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22 #include <basegfx/polygon/b2dpolypolygon.hxx>
23 #include <tools/gen.hxx>
24 #include <tools/degree.hxx>
26 #include <vcl/devicecoordinate.hxx>
27 #include <vcl/glyphitem.hxx>
28 #include <vcl/dllapi.h>
30 class LogicalFontInstance
;
31 namespace vcl::text
{ class ImplLayoutArgs
; }
32 namespace vcl::font
{ class PhysicalFontFace
; }
36 // all positions/widths are in font units
37 // one exception: drawposition is in pixel units
39 // Unfortunately there is little documentation to help implementors of
40 // new classes derived from SalLayout ("layout engines"), and the code
41 // and data structures are far from obvious.
43 // For instance, I *think* the important virtual functions in the
44 // layout engines are called in this order:
48 // * AdjustLayout(), any number of times (but presumably
49 // usually not at all or just once)
50 // * Optionally, DrawText()
52 // Functions that just return information like GetTexWidth() and
53 // FillDXArray() are called after LayoutText() and before DrawText().
55 // Another important questions is which parts of an ImplLayoutArgs can
56 // be changed by callers between LayoutText() and AdjustLayout()
57 // calls. It probably makes sense only if one assumes that the "string
58 // related inputs" part are not changed after LayoutText().
60 // But why use the same ImplLayoutArgs structure as parameter for both
61 // LayoutText() and AdjustLayout() in the first place? And why
62 // duplicate some of the fields in both SalLayout and ImplLayoutArgs
63 // (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags,
64 // mnOrientation)? Lost in history...
66 class VCL_DLLPUBLIC SalLayout
70 // used by upper layers
71 DevicePoint
& DrawBase() { return maDrawBase
; }
72 const DevicePoint
& DrawBase() const { return maDrawBase
; }
73 Point
& DrawOffset() { return maDrawOffset
; }
74 const Point
& DrawOffset() const { return maDrawOffset
; }
75 DevicePoint
GetDrawPosition( const DevicePoint
& rRelative
= DevicePoint(0,0) ) const;
77 virtual bool LayoutText( vcl::text::ImplLayoutArgs
&, const SalLayoutGlyphsImpl
* ) = 0; // first step of layouting
78 virtual void AdjustLayout( vcl::text::ImplLayoutArgs
& ); // adjusting after fallback etc.
79 virtual void InitFont() const {}
80 virtual void DrawText( SalGraphics
& ) const = 0;
82 int GetUnitsPerPixel() const { return mnUnitsPerPixel
; }
83 Degree10
GetOrientation() const { return mnOrientation
; }
85 void SetTextRenderModeForResolutionIndependentLayout(bool bTextRenderModeForResolutionIndependentLayout
)
87 mbTextRenderModeForResolutionIndependentLayout
= bTextRenderModeForResolutionIndependentLayout
;
90 // methods using string indexing
91 virtual sal_Int32
GetTextBreak(DeviceCoordinate nMaxWidth
, DeviceCoordinate nCharExtra
, int nFactor
) const = 0;
92 virtual DeviceCoordinate
FillDXArray( std::vector
<DeviceCoordinate
>* pDXArray
) const = 0;
93 virtual DeviceCoordinate
GetTextWidth() const { return FillDXArray( nullptr ); }
94 virtual void GetCaretPositions( int nArraySize
, sal_Int32
* pCaretXArray
) const = 0;
95 virtual bool IsKashidaPosValid ( int /*nCharPos*/ ) const { return true; } // i60594
97 // methods using glyph indexing
98 virtual bool GetNextGlyph(const GlyphItem
** pGlyph
, DevicePoint
& rPos
, int& nStart
,
99 const LogicalFontInstance
** ppGlyphFont
= nullptr,
100 const vcl::font::PhysicalFontFace
** pFallbackFont
= nullptr) const = 0;
101 virtual bool GetOutline(basegfx::B2DPolyPolygonVector
&) const;
102 bool GetBoundRect(tools::Rectangle
&) const;
104 virtual SalLayoutGlyphs
GetGlyphs() const;
107 // used by layout engines
111 SalLayout(const SalLayout
&) = delete;
112 SalLayout
& operator=(const SalLayout
&) = delete;
119 Degree10 mnOrientation
;
121 mutable Point maDrawOffset
;
122 DevicePoint maDrawBase
;
124 bool mbTextRenderModeForResolutionIndependentLayout
;
127 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */