1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <svx/svdotext.hxx>
22 #include <svx/svdoutl.hxx>
23 #include <basegfx/vector/b2dvector.hxx>
24 #include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx>
25 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
26 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
27 #include <basegfx/range/b2drange.hxx>
28 #include <editeng/editstat.hxx>
29 #include <tools/helpers.hxx>
30 #include <svx/sdtfchim.hxx>
31 #include <svl/itemset.hxx>
32 #include <basegfx/polygon/b2dpolygontools.hxx>
33 #include <basegfx/polygon/b2dpolygon.hxx>
34 #include <drawinglayer/animation/animationtiming.hxx>
35 #include <basegfx/color/bcolor.hxx>
36 #include <vcl/svapp.hxx>
37 #include <editeng/eeitemid.hxx>
38 #include <editeng/escapementitem.hxx>
39 #include <editeng/svxenum.hxx>
40 #include <editeng/flditem.hxx>
41 #include <drawinglayer/primitive2d/texthierarchyprimitive2d.hxx>
42 #include <vcl/metaact.hxx>
43 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
45 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
46 #include <svx/unoapi.hxx>
47 #include <drawinglayer/geometry/viewinformation2d.hxx>
48 #include <editeng/outlobj.hxx>
49 #include <basegfx/matrix/b2dhommatrixtools.hxx>
51 //////////////////////////////////////////////////////////////////////////////
56 drawinglayer::primitive2d::Primitive2DSequence
impConvertVectorToPrimitive2DSequence(const std::vector
< drawinglayer::primitive2d::BasePrimitive2D
* >& rPrimitiveVector
)
58 const sal_Int32
nCount(rPrimitiveVector
.size());
59 drawinglayer::primitive2d::Primitive2DSequence
aRetval(nCount
);
61 for(sal_Int32
a(0L); a
< nCount
; a
++)
63 aRetval
[a
] = drawinglayer::primitive2d::Primitive2DReference(rPrimitiveVector
[a
]);
69 class impTextBreakupHandler
72 std::vector
< drawinglayer::primitive2d::BasePrimitive2D
* > maTextPortionPrimitives
;
73 std::vector
< drawinglayer::primitive2d::BasePrimitive2D
* > maLinePrimitives
;
74 std::vector
< drawinglayer::primitive2d::BasePrimitive2D
* > maParagraphPrimitives
;
76 SdrOutliner
& mrOutliner
;
77 basegfx::B2DHomMatrix maNewTransformA
;
78 basegfx::B2DHomMatrix maNewTransformB
;
80 // the visible area for contour text decomposition
81 basegfx::B2DVector maScale
;
83 // ClipRange for BlockText decomposition; only text portions completely
84 // inside are to be accepted, so this is different from geometric clipping
85 // (which would allow e.g. upper parts of portions to remain). Only used for
86 // BlockText (see there)
87 basegfx::B2DRange maClipRange
;
89 DECL_LINK(decomposeContourTextPrimitive
, DrawPortionInfo
* );
90 DECL_LINK(decomposeBlockTextPrimitive
, DrawPortionInfo
* );
91 DECL_LINK(decomposeStretchTextPrimitive
, DrawPortionInfo
* );
93 DECL_LINK(decomposeContourBulletPrimitive
, DrawBulletInfo
* );
94 DECL_LINK(decomposeBlockBulletPrimitive
, DrawBulletInfo
* );
95 DECL_LINK(decomposeStretchBulletPrimitive
, DrawBulletInfo
* );
97 bool impIsUnderlineAbove(const Font
& rFont
) const;
98 void impCreateTextPortionPrimitive(const DrawPortionInfo
& rInfo
);
99 drawinglayer::primitive2d::BasePrimitive2D
* impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D
* pPrimitive
, const DrawPortionInfo
& rInfo
) const;
100 void impFlushTextPortionPrimitivesToLinePrimitives();
101 void impFlushLinePrimitivesToParagraphPrimitives();
102 void impHandleDrawPortionInfo(const DrawPortionInfo
& rInfo
);
103 void impHandleDrawBulletInfo(const DrawBulletInfo
& rInfo
);
106 impTextBreakupHandler(SdrOutliner
& rOutliner
)
107 : maTextPortionPrimitives(),
109 maParagraphPrimitives(),
110 mrOutliner(rOutliner
),
118 void decomposeContourTextPrimitive(const basegfx::B2DHomMatrix
& rNewTransformA
, const basegfx::B2DHomMatrix
& rNewTransformB
, const basegfx::B2DVector
& rScale
)
121 maNewTransformA
= rNewTransformA
;
122 maNewTransformB
= rNewTransformB
;
123 mrOutliner
.SetDrawPortionHdl(LINK(this, impTextBreakupHandler
, decomposeContourTextPrimitive
));
124 mrOutliner
.SetDrawBulletHdl(LINK(this, impTextBreakupHandler
, decomposeContourBulletPrimitive
));
125 mrOutliner
.StripPortions();
126 mrOutliner
.SetDrawPortionHdl(Link());
127 mrOutliner
.SetDrawBulletHdl(Link());
130 void decomposeBlockTextPrimitive(
131 const basegfx::B2DHomMatrix
& rNewTransformA
,
132 const basegfx::B2DHomMatrix
& rNewTransformB
,
133 const basegfx::B2DRange
& rClipRange
)
135 maNewTransformA
= rNewTransformA
;
136 maNewTransformB
= rNewTransformB
;
137 maClipRange
= rClipRange
;
138 mrOutliner
.SetDrawPortionHdl(LINK(this, impTextBreakupHandler
, decomposeBlockTextPrimitive
));
139 mrOutliner
.SetDrawBulletHdl(LINK(this, impTextBreakupHandler
, decomposeBlockBulletPrimitive
));
140 mrOutliner
.StripPortions();
141 mrOutliner
.SetDrawPortionHdl(Link());
142 mrOutliner
.SetDrawBulletHdl(Link());
145 void decomposeStretchTextPrimitive(const basegfx::B2DHomMatrix
& rNewTransformA
, const basegfx::B2DHomMatrix
& rNewTransformB
)
147 maNewTransformA
= rNewTransformA
;
148 maNewTransformB
= rNewTransformB
;
149 mrOutliner
.SetDrawPortionHdl(LINK(this, impTextBreakupHandler
, decomposeStretchTextPrimitive
));
150 mrOutliner
.SetDrawBulletHdl(LINK(this, impTextBreakupHandler
, decomposeStretchBulletPrimitive
));
151 mrOutliner
.StripPortions();
152 mrOutliner
.SetDrawPortionHdl(Link());
153 mrOutliner
.SetDrawBulletHdl(Link());
156 drawinglayer::primitive2d::Primitive2DSequence
getPrimitive2DSequence();
159 bool impTextBreakupHandler::impIsUnderlineAbove(const Font
& rFont
) const
161 if(!rFont
.IsVertical())
166 if((LANGUAGE_JAPANESE
== rFont
.GetLanguage()) || (LANGUAGE_JAPANESE
== rFont
.GetCJKContextLanguage()))
168 // the underline is right for Japanese only
175 void impTextBreakupHandler::impCreateTextPortionPrimitive(const DrawPortionInfo
& rInfo
)
177 if(rInfo
.mrText
.Len() && rInfo
.mnTextLen
)
179 basegfx::B2DVector aFontScaling
;
180 drawinglayer::attribute::FontAttribute
aFontAttribute(
181 drawinglayer::primitive2d::getFontAttributeFromVclFont(
186 basegfx::B2DHomMatrix aNewTransform
;
188 // add font scale to new transform
189 aNewTransform
.scale(aFontScaling
.getX(), aFontScaling
.getY());
191 // look for proportional font scaling, if necessary, scale accordingly
192 if(100 != rInfo
.mrFont
.GetPropr())
194 const double fFactor(rInfo
.mrFont
.GetPropr() / 100.0);
195 aNewTransform
.scale(fFactor
, fFactor
);
199 if(rInfo
.mrFont
.GetOrientation())
201 aNewTransform
.rotate(-rInfo
.mrFont
.GetOrientation() * F_PI1800
);
204 // look for escapement, if necessary, translate accordingly
205 if(rInfo
.mrFont
.GetEscapement())
207 sal_Int16
nEsc(rInfo
.mrFont
.GetEscapement());
209 if(DFLT_ESC_AUTO_SUPER
== nEsc
)
213 else if(DFLT_ESC_AUTO_SUB
== nEsc
)
227 const double fEscapement(nEsc
/ -100.0);
228 aNewTransform
.translate(0.0, fEscapement
* aFontScaling
.getY());
232 aNewTransform
*= maNewTransformA
;
234 // apply local offset
235 aNewTransform
.translate(rInfo
.mrStartPos
.X(), rInfo
.mrStartPos
.Y());
237 // also apply embedding object's transform
238 aNewTransform
*= maNewTransformB
;
240 // prepare DXArray content. To make it independent from font size (and such from
241 // the text transformation), scale it to unit coordinates
242 ::std::vector
< double > aDXArray
;
243 static bool bDisableTextArray(false);
245 if(!bDisableTextArray
&& rInfo
.mpDXArray
&& rInfo
.mnTextLen
)
247 aDXArray
.reserve(rInfo
.mnTextLen
);
249 for(xub_StrLen
a(0); a
< rInfo
.mnTextLen
; a
++)
251 aDXArray
.push_back((double)rInfo
.mpDXArray
[a
]);
255 // create complex text primitive and append
256 const Color
aFontColor(rInfo
.mrFont
.GetColor());
257 const basegfx::BColor
aBFontColor(aFontColor
.getBColor());
259 // prepare wordLineMode (for underline and strikeout)
260 // NOT for bullet texts. It is set (this may be an error by itself), but needs to be suppressed to hinder e.g. '1)'
261 // to be split which would not look like the original
262 const bool bWordLineMode(rInfo
.mrFont
.IsWordLineMode() && !rInfo
.mbEndOfBullet
);
264 // prepare new primitive
265 drawinglayer::primitive2d::BasePrimitive2D
* pNewPrimitive
= 0;
266 const bool bDecoratedIsNeeded(
267 UNDERLINE_NONE
!= rInfo
.mrFont
.GetOverline()
268 || UNDERLINE_NONE
!= rInfo
.mrFont
.GetUnderline()
269 || STRIKEOUT_NONE
!= rInfo
.mrFont
.GetStrikeout()
270 || EMPHASISMARK_NONE
!= (rInfo
.mrFont
.GetEmphasisMark() & EMPHASISMARK_STYLE
)
271 || RELIEF_NONE
!= rInfo
.mrFont
.GetRelief()
272 || rInfo
.mrFont
.IsShadow()
275 if(bDecoratedIsNeeded
)
277 // TextDecoratedPortionPrimitive2D needed, prepare some more data
278 // get overline and underline color. If it's on automatic (0xffffffff) use FontColor instead
279 const Color
aUnderlineColor(rInfo
.maTextLineColor
);
280 const basegfx::BColor
aBUnderlineColor((0xffffffff == aUnderlineColor
.GetColor()) ? aBFontColor
: aUnderlineColor
.getBColor());
281 const Color
aOverlineColor(rInfo
.maOverlineColor
);
282 const basegfx::BColor
aBOverlineColor((0xffffffff == aOverlineColor
.GetColor()) ? aBFontColor
: aOverlineColor
.getBColor());
284 // prepare overline and underline data
285 const drawinglayer::primitive2d::TextLine
eFontOverline(
286 drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo
.mrFont
.GetOverline()));
287 const drawinglayer::primitive2d::TextLine
eFontUnderline(
288 drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo
.mrFont
.GetUnderline()));
290 // check UnderlineAbove
291 const bool bUnderlineAbove(
292 drawinglayer::primitive2d::TEXT_LINE_NONE
!= eFontUnderline
&& impIsUnderlineAbove(rInfo
.mrFont
));
294 // prepare strikeout data
295 const drawinglayer::primitive2d::TextStrikeout
eTextStrikeout(
296 drawinglayer::primitive2d::mapFontStrikeoutToTextStrikeout(rInfo
.mrFont
.GetStrikeout()));
298 // prepare emphasis mark data
299 drawinglayer::primitive2d::TextEmphasisMark
eTextEmphasisMark(drawinglayer::primitive2d::TEXT_EMPHASISMARK_NONE
);
301 switch(rInfo
.mrFont
.GetEmphasisMark() & EMPHASISMARK_STYLE
)
303 case EMPHASISMARK_DOT
: eTextEmphasisMark
= drawinglayer::primitive2d::TEXT_EMPHASISMARK_DOT
; break;
304 case EMPHASISMARK_CIRCLE
: eTextEmphasisMark
= drawinglayer::primitive2d::TEXT_EMPHASISMARK_CIRCLE
; break;
305 case EMPHASISMARK_DISC
: eTextEmphasisMark
= drawinglayer::primitive2d::TEXT_EMPHASISMARK_DISC
; break;
306 case EMPHASISMARK_ACCENT
: eTextEmphasisMark
= drawinglayer::primitive2d::TEXT_EMPHASISMARK_ACCENT
; break;
309 const bool bEmphasisMarkAbove(rInfo
.mrFont
.GetEmphasisMark() & EMPHASISMARK_POS_ABOVE
);
310 const bool bEmphasisMarkBelow(rInfo
.mrFont
.GetEmphasisMark() & EMPHASISMARK_POS_BELOW
);
312 // prepare font relief data
313 drawinglayer::primitive2d::TextRelief
eTextRelief(drawinglayer::primitive2d::TEXT_RELIEF_NONE
);
315 switch(rInfo
.mrFont
.GetRelief())
317 case RELIEF_EMBOSSED
: eTextRelief
= drawinglayer::primitive2d::TEXT_RELIEF_EMBOSSED
; break;
318 case RELIEF_ENGRAVED
: eTextRelief
= drawinglayer::primitive2d::TEXT_RELIEF_ENGRAVED
; break;
319 default : break; // RELIEF_NONE, FontRelief_FORCE_EQUAL_SIZE
322 // prepare shadow/outline data
323 const bool bShadow(rInfo
.mrFont
.IsShadow());
325 // TextDecoratedPortionPrimitive2D is needed, create one
326 pNewPrimitive
= new drawinglayer::primitive2d::TextDecoratedPortionPrimitive2D(
328 // attributes for TextSimplePortionPrimitive2D
335 rInfo
.mpLocale
? *rInfo
.mpLocale
: ::com::sun::star::lang::Locale(),
338 // attributes for TextDecoratedPortionPrimitive2D
354 // TextSimplePortionPrimitive2D is enough
355 pNewPrimitive
= new drawinglayer::primitive2d::TextSimplePortionPrimitive2D(
362 rInfo
.mpLocale
? *rInfo
.mpLocale
: ::com::sun::star::lang::Locale(),
365 rInfo
.mnWidthToFill
);
368 if(rInfo
.mbEndOfBullet
)
370 // embed in TextHierarchyBulletPrimitive2D
371 const drawinglayer::primitive2d::Primitive2DReference
aNewReference(pNewPrimitive
);
372 const drawinglayer::primitive2d::Primitive2DSequence
aNewSequence(&aNewReference
, 1);
373 pNewPrimitive
= new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence
);
376 if(rInfo
.mpFieldData
)
378 pNewPrimitive
= impCheckFieldPrimitive(pNewPrimitive
, rInfo
);
381 maTextPortionPrimitives
.push_back(pNewPrimitive
);
383 // support for WrongSpellVector. Create WrongSpellPrimitives as needed
384 if(rInfo
.mpWrongSpellVector
&& !aDXArray
.empty())
386 const sal_uInt32
nSize(rInfo
.mpWrongSpellVector
->size());
387 const sal_uInt32
nDXCount(aDXArray
.size());
388 const basegfx::BColor
aSpellColor(1.0, 0.0, 0.0); // red, hard coded
390 for(sal_uInt32
a(0); a
< nSize
; a
++)
392 const EEngineData::WrongSpellClass
& rCandidate
= (*rInfo
.mpWrongSpellVector
)[a
];
394 if(rCandidate
.nStart
>= rInfo
.mnTextStart
&& rCandidate
.nEnd
>= rInfo
.mnTextStart
&& rCandidate
.nEnd
> rCandidate
.nStart
)
396 const sal_uInt32
nStart(rCandidate
.nStart
- rInfo
.mnTextStart
);
397 const sal_uInt32
nEnd(rCandidate
.nEnd
- rInfo
.mnTextStart
);
401 if(nStart
> 0 && nStart
- 1 < nDXCount
)
403 fStart
= aDXArray
[nStart
- 1];
406 if(nEnd
> 0 && nEnd
- 1 < nDXCount
)
408 fEnd
= aDXArray
[nEnd
- 1];
411 if(!basegfx::fTools::equal(fStart
, fEnd
))
416 // When the portion is RTL, mirror the redlining using the
417 // full portion width
418 const double fTextWidth(aDXArray
[aDXArray
.size() - 1]);
420 fStart
= fTextWidth
- fStart
;
421 fEnd
= fTextWidth
- fEnd
;
424 // need to take FontScaling out of values; it's already part of
425 // aNewTransform and would be double applied
426 const double fFontScaleX(aFontScaling
.getX());
428 if(!basegfx::fTools::equal(fFontScaleX
, 1.0)
429 && !basegfx::fTools::equalZero(fFontScaleX
))
431 fStart
/= fFontScaleX
;
435 maTextPortionPrimitives
.push_back(new drawinglayer::primitive2d::WrongSpellPrimitive2D(
447 drawinglayer::primitive2d::BasePrimitive2D
* impTextBreakupHandler::impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D
* pPrimitive
, const DrawPortionInfo
& rInfo
) const
449 if(rInfo
.mpFieldData
)
451 // Support for FIELD_SEQ_BEGIN, FIELD_SEQ_END. If used, create a TextHierarchyFieldPrimitive2D
452 // which holds the field type and, if applicable, the URL
453 const SvxURLField
* pURLField
= dynamic_cast< const SvxURLField
* >(rInfo
.mpFieldData
);
454 const SvxPageField
* pPageField
= dynamic_cast< const SvxPageField
* >(rInfo
.mpFieldData
);
456 // embed current primitive to a sequence
457 drawinglayer::primitive2d::Primitive2DSequence aSequence
;
461 aSequence
.realloc(1);
462 aSequence
[0] = drawinglayer::primitive2d::Primitive2DReference(pPrimitive
);
467 pPrimitive
= new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence
, drawinglayer::primitive2d::FIELD_TYPE_URL
, pURLField
->GetURL());
471 pPrimitive
= new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence
, drawinglayer::primitive2d::FIELD_TYPE_PAGE
, String());
475 pPrimitive
= new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence
, drawinglayer::primitive2d::FIELD_TYPE_COMMON
, String());
482 void impTextBreakupHandler::impFlushTextPortionPrimitivesToLinePrimitives()
484 // only create a line primitive when we had content; there is no need for
485 // empty line primitives (contrary to paragraphs, see below).
486 if(!maTextPortionPrimitives
.empty())
488 drawinglayer::primitive2d::Primitive2DSequence
aLineSequence(impConvertVectorToPrimitive2DSequence(maTextPortionPrimitives
));
489 maTextPortionPrimitives
.clear();
490 maLinePrimitives
.push_back(new drawinglayer::primitive2d::TextHierarchyLinePrimitive2D(aLineSequence
));
494 void impTextBreakupHandler::impFlushLinePrimitivesToParagraphPrimitives()
496 // ALWAYS create a paragraph primitive, even when no content was added. This is done to
497 // have the correct paragraph count even with empty paragraphs. Those paragraphs will
498 // have an empty sub-PrimitiveSequence.
499 drawinglayer::primitive2d::Primitive2DSequence
aParagraphSequence(impConvertVectorToPrimitive2DSequence(maLinePrimitives
));
500 maLinePrimitives
.clear();
501 maParagraphPrimitives
.push_back(new drawinglayer::primitive2d::TextHierarchyParagraphPrimitive2D(aParagraphSequence
));
504 void impTextBreakupHandler::impHandleDrawPortionInfo(const DrawPortionInfo
& rInfo
)
506 impCreateTextPortionPrimitive(rInfo
);
508 if(rInfo
.mbEndOfLine
|| rInfo
.mbEndOfParagraph
)
510 impFlushTextPortionPrimitivesToLinePrimitives();
513 if(rInfo
.mbEndOfParagraph
)
515 impFlushLinePrimitivesToParagraphPrimitives();
519 void impTextBreakupHandler::impHandleDrawBulletInfo(const DrawBulletInfo
& rInfo
)
521 basegfx::B2DHomMatrix aNewTransform
;
523 // add size to new transform
524 aNewTransform
.scale(rInfo
.maBulletSize
.getWidth(), rInfo
.maBulletSize
.getHeight());
527 aNewTransform
*= maNewTransformA
;
529 // apply local offset
530 aNewTransform
.translate(rInfo
.maBulletPosition
.X(), rInfo
.maBulletPosition
.Y());
532 // also apply embedding object's transform
533 aNewTransform
*= maNewTransformB
;
535 // prepare empty GraphicAttr
536 const GraphicAttr aGraphicAttr
;
538 // create GraphicPrimitive2D
539 const drawinglayer::primitive2d::Primitive2DReference
aNewReference(new drawinglayer::primitive2d::GraphicPrimitive2D(
541 rInfo
.maBulletGraphicObject
,
544 // embed in TextHierarchyBulletPrimitive2D
545 const drawinglayer::primitive2d::Primitive2DSequence
aNewSequence(&aNewReference
, 1);
546 drawinglayer::primitive2d::BasePrimitive2D
* pNewPrimitive
= new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence
);
549 maTextPortionPrimitives
.push_back(pNewPrimitive
);
552 IMPL_LINK(impTextBreakupHandler
, decomposeContourTextPrimitive
, DrawPortionInfo
*, pInfo
)
554 // for contour text, ignore (clip away) all portions which are below
555 // the visible area given by maScale
556 if(pInfo
&& (double)pInfo
->mrStartPos
.Y() < maScale
.getY())
558 impHandleDrawPortionInfo(*pInfo
);
564 IMPL_LINK(impTextBreakupHandler
, decomposeBlockTextPrimitive
, DrawPortionInfo
*, pInfo
)
568 // Is clipping wanted? This is text clipping; only accept a portion
569 // if it's completely in the range
570 if(!maClipRange
.isEmpty())
572 // Test start position first; this allows to not get the text range at
573 // all if text is far outside
574 const basegfx::B2DPoint
aStartPosition(pInfo
->mrStartPos
.X(), pInfo
->mrStartPos
.Y());
576 if(!maClipRange
.isInside(aStartPosition
))
581 // Start position is inside. Get TextBoundRect and TopLeft next
582 drawinglayer::primitive2d::TextLayouterDevice aTextLayouterDevice
;
583 aTextLayouterDevice
.setFont(pInfo
->mrFont
);
585 const basegfx::B2DRange
aTextBoundRect(
586 aTextLayouterDevice
.getTextBoundRect(
587 pInfo
->mrText
, pInfo
->mnTextStart
, pInfo
->mnTextLen
));
588 const basegfx::B2DPoint
aTopLeft(aTextBoundRect
.getMinimum() + aStartPosition
);
590 if(!maClipRange
.isInside(aTopLeft
))
595 // TopLeft is inside. Get BottomRight and check
596 const basegfx::B2DPoint
aBottomRight(aTextBoundRect
.getMaximum() + aStartPosition
);
598 if(!maClipRange
.isInside(aBottomRight
))
603 // all inside, clip was successful
605 impHandleDrawPortionInfo(*pInfo
);
611 IMPL_LINK(impTextBreakupHandler
, decomposeStretchTextPrimitive
, DrawPortionInfo
*, pInfo
)
615 impHandleDrawPortionInfo(*pInfo
);
621 IMPL_LINK(impTextBreakupHandler
, decomposeContourBulletPrimitive
, DrawBulletInfo
*, pInfo
)
625 impHandleDrawBulletInfo(*pInfo
);
631 IMPL_LINK(impTextBreakupHandler
, decomposeBlockBulletPrimitive
, DrawBulletInfo
*, pInfo
)
635 impHandleDrawBulletInfo(*pInfo
);
641 IMPL_LINK(impTextBreakupHandler
, decomposeStretchBulletPrimitive
, DrawBulletInfo
*, pInfo
)
645 impHandleDrawBulletInfo(*pInfo
);
651 drawinglayer::primitive2d::Primitive2DSequence
impTextBreakupHandler::getPrimitive2DSequence()
653 if(!maTextPortionPrimitives
.empty())
655 // collect non-closed lines
656 impFlushTextPortionPrimitivesToLinePrimitives();
659 if(!maLinePrimitives
.empty())
661 // collect non-closed paragraphs
662 impFlushLinePrimitivesToParagraphPrimitives();
665 return impConvertVectorToPrimitive2DSequence(maParagraphPrimitives
);
667 } // end of anonymous namespace
669 //////////////////////////////////////////////////////////////////////////////
670 // primitive decompositions
672 void SdrTextObj::impDecomposeContourTextPrimitive(
673 drawinglayer::primitive2d::Primitive2DSequence
& rTarget
,
674 const drawinglayer::primitive2d::SdrContourTextPrimitive2D
& rSdrContourTextPrimitive
,
675 const drawinglayer::geometry::ViewInformation2D
& aViewInformation
) const
677 // decompose matrix to have position and size of text
678 basegfx::B2DVector aScale
, aTranslate
;
679 double fRotate
, fShearX
;
680 rSdrContourTextPrimitive
.getObjectTransform().decompose(aScale
, aTranslate
, fRotate
, fShearX
);
682 // prepare contour polygon, force to non-mirrored for laying out
683 basegfx::B2DPolyPolygon
aPolyPolygon(rSdrContourTextPrimitive
.getUnitPolyPolygon());
684 aPolyPolygon
.transform(basegfx::tools::createScaleB2DHomMatrix(fabs(aScale
.getX()), fabs(aScale
.getY())));
687 SdrOutliner
& rOutliner
= ImpGetDrawOutliner();
688 const Size aNullSize
;
689 rOutliner
.SetPaperSize(aNullSize
);
690 rOutliner
.SetPolygon(aPolyPolygon
);
691 rOutliner
.SetUpdateMode(true);
692 rOutliner
.SetText(rSdrContourTextPrimitive
.getOutlinerParaObject());
694 // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
695 rOutliner
.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation
.getVisualizedPage()));
697 // prepare matrices to apply to newly created primitives
698 basegfx::B2DHomMatrix aNewTransformA
;
700 // mirroring. We are now in the polygon sizes. When mirroring in X and Y,
701 // move the null point which was top left to bottom right.
702 const bool bMirrorX(basegfx::fTools::less(aScale
.getX(), 0.0));
703 const bool bMirrorY(basegfx::fTools::less(aScale
.getY(), 0.0));
705 // in-between the translations of the single primitives will take place. Afterwards,
706 // the object's transformations need to be applied
707 const basegfx::B2DHomMatrix
aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
708 bMirrorX
? -1.0 : 1.0, bMirrorY
? -1.0 : 1.0,
709 fShearX
, fRotate
, aTranslate
.getX(), aTranslate
.getY()));
711 // now break up text primitives.
712 impTextBreakupHandler
aConverter(rOutliner
);
713 aConverter
.decomposeContourTextPrimitive(aNewTransformA
, aNewTransformB
, aScale
);
717 rOutliner
.setVisualizedPage(0);
719 rTarget
= aConverter
.getPrimitive2DSequence();
722 void SdrTextObj::impDecomposeAutoFitTextPrimitive(
723 drawinglayer::primitive2d::Primitive2DSequence
& rTarget
,
724 const drawinglayer::primitive2d::SdrAutoFitTextPrimitive2D
& rSdrAutofitTextPrimitive
,
725 const drawinglayer::geometry::ViewInformation2D
& aViewInformation
) const
727 // decompose matrix to have position and size of text
728 basegfx::B2DVector aScale
, aTranslate
;
729 double fRotate
, fShearX
;
730 rSdrAutofitTextPrimitive
.getTextRangeTransform().decompose(aScale
, aTranslate
, fRotate
, fShearX
);
732 // use B2DRange aAnchorTextRange for calculations
733 basegfx::B2DRange
aAnchorTextRange(aTranslate
);
734 aAnchorTextRange
.expand(aTranslate
+ aScale
);
737 const SfxItemSet
& rTextItemSet
= rSdrAutofitTextPrimitive
.getSdrText()->GetItemSet();
738 SdrOutliner
& rOutliner
= ImpGetDrawOutliner();
739 SdrTextVertAdjust eVAdj
= GetTextVerticalAdjust(rTextItemSet
);
740 SdrTextHorzAdjust eHAdj
= GetTextHorizontalAdjust(rTextItemSet
);
741 const sal_uInt32
nOriginalControlWord(rOutliner
.GetControlWord());
742 const Size aNullSize
;
744 // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
745 rOutliner
.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation
.getVisualizedPage()));
747 rOutliner
.SetControlWord(nOriginalControlWord
|EE_CNTRL_AUTOPAGESIZE
|EE_CNTRL_STRETCHING
);
748 rOutliner
.SetMinAutoPaperSize(aNullSize
);
749 rOutliner
.SetMaxAutoPaperSize(Size(1000000,1000000));
751 // add one to rage sizes to get back to the old Rectangle and outliner measurements
752 const sal_uInt32
nAnchorTextWidth(FRound(aAnchorTextRange
.getWidth() + 1L));
753 const sal_uInt32
nAnchorTextHeight(FRound(aAnchorTextRange
.getHeight() + 1L));
754 const OutlinerParaObject
* pOutlinerParaObject
= rSdrAutofitTextPrimitive
.getSdrText()->GetOutlinerParaObject();
755 OSL_ENSURE(pOutlinerParaObject
, "impDecomposeBlockTextPrimitive used with no OutlinerParaObject (!)");
756 const bool bVerticalWritintg(pOutlinerParaObject
->IsVertical());
757 const Size
aAnchorTextSize(Size(nAnchorTextWidth
, nAnchorTextHeight
));
759 if((rSdrAutofitTextPrimitive
.getWordWrap() || IsTextFrame()))
761 rOutliner
.SetMaxAutoPaperSize(aAnchorTextSize
);
764 if(SDRTEXTHORZADJUST_BLOCK
== eHAdj
&& !bVerticalWritintg
)
766 rOutliner
.SetMinAutoPaperSize(Size(nAnchorTextWidth
, 0));
769 if(SDRTEXTVERTADJUST_BLOCK
== eVAdj
&& bVerticalWritintg
)
771 rOutliner
.SetMinAutoPaperSize(Size(0, nAnchorTextHeight
));
774 rOutliner
.SetPaperSize(aNullSize
);
775 rOutliner
.SetUpdateMode(true);
776 rOutliner
.SetText(*pOutlinerParaObject
);
777 ImpAutoFitText(rOutliner
,aAnchorTextSize
,bVerticalWritintg
);
779 // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
780 rOutliner
.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation
.getVisualizedPage()));
782 // now get back the layouted text size from outliner
783 const Size
aOutlinerTextSiz(rOutliner
.GetPaperSize());
784 const basegfx::B2DVector
aOutlinerScale(aOutlinerTextSiz
.Width(), aOutlinerTextSiz
.Height());
785 basegfx::B2DVector
aAdjustTranslate(0.0, 0.0);
787 // correct horizontal translation using the now known text size
788 if(SDRTEXTHORZADJUST_CENTER
== eHAdj
|| SDRTEXTHORZADJUST_RIGHT
== eHAdj
)
790 const double fFree(aAnchorTextRange
.getWidth() - aOutlinerScale
.getX());
792 if(SDRTEXTHORZADJUST_CENTER
== eHAdj
)
794 aAdjustTranslate
.setX(fFree
/ 2.0);
797 if(SDRTEXTHORZADJUST_RIGHT
== eHAdj
)
799 aAdjustTranslate
.setX(fFree
);
803 // correct vertical translation using the now known text size
804 if(SDRTEXTVERTADJUST_CENTER
== eVAdj
|| SDRTEXTVERTADJUST_BOTTOM
== eVAdj
)
806 const double fFree(aAnchorTextRange
.getHeight() - aOutlinerScale
.getY());
808 if(SDRTEXTVERTADJUST_CENTER
== eVAdj
)
810 aAdjustTranslate
.setY(fFree
/ 2.0);
813 if(SDRTEXTVERTADJUST_BOTTOM
== eVAdj
)
815 aAdjustTranslate
.setY(fFree
);
819 // prepare matrices to apply to newly created primitives. aNewTransformA
820 // will get coordinates in aOutlinerScale size and positive in X, Y.
821 basegfx::B2DHomMatrix aNewTransformA
;
822 basegfx::B2DHomMatrix aNewTransformB
;
824 // translate relative to given primitive to get same rotation and shear
825 // as the master shape we are working on. For vertical, use the top-right
827 const double fStartInX(bVerticalWritintg
? aAdjustTranslate
.getX() + aOutlinerScale
.getX() : aAdjustTranslate
.getX());
828 aNewTransformA
.translate(fStartInX
, aAdjustTranslate
.getY());
830 // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
831 // move the null point which was top left to bottom right.
832 const bool bMirrorX(basegfx::fTools::less(aScale
.getX(), 0.0));
833 const bool bMirrorY(basegfx::fTools::less(aScale
.getY(), 0.0));
834 aNewTransformB
.scale(bMirrorX
? -1.0 : 1.0, bMirrorY
? -1.0 : 1.0);
836 // in-between the translations of the single primitives will take place. Afterwards,
837 // the object's transformations need to be applied
838 aNewTransformB
.shearX(fShearX
);
839 aNewTransformB
.rotate(fRotate
);
840 aNewTransformB
.translate(aTranslate
.getX(), aTranslate
.getY());
842 basegfx::B2DRange aClipRange
;
844 // now break up text primitives.
845 impTextBreakupHandler
aConverter(rOutliner
);
846 aConverter
.decomposeBlockTextPrimitive(aNewTransformA
, aNewTransformB
, aClipRange
);
850 rOutliner
.setVisualizedPage(0);
851 rOutliner
.SetControlWord(nOriginalControlWord
);
853 rTarget
= aConverter
.getPrimitive2DSequence();
856 void SdrTextObj::impDecomposeBlockTextPrimitive(
857 drawinglayer::primitive2d::Primitive2DSequence
& rTarget
,
858 const drawinglayer::primitive2d::SdrBlockTextPrimitive2D
& rSdrBlockTextPrimitive
,
859 const drawinglayer::geometry::ViewInformation2D
& aViewInformation
) const
861 // decompose matrix to have position and size of text
862 basegfx::B2DVector aScale
, aTranslate
;
863 double fRotate
, fShearX
;
864 rSdrBlockTextPrimitive
.getTextRangeTransform().decompose(aScale
, aTranslate
, fRotate
, fShearX
);
866 // use B2DRange aAnchorTextRange for calculations
867 basegfx::B2DRange
aAnchorTextRange(aTranslate
);
868 aAnchorTextRange
.expand(aTranslate
+ aScale
);
871 const bool bIsCell(rSdrBlockTextPrimitive
.getCellText());
872 SdrOutliner
& rOutliner
= ImpGetDrawOutliner();
873 SdrTextHorzAdjust eHAdj
= rSdrBlockTextPrimitive
.getSdrTextHorzAdjust();
874 SdrTextVertAdjust eVAdj
= rSdrBlockTextPrimitive
.getSdrTextVertAdjust();
875 const sal_uInt32
nOriginalControlWord(rOutliner
.GetControlWord());
876 const Size aNullSize
;
878 // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
879 rOutliner
.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation
.getVisualizedPage()));
880 rOutliner
.SetFixedCellHeight(rSdrBlockTextPrimitive
.isFixedCellHeight());
881 rOutliner
.SetControlWord(nOriginalControlWord
|EE_CNTRL_AUTOPAGESIZE
);
882 rOutliner
.SetMinAutoPaperSize(aNullSize
);
883 rOutliner
.SetMaxAutoPaperSize(Size(1000000,1000000));
885 // add one to rage sizes to get back to the old Rectangle and outliner measurements
886 const sal_uInt32
nAnchorTextWidth(FRound(aAnchorTextRange
.getWidth() + 1L));
887 const sal_uInt32
nAnchorTextHeight(FRound(aAnchorTextRange
.getHeight() + 1L));
888 const bool bVerticalWritintg(rSdrBlockTextPrimitive
.getOutlinerParaObject().IsVertical());
889 const Size
aAnchorTextSize(Size(nAnchorTextWidth
, nAnchorTextHeight
));
893 // cell text is formated neither like a text object nor like a object
894 // text, so use a special setup here
895 rOutliner
.SetMaxAutoPaperSize(aAnchorTextSize
);
897 // #i106214# To work with an unchangeable PaperSize (CellSize in
898 // this case) Set(Min|Max)AutoPaperSize and SetPaperSize have to be used.
899 // #i106214# This was not completely correct; to still measure the real
900 // text height to allow vertical adjust (and vice versa for VerticalWritintg)
901 // only one aspect has to be set, but the other one to zero
902 if(bVerticalWritintg
)
904 // measure the horizontal text size
905 rOutliner
.SetMinAutoPaperSize(Size(0, aAnchorTextSize
.Height()));
909 // measure the vertical text size
910 rOutliner
.SetMinAutoPaperSize(Size(aAnchorTextSize
.Width(), 0));
913 rOutliner
.SetPaperSize(aAnchorTextSize
);
914 rOutliner
.SetUpdateMode(true);
915 rOutliner
.SetText(rSdrBlockTextPrimitive
.getOutlinerParaObject());
919 // check if block text is used (only one of them can be true)
920 const bool bHorizontalIsBlock(SDRTEXTHORZADJUST_BLOCK
== eHAdj
&& !bVerticalWritintg
);
921 const bool bVerticalIsBlock(SDRTEXTVERTADJUST_BLOCK
== eVAdj
&& bVerticalWritintg
);
923 // set minimal paper size horizontally/vertically if needed
924 if(bHorizontalIsBlock
)
926 rOutliner
.SetMinAutoPaperSize(Size(nAnchorTextWidth
, 0));
928 else if(bVerticalIsBlock
)
930 rOutliner
.SetMinAutoPaperSize(Size(0, nAnchorTextHeight
));
933 if((rSdrBlockTextPrimitive
.getWordWrap() || IsTextFrame()) && !rSdrBlockTextPrimitive
.getUnlimitedPage())
935 // #i103454# maximal paper size hor/ver needs to be limited to text
936 // frame size. If it's block text, still allow the 'other' direction
937 // to grow to get a correct real text size when using GetPaperSize().
938 // When just using aAnchorTextSize as maximum, GetPaperSize()
939 // would just return aAnchorTextSize again: this means, the wanted
940 // 'measurement' of the real size of block text would not work
941 Size
aMaxAutoPaperSize(aAnchorTextSize
);
943 if(bHorizontalIsBlock
)
945 // allow to grow vertical for horizontal blocks
946 aMaxAutoPaperSize
.setHeight(1000000);
948 else if(bVerticalIsBlock
)
950 // allow to grow horizontal for vertical blocks
951 aMaxAutoPaperSize
.setWidth(1000000);
954 rOutliner
.SetMaxAutoPaperSize(aMaxAutoPaperSize
);
957 rOutliner
.SetPaperSize(aNullSize
);
958 rOutliner
.SetUpdateMode(true);
959 rOutliner
.SetText(rSdrBlockTextPrimitive
.getOutlinerParaObject());
962 rOutliner
.SetControlWord(nOriginalControlWord
);
964 // now get back the layouted text size from outliner
965 const Size
aOutlinerTextSiz(rOutliner
.GetPaperSize());
966 const basegfx::B2DVector
aOutlinerScale(aOutlinerTextSiz
.Width(), aOutlinerTextSiz
.Height());
967 basegfx::B2DVector
aAdjustTranslate(0.0, 0.0);
969 // For draw objects containing text correct hor/ver alignment if text is bigger
970 // than the object itself. Without that correction, the text would always be
971 // formatted to the left edge (or top edge when vertical) of the draw object.
972 if(!IsTextFrame() && !bIsCell
)
974 if(aAnchorTextRange
.getWidth() < aOutlinerScale
.getX() && !bVerticalWritintg
)
976 // Horizontal case here. Correct only if eHAdj == SDRTEXTHORZADJUST_BLOCK,
977 // else the alignment is wanted.
978 if(SDRTEXTHORZADJUST_BLOCK
== eHAdj
)
980 eHAdj
= SDRTEXTHORZADJUST_CENTER
;
984 if(aAnchorTextRange
.getHeight() < aOutlinerScale
.getY() && bVerticalWritintg
)
986 // Vertical case here. Correct only if eHAdj == SDRTEXTVERTADJUST_BLOCK,
987 // else the alignment is wanted.
988 if(SDRTEXTVERTADJUST_BLOCK
== eVAdj
)
990 eVAdj
= SDRTEXTVERTADJUST_CENTER
;
995 // correct horizontal translation using the now known text size
996 if(SDRTEXTHORZADJUST_CENTER
== eHAdj
|| SDRTEXTHORZADJUST_RIGHT
== eHAdj
)
998 const double fFree(aAnchorTextRange
.getWidth() - aOutlinerScale
.getX());
1000 if(SDRTEXTHORZADJUST_CENTER
== eHAdj
)
1002 aAdjustTranslate
.setX(fFree
/ 2.0);
1005 if(SDRTEXTHORZADJUST_RIGHT
== eHAdj
)
1007 aAdjustTranslate
.setX(fFree
);
1011 // correct vertical translation using the now known text size
1012 if(SDRTEXTVERTADJUST_CENTER
== eVAdj
|| SDRTEXTVERTADJUST_BOTTOM
== eVAdj
)
1014 const double fFree(aAnchorTextRange
.getHeight() - aOutlinerScale
.getY());
1016 if(SDRTEXTVERTADJUST_CENTER
== eVAdj
)
1018 aAdjustTranslate
.setY(fFree
/ 2.0);
1021 if(SDRTEXTVERTADJUST_BOTTOM
== eVAdj
)
1023 aAdjustTranslate
.setY(fFree
);
1027 // prepare matrices to apply to newly created primitives. aNewTransformA
1028 // will get coordinates in aOutlinerScale size and positive in X, Y.
1029 // Translate relative to given primitive to get same rotation and shear
1030 // as the master shape we are working on. For vertical, use the top-right
1032 const double fStartInX(bVerticalWritintg
? aAdjustTranslate
.getX() + aOutlinerScale
.getX() : aAdjustTranslate
.getX());
1033 const basegfx::B2DTuple
aAdjOffset(fStartInX
, aAdjustTranslate
.getY());
1034 basegfx::B2DHomMatrix
aNewTransformA(basegfx::tools::createTranslateB2DHomMatrix(aAdjOffset
.getX(), aAdjOffset
.getY()));
1036 // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
1037 // move the null point which was top left to bottom right.
1038 const bool bMirrorX(basegfx::fTools::less(aScale
.getX(), 0.0));
1039 const bool bMirrorY(basegfx::fTools::less(aScale
.getY(), 0.0));
1041 // in-between the translations of the single primitives will take place. Afterwards,
1042 // the object's transformations need to be applied
1043 const basegfx::B2DHomMatrix
aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
1044 bMirrorX
? -1.0 : 1.0, bMirrorY
? -1.0 : 1.0,
1045 fShearX
, fRotate
, aTranslate
.getX(), aTranslate
.getY()));
1047 // create ClipRange (if needed)
1048 basegfx::B2DRange aClipRange
;
1050 if(rSdrBlockTextPrimitive
.getClipOnBounds())
1052 aClipRange
.expand(-aAdjOffset
);
1053 aClipRange
.expand(basegfx::B2DTuple(aAnchorTextSize
.Width(), aAnchorTextSize
.Height()) - aAdjOffset
);
1056 // now break up text primitives.
1057 impTextBreakupHandler
aConverter(rOutliner
);
1058 aConverter
.decomposeBlockTextPrimitive(aNewTransformA
, aNewTransformB
, aClipRange
);
1062 rOutliner
.setVisualizedPage(0);
1064 rTarget
= aConverter
.getPrimitive2DSequence();
1067 void SdrTextObj::impDecomposeStretchTextPrimitive(
1068 drawinglayer::primitive2d::Primitive2DSequence
& rTarget
,
1069 const drawinglayer::primitive2d::SdrStretchTextPrimitive2D
& rSdrStretchTextPrimitive
,
1070 const drawinglayer::geometry::ViewInformation2D
& aViewInformation
) const
1072 // decompose matrix to have position and size of text
1073 basegfx::B2DVector aScale
, aTranslate
;
1074 double fRotate
, fShearX
;
1075 rSdrStretchTextPrimitive
.getTextRangeTransform().decompose(aScale
, aTranslate
, fRotate
, fShearX
);
1077 // use non-mirrored B2DRange aAnchorTextRange for calculations
1078 basegfx::B2DRange
aAnchorTextRange(aTranslate
);
1079 aAnchorTextRange
.expand(aTranslate
+ aScale
);
1082 SdrOutliner
& rOutliner
= ImpGetDrawOutliner();
1083 const sal_uInt32
nOriginalControlWord(rOutliner
.GetControlWord());
1084 const Size aNullSize
;
1086 rOutliner
.SetControlWord(nOriginalControlWord
|EE_CNTRL_STRETCHING
|EE_CNTRL_AUTOPAGESIZE
);
1087 rOutliner
.SetFixedCellHeight(rSdrStretchTextPrimitive
.isFixedCellHeight());
1088 rOutliner
.SetMinAutoPaperSize(aNullSize
);
1089 rOutliner
.SetMaxAutoPaperSize(Size(1000000,1000000));
1090 rOutliner
.SetPaperSize(aNullSize
);
1091 rOutliner
.SetUpdateMode(true);
1092 rOutliner
.SetText(rSdrStretchTextPrimitive
.getOutlinerParaObject());
1094 // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
1095 rOutliner
.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation
.getVisualizedPage()));
1097 // now get back the laid out text size from outliner
1098 const Size
aOutlinerTextSiz(rOutliner
.CalcTextSize());
1099 const basegfx::B2DVector
aOutlinerScale(
1100 basegfx::fTools::equalZero(aOutlinerTextSiz
.Width()) ? 1.0 : aOutlinerTextSiz
.Width(),
1101 basegfx::fTools::equalZero(aOutlinerTextSiz
.Height()) ? 1.0 : aOutlinerTextSiz
.Height());
1103 // prepare matrices to apply to newly created primitives
1104 basegfx::B2DHomMatrix aNewTransformA
;
1106 // #i101957# Check for vertical text. If used, aNewTransformA
1107 // needs to translate the text initially around object width to orient
1108 // it relative to the topper right instead of the topper left
1109 const bool bVertical(rSdrStretchTextPrimitive
.getOutlinerParaObject().IsVertical());
1113 aNewTransformA
.translate(aScale
.getX(), 0.0);
1116 // calculate global char stretching scale parameters. Use non-mirrored sizes
1117 // to layout without mirroring
1118 const double fScaleX(fabs(aScale
.getX()) / aOutlinerScale
.getX());
1119 const double fScaleY(fabs(aScale
.getY()) / aOutlinerScale
.getY());
1120 rOutliner
.SetGlobalCharStretching((sal_Int16
)FRound(fScaleX
* 100.0), (sal_Int16
)FRound(fScaleY
* 100.0));
1122 // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
1123 // move the null point which was top left to bottom right.
1124 const bool bMirrorX(basegfx::fTools::less(aScale
.getX(), 0.0));
1125 const bool bMirrorY(basegfx::fTools::less(aScale
.getY(), 0.0));
1127 // in-between the translations of the single primitives will take place. Afterwards,
1128 // the object's transformations need to be applied
1129 const basegfx::B2DHomMatrix
aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
1130 bMirrorX
? -1.0 : 1.0, bMirrorY
? -1.0 : 1.0,
1131 fShearX
, fRotate
, aTranslate
.getX(), aTranslate
.getY()));
1133 // now break up text primitives.
1134 impTextBreakupHandler
aConverter(rOutliner
);
1135 aConverter
.decomposeStretchTextPrimitive(aNewTransformA
, aNewTransformB
);
1138 rOutliner
.SetControlWord(nOriginalControlWord
);
1140 rOutliner
.setVisualizedPage(0);
1142 rTarget
= aConverter
.getPrimitive2DSequence();
1145 //////////////////////////////////////////////////////////////////////////////
1146 // timing generators
1147 #define ENDLESS_LOOP (0xffffffff)
1148 #define ENDLESS_TIME ((double)0xffffffff)
1149 #define PIXEL_DPI (96.0)
1151 void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList
& rAnimList
) const
1153 if(SDRTEXTANI_BLINK
== GetTextAniKind())
1156 const SfxItemSet
& rSet
= GetObjectItemSet();
1157 const sal_uInt32
nRepeat((sal_uInt32
)((SdrTextAniCountItem
&)rSet
.Get(SDRATTR_TEXT_ANICOUNT
)).GetValue());
1158 bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem
&)rSet
.Get(SDRATTR_TEXT_ANISTOPINSIDE
)).GetValue());
1159 double fDelay((double)((SdrTextAniDelayItem
&)rSet
.Get(SDRATTR_TEXT_ANIDELAY
)).GetValue());
1167 // prepare loop and add
1168 drawinglayer::animation::AnimationEntryLoop
aLoop(nRepeat
? nRepeat
: ENDLESS_LOOP
);
1169 drawinglayer::animation::AnimationEntryFixed
aStart(fDelay
, 0.0);
1170 aLoop
.append(aStart
);
1171 drawinglayer::animation::AnimationEntryFixed
aEnd(fDelay
, 1.0);
1173 rAnimList
.append(aLoop
);
1175 // add stopped state if loop is not endless
1178 drawinglayer::animation::AnimationEntryFixed
aStop(ENDLESS_TIME
, bVisisbleWhenStopped
? 0.0 : 1.0);
1179 rAnimList
.append(aStop
);
1184 void impCreateScrollTiming(const SfxItemSet
& rSet
, drawinglayer::animation::AnimationEntryList
& rAnimList
, bool bForward
, double fTimeFullPath
, double fFrequency
)
1186 bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem
&)rSet
.Get(SDRATTR_TEXT_ANISTOPINSIDE
)).GetValue());
1187 bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem
&)rSet
.Get(SDRATTR_TEXT_ANISTOPINSIDE
)).GetValue());
1188 const sal_uInt32
nRepeat(((SdrTextAniCountItem
&)rSet
.Get(SDRATTR_TEXT_ANICOUNT
)).GetValue());
1190 if(bVisisbleWhenStarted
)
1192 // move from center to outside
1193 drawinglayer::animation::AnimationEntryLinear
aInOut(fTimeFullPath
* 0.5, fFrequency
, 0.5, bForward
? 1.0 : 0.0);
1194 rAnimList
.append(aInOut
);
1197 // loop. In loop, move through
1198 if(nRepeat
|| 0L == nRepeat
)
1200 drawinglayer::animation::AnimationEntryLoop
aLoop(nRepeat
? nRepeat
: ENDLESS_LOOP
);
1201 drawinglayer::animation::AnimationEntryLinear
aThrough(fTimeFullPath
, fFrequency
, bForward
? 0.0 : 1.0, bForward
? 1.0 : 0.0);
1202 aLoop
.append(aThrough
);
1203 rAnimList
.append(aLoop
);
1206 if(0L != nRepeat
&& bVisisbleWhenStopped
)
1208 // move from outside to center
1209 drawinglayer::animation::AnimationEntryLinear
aOutIn(fTimeFullPath
* 0.5, fFrequency
, bForward
? 0.0 : 1.0, 0.5);
1210 rAnimList
.append(aOutIn
);
1212 // add timing for staying at the end
1213 drawinglayer::animation::AnimationEntryFixed
aEnd(ENDLESS_TIME
, 0.5);
1214 rAnimList
.append(aEnd
);
1218 void impCreateAlternateTiming(const SfxItemSet
& rSet
, drawinglayer::animation::AnimationEntryList
& rAnimList
, double fRelativeTextLength
, bool bForward
, double fTimeFullPath
, double fFrequency
)
1220 if(basegfx::fTools::more(fRelativeTextLength
, 0.5))
1222 // this is the case when fTextLength > fFrameLength, text is bigger than animation frame.
1223 // In that case, correct direction
1224 bForward
= !bForward
;
1227 const double fStartPosition(bForward
? fRelativeTextLength
: 1.0 - fRelativeTextLength
);
1228 const double fEndPosition(bForward
? 1.0 - fRelativeTextLength
: fRelativeTextLength
);
1229 bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem
&)rSet
.Get(SDRATTR_TEXT_ANISTOPINSIDE
)).GetValue());
1230 bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem
&)rSet
.Get(SDRATTR_TEXT_ANISTOPINSIDE
)).GetValue());
1231 const sal_uInt32
nRepeat(((SdrTextAniCountItem
&)rSet
.Get(SDRATTR_TEXT_ANICOUNT
)).GetValue());
1233 if(!bVisisbleWhenStarted
)
1235 // move from outside to center
1236 drawinglayer::animation::AnimationEntryLinear
aOutIn(fTimeFullPath
* 0.5, fFrequency
, bForward
? 0.0 : 1.0, 0.5);
1237 rAnimList
.append(aOutIn
);
1240 // loop. In loop, move out and in again. fInnerMovePath may be negative when text is bigger then frame,
1241 // so use absolute value
1242 const double fInnerMovePath(fabs(1.0 - (fRelativeTextLength
* 2.0)));
1243 const double fTimeForInnerPath(fTimeFullPath
* fInnerMovePath
);
1244 const double fHalfInnerPath(fTimeForInnerPath
* 0.5);
1245 const sal_uInt32
nDoubleRepeat(nRepeat
/ 2L);
1247 if(nDoubleRepeat
|| 0L == nRepeat
)
1249 // double forth and back loop
1250 drawinglayer::animation::AnimationEntryLoop
aLoop(nDoubleRepeat
? nDoubleRepeat
: ENDLESS_LOOP
);
1251 drawinglayer::animation::AnimationEntryLinear
aTime0(fHalfInnerPath
, fFrequency
, 0.5, fEndPosition
);
1252 aLoop
.append(aTime0
);
1253 drawinglayer::animation::AnimationEntryLinear
aTime1(fTimeForInnerPath
, fFrequency
, fEndPosition
, fStartPosition
);
1254 aLoop
.append(aTime1
);
1255 drawinglayer::animation::AnimationEntryLinear
aTime2(fHalfInnerPath
, fFrequency
, fStartPosition
, 0.5);
1256 aLoop
.append(aTime2
);
1257 rAnimList
.append(aLoop
);
1262 // repeat is uneven, so we need one more forth and back to center
1263 drawinglayer::animation::AnimationEntryLinear
aTime0(fHalfInnerPath
, fFrequency
, 0.5, fEndPosition
);
1264 rAnimList
.append(aTime0
);
1265 drawinglayer::animation::AnimationEntryLinear
aTime1(fHalfInnerPath
, fFrequency
, fEndPosition
, 0.5);
1266 rAnimList
.append(aTime1
);
1271 if(bVisisbleWhenStopped
)
1273 // add timing for staying at the end
1274 drawinglayer::animation::AnimationEntryFixed
aEnd(ENDLESS_TIME
, 0.5);
1275 rAnimList
.append(aEnd
);
1279 // move from center to outside
1280 drawinglayer::animation::AnimationEntryLinear
aInOut(fTimeFullPath
* 0.5, fFrequency
, 0.5, bForward
? 1.0 : 0.0);
1281 rAnimList
.append(aInOut
);
1286 void impCreateSlideTiming(const SfxItemSet
& rSet
, drawinglayer::animation::AnimationEntryList
& rAnimList
, bool bForward
, double fTimeFullPath
, double fFrequency
)
1288 // move in from outside, start outside
1289 const double fStartPosition(bForward
? 0.0 : 1.0);
1290 const sal_uInt32
nRepeat(((SdrTextAniCountItem
&)rSet
.Get(SDRATTR_TEXT_ANICOUNT
)).GetValue());
1292 // move from outside to center
1293 drawinglayer::animation::AnimationEntryLinear
aOutIn(fTimeFullPath
* 0.5, fFrequency
, fStartPosition
, 0.5);
1294 rAnimList
.append(aOutIn
);
1296 // loop. In loop, move out and in again
1297 if(nRepeat
> 1L || 0L == nRepeat
)
1299 drawinglayer::animation::AnimationEntryLoop
aLoop(nRepeat
? nRepeat
- 1L : ENDLESS_LOOP
);
1300 drawinglayer::animation::AnimationEntryLinear
aTime0(fTimeFullPath
* 0.5, fFrequency
, 0.5, fStartPosition
);
1301 aLoop
.append(aTime0
);
1302 drawinglayer::animation::AnimationEntryLinear
aTime1(fTimeFullPath
* 0.5, fFrequency
, fStartPosition
, 0.5);
1303 aLoop
.append(aTime1
);
1304 rAnimList
.append(aLoop
);
1307 // always visible when stopped, so add timing for staying at the end when not endless
1310 drawinglayer::animation::AnimationEntryFixed
aEnd(ENDLESS_TIME
, 0.5);
1311 rAnimList
.append(aEnd
);
1315 void SdrTextObj::impGetScrollTextTiming(drawinglayer::animation::AnimationEntryList
& rAnimList
, double fFrameLength
, double fTextLength
) const
1317 const SdrTextAniKind
eAniKind(GetTextAniKind());
1319 if(SDRTEXTANI_SCROLL
== eAniKind
|| SDRTEXTANI_ALTERNATE
== eAniKind
|| SDRTEXTANI_SLIDE
== eAniKind
)
1321 // get data. Goal is to calculate fTimeFullPath which is the time needed to
1322 // move animation from (0.0) to (1.0) state
1323 const SfxItemSet
& rSet
= GetObjectItemSet();
1324 double fAnimationDelay((double)((SdrTextAniDelayItem
&)rSet
.Get(SDRATTR_TEXT_ANIDELAY
)).GetValue());
1325 double fSingleStepWidth((double)((SdrTextAniAmountItem
&)rSet
.Get(SDRATTR_TEXT_ANIAMOUNT
)).GetValue());
1326 const SdrTextAniDirection
eDirection(GetTextAniDirection());
1327 const bool bForward(SDRTEXTANI_RIGHT
== eDirection
|| SDRTEXTANI_DOWN
== eDirection
);
1329 if(basegfx::fTools::equalZero(fAnimationDelay
))
1331 // default to 1/20 second
1332 fAnimationDelay
= 50.0;
1335 if(basegfx::fTools::less(fSingleStepWidth
, 0.0))
1337 // data is in pixels, convert to logic. Imply PIXEL_DPI dpi.
1338 // It makes no sense to keep the view-transformation centered
1339 // definitions, so get rid of them here.
1340 fSingleStepWidth
= (-fSingleStepWidth
* (2540.0 / PIXEL_DPI
));
1343 if(basegfx::fTools::equalZero(fSingleStepWidth
))
1345 // default to 1 millimeter
1346 fSingleStepWidth
= 100.0;
1349 // use the length of the full animation path and the number of steps
1350 // to get the full path time
1351 const double fFullPathLength(fFrameLength
+ fTextLength
);
1352 const double fNumberOfSteps(fFullPathLength
/ fSingleStepWidth
);
1353 double fTimeFullPath(fNumberOfSteps
* fAnimationDelay
);
1355 if(fTimeFullPath
< fAnimationDelay
)
1357 fTimeFullPath
= fAnimationDelay
;
1362 case SDRTEXTANI_SCROLL
:
1364 impCreateScrollTiming(rSet
, rAnimList
, bForward
, fTimeFullPath
, fAnimationDelay
);
1367 case SDRTEXTANI_ALTERNATE
:
1369 double fRelativeTextLength(fTextLength
/ (fFrameLength
+ fTextLength
));
1370 impCreateAlternateTiming(rSet
, rAnimList
, fRelativeTextLength
, bForward
, fTimeFullPath
, fAnimationDelay
);
1373 case SDRTEXTANI_SLIDE
:
1375 impCreateSlideTiming(rSet
, rAnimList
, bForward
, fTimeFullPath
, fAnimationDelay
);
1378 default : break; // SDRTEXTANI_NONE, SDRTEXTANI_BLINK
1384 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */