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22 #include <basegfx/range/b2dpolyrange.hxx>
24 #include <basegfx/basegfxdllapi.h>
26 namespace basegfx::utils
28 /** Extract poly-polygon w/o self-intersections from poly-range
30 Similar to the solveCrossovers(const B2DPolyPolygon&)
31 method, this one calculates a self-intersection-free
32 poly-polygon with the same topology, and encoding
33 inside/outsidedness via polygon orientation and layering.
35 BASEGFX_DLLPUBLIC B2DPolyPolygon
solveCrossovers(const std::vector
<B2DRange
>& rRanges
,
36 const std::vector
<B2VectorOrientation
>& rOrientations
);
39 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */