
.process(rSequence
);
158 if (aHitTestProcessor2D
.getHit())
162 // fetch HitStack primitives if requested
163 *pHitContainer
= aHitTestProcessor2D
.getHitStack();
175 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */