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[LibreOffice.git] / include / svtools / wizardmachine.hxx
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19 #ifndef _SVTOOLS_WIZARDMACHINE_HXX_
20 #define _SVTOOLS_WIZARDMACHINE_HXX_
22 #include "svtools/svtdllapi.h"
23 #include <svtools/wizdlg.hxx>
24 #include <vcl/button.hxx>
25 #include <vcl/tabpage.hxx>
26 #include <comphelper/stl_types.hxx>
28 class Bitmap;
29 //.........................................................................
30 namespace svt
32 //.........................................................................
34 // wizard buttons
35 #define WZB_NONE 0x0000
36 #define WZB_NEXT 0x0001
37 #define WZB_PREVIOUS 0x0002
38 #define WZB_FINISH 0x0004
39 #define WZB_CANCEL 0x0008
40 #define WZB_HELP 0x0010
42 // wizard states
43 #define WZS_INVALID_STATE ((WizardState)-1)
45 //=====================================================================
46 //= WizardTypes
47 //=====================================================================
48 struct WizardTypes
50 typedef sal_Int16 WizardState;
51 enum CommitPageReason
53 eTravelForward, // traveling forward (maybe with skipping pages)
54 eTravelBackward, // traveling backward (maybe with skipping pages)
55 eFinish, // the wizard is about to be finished
56 eValidate // the data should be validated only, no traveling wll happen
60 class SAL_NO_VTABLE IWizardPageController
62 public:
63 //-----------------------------------------------------------------
64 // This methods behave somewhat different than ActivatePage/DeactivatePage
65 // The latter are handled by the base class itself whenever changing the pages is in the offing,
66 // i.e., when it's already decided which page is the next.
67 // We may have situations where the next page depends on the state of the current, which needs
68 // to be committed for this.
69 // So initializePage and commitPage are designated to initialitzing/committing data on the page.
70 virtual void initializePage() = 0;
71 virtual sal_Bool commitPage( WizardTypes::CommitPageReason _eReason ) = 0;
73 /** determines whether or not it is allowed to advance to a next page
75 You should make this dependent on the current state of the page only, not on
76 states on other pages of the whole dialog.
78 The default implementation always returns <TRUE/>.
80 virtual bool canAdvance() const = 0;
82 protected:
83 ~IWizardPageController() {}
86 //=====================================================================
87 //= OWizardPage
88 //=====================================================================
89 class OWizardMachine;
90 struct WizardPageImplData;
92 class SVT_DLLPUBLIC OWizardPage : public TabPage, public IWizardPageController
94 private:
95 WizardPageImplData* m_pImpl;
97 public:
98 /** @param _pParent
99 if the OWizardPage is used in an OWizardMachine, this parameter
100 must be the OWizardMachine (which is derived from Window)
102 OWizardPage( Window* _pParent, const ResId& _rResId );
103 ~OWizardPage();
105 // IWizardPageController overridables
106 virtual void initializePage();
107 virtual sal_Bool commitPage( WizardTypes::CommitPageReason _eReason );
108 virtual bool canAdvance() const;
110 protected:
111 // TabPage overridables
112 virtual void ActivatePage();
114 /** updates the travel-related UI elements of the OWizardMachine we live in (if any)
116 If the parent of the tab page is a OWizardMachine, then updateTravelUI at this instance
117 is called. Otherwise, nothing happens.
119 void updateDialogTravelUI();
122 //=====================================================================
123 //= OWizardMachine
124 //=====================================================================
125 struct WizardMachineImplData;
126 /** implements some kind of finite automata, where the states of the automata exactly correlate
127 with tab pages.
129 That is, the machine can have up to n states, where at each point in time exactly one state is
130 the current one. A state being current is represented as one of n tab pages being displayed
131 currently.
133 The class handles the UI for traveling between the states (e.g. it administrates the <em>Next</em> and
134 <em>Previous</em> buttons which you usually find in a wizard.
136 Derived classes have to implement the travel logic by overriding <member>determineNextState</member>,
137 which has to determine the state which follows the current state. Since this may depend
138 on the actual data presented in the wizard (e.g. checkboxes checked, or something like this),
139 they can implement non-linear traveling this way.
142 class SVT_DLLPUBLIC OWizardMachine : public WizardDialog, public WizardTypes
144 private:
145 // restrict access to some aspects of our base class
146 SVT_DLLPRIVATE void AddPage( TabPage* pPage ) { WizardDialog::AddPage(pPage); }
147 SVT_DLLPRIVATE void RemovePage( TabPage* pPage ) { WizardDialog::RemovePage(pPage); }
148 SVT_DLLPRIVATE void SetPage( sal_uInt16 nLevel, TabPage* pPage ) { WizardDialog::SetPage(nLevel, pPage); }
149 // TabPage* GetPage( sal_uInt16 nLevel ) const { return WizardDialog::GetPage(nLevel); }
150 // TODO: probably the complete page handling (next, previous etc.) should be prohibited ...
152 // IMPORTANT:
153 // traveling pages should not be done by calling these base class member, some mechanisms of this class
154 // here (e.g. committing page data) depend on having full control over page traveling.
155 // So use the travelXXX methods if you need to travel
157 protected:
158 OKButton* m_pFinish;
159 CancelButton* m_pCancel;
160 PushButton* m_pNextPage;
161 PushButton* m_pPrevPage;
162 HelpButton* m_pHelp;
164 private:
165 WizardMachineImplData*
166 m_pImpl;
167 // hold members in this structure to allow keeping compatible when members are added
169 SVT_DLLPRIVATE void addButtons(Window* _pParent, sal_uInt32 _nButtonFlags);
171 public:
172 /** ctor
174 The ctor does not call FreeResource, this is the resposibility of the derived class.
176 For the button flags, use any combination of the WZB_* flags.
178 OWizardMachine(Window* _pParent, const ResId& _rRes, sal_uInt32 _nButtonFlags );
179 OWizardMachine(Window* _pParent, const WinBits i_nStyle, sal_uInt32 _nButtonFlags );
180 ~OWizardMachine();
182 /// enable (or disable) buttons
183 void enableButtons(sal_uInt32 _nWizardButtonFlags, sal_Bool _bEnable);
184 /// set the default style for a button
185 void defaultButton(sal_uInt32 _nWizardButtonFlags);
186 /// set the default style for a button
187 void defaultButton(PushButton* _pNewDefButton);
189 /// set the base of the title to use - the title of the current page is appended
190 void setTitleBase(const String& _rTitleBase);
192 /// determines whether there is a next state to which we can advance
193 virtual bool canAdvance() const;
195 /** updates the user interface which deals with traveling in the wizard
197 The default implementation simply checks whether both the current page and the wizard
198 itself allow to advance to the next state (<code>canAdvance</code>), and enables the "Next"
199 button if and only if this is the case.
201 virtual void updateTravelUI();
203 protected:
204 // WizardDialog overridables
205 virtual void ActivatePage();
206 virtual long DeactivatePage();
208 // our own overridables
210 /// to override to create new pages
211 virtual TabPage* createPage(WizardState _nState) = 0;
213 /// will be called when a new page is about to be displayed
214 virtual void enterState(WizardState _nState);
216 /** will be called when the current state is about to be left for the given reason
218 The base implementation in this class will simply call <member>OWizardPage::commitPage</member>
219 for the current page, and return whatever this call returns.
221 @param _eReason
222 The reason why the state is to be left.
223 @return
224 <TRUE/> if and only if the page is allowed to be left
226 virtual sal_Bool prepareLeaveCurrentState( CommitPageReason _eReason );
228 /** will be called when the given state is left
230 This is the very last possibility for derived classes to veto the deactivation
231 of a page.
233 @todo Normally, we would not need the return value here - derived classes now have
234 the possibility to veto page deactivations in <member>prepareLeaveCurrentState</member>. However,
235 changing this return type is too incompatible at the moment ...
237 @return
238 <TRUE/> if and only if the page is allowed to be left
240 virtual sal_Bool leaveState( WizardState _nState );
242 /** determine the next state to travel from the given one
244 The default behaviour is linear traveling, overwrite this to change it
246 Return WZS_INVALID_STATE to prevent traveling.
248 virtual WizardState determineNextState( WizardState _nCurrentState ) const;
250 /** called when the finish button is pressed
251 <p>By default, only the base class' Finnish method (which is not virtual) is called</p>
253 virtual sal_Bool onFinish();
255 /// travel to the next state
256 sal_Bool travelNext();
258 /// travel to the previous state
259 sal_Bool travelPrevious();
261 /** enables the automatic enabled/disabled state of the "Next" button
263 If this is <TRUE/>, then upon entering a new state, the "Next" button will automatically be
264 enabled if and only if determineNextState does not return WZS_INVALID_STATE.
266 void enableAutomaticNextButtonState( bool _bEnable = true );
267 bool isAutomaticNextButtonStateEnabled() const;
269 /** removes a page from the history. Should be called when the page is being disabled
271 void removePageFromHistory( WizardState nToRemove );
273 /** skip a state
275 The method behaves as if from the current state, <arg>_nSteps</arg> <method>travelNext</method>s were
276 called, but without actually creating or displaying the íntermediate pages. Only the
277 (<arg>_nSteps</arg> + 1)th page is created.
279 The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
281 A very essential precondition for using this method is that your <method>determineNextState</method>
282 method is able to determine the next state without actually having the page of the current state.
284 @return
285 <TRUE/> if and only if traveling was successful
287 @see skipUntil
288 @see skipBackwardUntil
290 sal_Bool skip( sal_Int32 _nSteps = 1 );
292 /** skips one or more states, until a given state is reached
294 The method behaves as if from the current state, <method>travelNext</method>s were called
295 successively, until <arg>_nTargetState</arg> is reached, but without actually creating or
296 displaying the íntermediate pages.
298 The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
300 @return
301 <TRUE/> if and only if traveling was successful
303 @see skip
304 @see skipBackwardUntil
306 sal_Bool skipUntil( WizardState _nTargetState );
308 /** moves back one or more states, until a given state is reached
310 This method allows traveling backwards more than one state without actually showing the intermediate
311 states.
313 For instance, if you want to travel two steps backward at a time, you could used
314 two travelPrevious calls, but this would <em>show</em> both pages, which is not necessary,
315 since you're interested in the target page only. Using <member>skipBackwardUntil</member> reliefs
316 you from this.
318 @return
319 <TRUE/> if and only if traveling was successful
321 @see skipUntil
322 @see skip
324 sal_Bool skipBackwardUntil( WizardState _nTargetState );
326 /** returns the current state of the machine
328 Vulgo, this is the identifier of the current tab page :)
330 WizardState getCurrentState() const { return WizardDialog::GetCurLevel(); }
332 virtual IWizardPageController*
333 getPageController( TabPage* _pCurrentPage ) const;
335 /** retrieves a copy of the state history, i.e. all states we already visited
337 void getStateHistory( ::std::vector< WizardState >& _out_rHistory );
339 public:
340 class AccessGuard { friend class WizardTravelSuspension; private: AccessGuard() { } };
342 void suspendTraveling( AccessGuard );
343 void resumeTraveling( AccessGuard );
344 bool isTravelingSuspended() const;
346 protected:
347 TabPage* GetOrCreatePage( const WizardState i_nState );
349 private:
350 // long OnNextPage( PushButton* );
351 DECL_DLLPRIVATE_LINK(OnNextPage, void*);
352 DECL_DLLPRIVATE_LINK(OnPrevPage, void*);
353 DECL_DLLPRIVATE_LINK(OnFinish, void*);
355 SVT_DLLPRIVATE void implResetDefault(Window* _pWindow);
356 SVT_DLLPRIVATE void implUpdateTitle();
357 SVT_DLLPRIVATE void implConstruct( const sal_uInt32 _nButtonFlags );
360 /// helper class to temporarily suspend any traveling in the wizard
361 class WizardTravelSuspension
363 public:
364 WizardTravelSuspension( OWizardMachine& _rWizard )
365 :m_rWizard( _rWizard )
367 m_rWizard.suspendTraveling( OWizardMachine::AccessGuard() );
370 ~WizardTravelSuspension()
372 m_rWizard.resumeTraveling( OWizardMachine::AccessGuard() );
375 private:
376 OWizardMachine& m_rWizard;
379 //.........................................................................
380 } // namespace svt
381 //.........................................................................
383 #endif // _SVTOOLS_WIZARDMACHINE_HXX_
385 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */