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20 #ifndef INCLUDED_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX
21 #define INCLUDED_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX
23 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
24 #include <basegfx/matrix/b2dhommatrix.hxx>
25 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
27 //////////////////////////////////////////////////////////////////////////////
30 //////////////////////////////////////////////////////////////////////////////
32 namespace drawinglayer
36 class SdrOle2Primitive2D
: public BasePrimitive2D
39 Primitive2DSequence maOLEContent
;
40 basegfx::B2DHomMatrix maTransform
;
41 attribute::SdrLineFillShadowTextAttribute maSdrLFSTAttribute
;
45 const Primitive2DSequence
& rOLEContent
,
46 const basegfx::B2DHomMatrix
& rTransform
,
47 const attribute::SdrLineFillShadowTextAttribute
& rSdrLFSTAttribute
);
50 const Primitive2DSequence
& getOLEContent() const { return maOLEContent
; }
51 const basegfx::B2DHomMatrix
& getTransform() const { return maTransform
; }
52 const attribute::SdrLineFillShadowTextAttribute
& getSdrLFSTAttribute() const { return maSdrLFSTAttribute
; }
55 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const;
57 // local decomposition.
58 virtual Primitive2DSequence
get2DDecomposition(const geometry::ViewInformation2D
& aViewInformation
) const;
61 DeclPrimitive2DIDBlock()
63 } // end of namespace primitive2d
64 } // end of namespace drawinglayer
66 //////////////////////////////////////////////////////////////////////////////
68 #endif //INCLUDED_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */