Avoid potential negative array index access to cached text.
[LibreOffice.git] / android / source / src / java / org / mozilla / gecko / gfx / Axis.java
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1 /* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 package org.mozilla.gecko.gfx;
8 import android.util.Log;
9 import android.view.View;
11 import org.mozilla.gecko.util.FloatUtils;
13 import java.util.Map;
15 /**
16 * This class represents the physics for one axis of movement (i.e. either
17 * horizontal or vertical). It tracks the different properties of movement
18 * like displacement, velocity, viewport dimensions, etc. pertaining to
19 * a particular axis.
21 abstract class Axis {
22 private static final String LOGTAG = "GeckoAxis";
24 private static final String PREF_SCROLLING_FRICTION_SLOW = "ui.scrolling.friction_slow";
25 private static final String PREF_SCROLLING_FRICTION_FAST = "ui.scrolling.friction_fast";
26 private static final String PREF_SCROLLING_MAX_EVENT_ACCELERATION = "ui.scrolling.max_event_acceleration";
27 private static final String PREF_SCROLLING_OVERSCROLL_DECEL_RATE = "ui.scrolling.overscroll_decel_rate";
28 private static final String PREF_SCROLLING_OVERSCROLL_SNAP_LIMIT = "ui.scrolling.overscroll_snap_limit";
29 private static final String PREF_SCROLLING_MIN_SCROLLABLE_DISTANCE = "ui.scrolling.min_scrollable_distance";
31 // This fraction of velocity remains after every animation frame when the velocity is low.
32 private static float FRICTION_SLOW;
33 // This fraction of velocity remains after every animation frame when the velocity is high.
34 private static float FRICTION_FAST;
35 // Below this velocity (in pixels per frame), the friction starts increasing from FRICTION_FAST
36 // to FRICTION_SLOW.
37 private static float VELOCITY_THRESHOLD;
38 // The maximum velocity change factor between events, per ms, in %.
39 // Direction changes are excluded.
40 private static float MAX_EVENT_ACCELERATION;
42 // The rate of deceleration when the surface has overscrolled.
43 private static float OVERSCROLL_DECEL_RATE;
44 // The percentage of the surface which can be overscrolled before it must snap back.
45 private static float SNAP_LIMIT;
47 // The minimum amount of space that must be present for an axis to be considered scrollable,
48 // in pixels.
49 private static float MIN_SCROLLABLE_DISTANCE;
51 private static float getFloatPref(Map<String, Integer> prefs, String prefName, int defaultValue) {
52 Integer value = (prefs == null ? null : prefs.get(prefName));
53 return (float)(value == null || value < 0 ? defaultValue : value) / 1000f;
56 private static int getIntPref(Map<String, Integer> prefs, String prefName, int defaultValue) {
57 Integer value = (prefs == null ? null : prefs.get(prefName));
58 return (value == null || value < 0 ? defaultValue : value);
61 static final float MS_PER_FRAME = 4.0f;
62 private static final float FRAMERATE_MULTIPLIER = (1000f/60f) / MS_PER_FRAME;
64 // The values we use for friction are based on a 16.6ms frame, adjust them to MS_PER_FRAME:
65 // FRICTION^1 = FRICTION_ADJUSTED^(16/MS_PER_FRAME)
66 // FRICTION_ADJUSTED = e ^ ((ln(FRICTION))/FRAMERATE_MULTIPLIER)
67 static float getFrameAdjustedFriction(float baseFriction) {
68 return (float)Math.pow(Math.E, (Math.log(baseFriction) / FRAMERATE_MULTIPLIER));
71 static void setPrefs(Map<String, Integer> prefs) {
72 FRICTION_SLOW = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_FRICTION_SLOW, 850));
73 FRICTION_FAST = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_FRICTION_FAST, 970));
74 VELOCITY_THRESHOLD = 10 / FRAMERATE_MULTIPLIER;
75 MAX_EVENT_ACCELERATION = getFloatPref(prefs, PREF_SCROLLING_MAX_EVENT_ACCELERATION, 12);
76 OVERSCROLL_DECEL_RATE = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_OVERSCROLL_DECEL_RATE, 40));
77 SNAP_LIMIT = getFloatPref(prefs, PREF_SCROLLING_OVERSCROLL_SNAP_LIMIT, 300);
78 MIN_SCROLLABLE_DISTANCE = getFloatPref(prefs, PREF_SCROLLING_MIN_SCROLLABLE_DISTANCE, 500);
79 Log.i(LOGTAG, "Prefs: " + FRICTION_SLOW + "," + FRICTION_FAST + "," + VELOCITY_THRESHOLD + ","
80 + MAX_EVENT_ACCELERATION + "," + OVERSCROLL_DECEL_RATE + "," + SNAP_LIMIT + "," + MIN_SCROLLABLE_DISTANCE);
83 static {
84 // set the scrolling parameters to default values on startup
85 setPrefs(null);
88 private enum FlingStates {
89 STOPPED,
90 PANNING,
91 FLINGING,
94 private enum Overscroll {
95 NONE,
96 MINUS, // Overscrolled in the negative direction
97 PLUS, // Overscrolled in the positive direction
98 BOTH, // Overscrolled in both directions (page is zoomed to smaller than screen)
101 private final SubdocumentScrollHelper mSubscroller;
103 private int mOverscrollMode; /* Default to only overscrolling if we're allowed to scroll in a direction */
104 private float mFirstTouchPos; /* Position of the first touch event on the current drag. */
105 private float mTouchPos; /* Position of the most recent touch event on the current drag. */
106 private float mLastTouchPos; /* Position of the touch event before touchPos. */
107 private float mVelocity; /* Velocity in this direction; pixels per animation frame. */
108 private boolean mScrollingDisabled; /* Whether movement on this axis is locked. */
109 private boolean mDisableSnap; /* Whether overscroll snapping is disabled. */
110 private float mDisplacement;
112 private FlingStates mFlingState; /* The fling state we're in on this axis. */
114 protected abstract float getOrigin();
115 protected abstract float getViewportLength();
116 protected abstract float getPageStart();
117 protected abstract float getPageLength();
119 Axis(SubdocumentScrollHelper subscroller) {
120 mSubscroller = subscroller;
121 mOverscrollMode = View.OVER_SCROLL_IF_CONTENT_SCROLLS;
124 public void setOverScrollMode(int overscrollMode) {
125 mOverscrollMode = overscrollMode;
128 public int getOverScrollMode() {
129 return mOverscrollMode;
132 private float getViewportEnd() {
133 return getOrigin() + getViewportLength();
136 private float getPageEnd() {
137 return getPageStart() + getPageLength();
140 void startTouch(float pos) {
141 mVelocity = 0.0f;
142 mScrollingDisabled = false;
143 mFirstTouchPos = mTouchPos = mLastTouchPos = pos;
146 float panDistance(float currentPos) {
147 return currentPos - mFirstTouchPos;
150 void setScrollingDisabled(boolean disabled) {
151 mScrollingDisabled = disabled;
154 void saveTouchPos() {
155 mLastTouchPos = mTouchPos;
158 void updateWithTouchAt(float pos, float timeDelta) {
159 float newVelocity = (mTouchPos - pos) / timeDelta * MS_PER_FRAME;
161 // If there's a direction change, or current velocity is very low,
162 // allow setting of the velocity outright. Otherwise, use the current
163 // velocity and a maximum change factor to set the new velocity.
164 boolean curVelocityIsLow = Math.abs(mVelocity) < 1.0f / FRAMERATE_MULTIPLIER;
165 boolean directionChange = (mVelocity > 0) != (newVelocity > 0);
166 if (curVelocityIsLow || (directionChange && !FloatUtils.fuzzyEquals(newVelocity, 0.0f))) {
167 mVelocity = newVelocity;
168 } else {
169 float maxChange = Math.abs(mVelocity * timeDelta * MAX_EVENT_ACCELERATION);
170 mVelocity = Math.min(mVelocity + maxChange, Math.max(mVelocity - maxChange, newVelocity));
173 mTouchPos = pos;
176 boolean overscrolled() {
177 return getOverscroll() != Overscroll.NONE;
180 private Overscroll getOverscroll() {
181 boolean minus = (getOrigin() < getPageStart());
182 boolean plus = (getViewportEnd() > getPageEnd());
183 if (minus && plus) {
184 return Overscroll.BOTH;
185 } else if (minus) {
186 return Overscroll.MINUS;
187 } else if (plus) {
188 return Overscroll.PLUS;
189 } else {
190 return Overscroll.NONE;
194 // Returns the amount that the page has been overscrolled. If the page hasn't been
195 // overscrolled on this axis, returns 0.
196 private float getExcess() {
197 switch (getOverscroll()) {
198 case MINUS: return getPageStart() - getOrigin();
199 case PLUS: return getViewportEnd() - getPageEnd();
200 case BOTH: return (getViewportEnd() - getPageEnd()) + (getPageStart() - getOrigin());
201 default: return 0.0f;
206 * Returns true if the page is zoomed in to some degree along this axis such that scrolling is
207 * possible and this axis has not been scroll locked while panning. Otherwise, returns false.
209 boolean scrollable() {
210 // If we're scrolling a subdocument, ignore the viewport length restrictions (since those
211 // apply to the top-level document) and only take into account axis locking.
212 if (mSubscroller.scrolling()) {
213 return !mScrollingDisabled;
216 // if we are axis locked, return false
217 if (mScrollingDisabled) {
218 return false;
221 // there is scrollable space, and we're not disabled, or the document fits the viewport
222 // but we always allow overscroll anyway
223 return getViewportLength() <= getPageLength() - MIN_SCROLLABLE_DISTANCE ||
224 getOverScrollMode() == View.OVER_SCROLL_ALWAYS;
228 * Returns the resistance, as a multiplier, that should be taken into account when
229 * tracking or pinching.
231 float getEdgeResistance(boolean forPinching) {
232 float excess = getExcess();
233 if (excess > 0.0f && (getOverscroll() == Overscroll.BOTH || !forPinching)) {
234 // excess can be greater than viewport length, but the resistance
235 // must never drop below 0.0
236 return Math.max(0.0f, SNAP_LIMIT - excess / getViewportLength());
238 return 1.0f;
241 /* Returns the velocity. If the axis is locked, returns 0. */
242 float getRealVelocity() {
243 return scrollable() ? mVelocity : 0f;
246 void startPan() {
247 mFlingState = FlingStates.PANNING;
250 void startFling(boolean stopped) {
251 mDisableSnap = mSubscroller.scrolling();
253 if (stopped) {
254 mFlingState = FlingStates.STOPPED;
255 } else {
256 mFlingState = FlingStates.FLINGING;
260 /* Advances a fling animation by one step. */
261 boolean advanceFling() {
262 if (mFlingState != FlingStates.FLINGING) {
263 return false;
265 if (mSubscroller.scrolling() && !mSubscroller.lastScrollSucceeded()) {
266 // if the subdocument stopped scrolling, it's because it reached the end
267 // of the subdocument. we don't do overscroll on subdocuments, so there's
268 // no point in continuing this fling.
269 return false;
272 float excess = getExcess();
273 Overscroll overscroll = getOverscroll();
274 boolean decreasingOverscroll = false;
275 if ((overscroll == Overscroll.MINUS && mVelocity > 0) ||
276 (overscroll == Overscroll.PLUS && mVelocity < 0))
278 decreasingOverscroll = true;
281 if (mDisableSnap || FloatUtils.fuzzyEquals(excess, 0.0f) || decreasingOverscroll) {
282 // If we aren't overscrolled, just apply friction.
283 if (Math.abs(mVelocity) >= VELOCITY_THRESHOLD) {
284 mVelocity *= FRICTION_FAST;
285 } else {
286 float t = mVelocity / VELOCITY_THRESHOLD;
287 mVelocity *= FloatUtils.interpolate(FRICTION_SLOW, FRICTION_FAST, t);
289 } else {
290 // Otherwise, decrease the velocity linearly.
291 float elasticity = 1.0f - excess / (getViewportLength() * SNAP_LIMIT);
292 if (overscroll == Overscroll.MINUS) {
293 mVelocity = Math.min((mVelocity + OVERSCROLL_DECEL_RATE) * elasticity, 0.0f);
294 } else { // must be Overscroll.PLUS
295 mVelocity = Math.max((mVelocity - OVERSCROLL_DECEL_RATE) * elasticity, 0.0f);
299 return true;
302 void stopFling() {
303 mVelocity = 0.0f;
304 mFlingState = FlingStates.STOPPED;
307 // Performs displacement of the viewport position according to the current velocity.
308 void displace() {
309 // if this isn't scrollable just return
310 if (!scrollable())
311 return;
313 if (mFlingState == FlingStates.PANNING)
314 mDisplacement += (mLastTouchPos - mTouchPos) * getEdgeResistance(false);
315 else
316 mDisplacement += mVelocity;
318 // if overscroll is disabled and we're trying to overscroll, reset the displacement
319 // to remove any excess. Using getExcess alone isn't enough here since it relies on
320 // getOverscroll which doesn't take into account any new displacement being applied
321 if (getOverScrollMode() == View.OVER_SCROLL_NEVER) {
322 if (mDisplacement + getOrigin() < getPageStart()) {
323 mDisplacement = getPageStart() - getOrigin();
324 stopFling();
325 } else if (mDisplacement + getViewportEnd() > getPageEnd()) {
326 mDisplacement = getPageEnd() - getViewportEnd();
327 stopFling();
332 float resetDisplacement() {
333 float d = mDisplacement;
334 mDisplacement = 0.0f;
335 return d;