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20 #include <helper/ocomponentaccess.hxx>
21 #include <helper/ocomponentenumeration.hxx>
23 #include <com/sun/star/frame/FrameSearchFlag.hpp>
25 #include <vcl/svapp.hxx>
26 #include <sal/log.hxx>
30 using namespace ::com::sun::star::container
;
31 using namespace ::com::sun::star::frame
;
32 using namespace ::com::sun::star::lang
;
33 using namespace ::com::sun::star::uno
;
34 using namespace ::cppu
;
35 using namespace ::osl
;
39 OComponentAccess::OComponentAccess( const css::uno::Reference
< XDesktop
>& xOwner
)
42 // Safe impossible cases
43 SAL_WARN_IF( !xOwner
.is(), "fwk", "OComponentAccess::OComponentAccess(): Invalid parameter detected!" );
48 OComponentAccess::~OComponentAccess()
53 css::uno::Reference
< XEnumeration
> SAL_CALL
OComponentAccess::createEnumeration()
57 // Set default return value, if method failed.
58 // If no desktop exist and there is no task container - return an empty enumeration!
59 css::uno::Reference
< XEnumeration
> xReturn
;
61 // Try to "lock" the desktop for access to task container.
62 css::uno::Reference
< XInterface
> xLock
= m_xOwner
.get();
65 // Desktop exist => pointer to task container must be valid.
66 // Initialize a new enumeration ... if some tasks and his components exist!
67 // (OTasksEnumeration will make an assert, if we initialize the new instance without valid values!)
69 std::vector
< css::uno::Reference
< XComponent
> > seqComponents
;
70 impl_collectAllChildComponents( css::uno::Reference
< XFramesSupplier
>( xLock
, UNO_QUERY
), seqComponents
);
71 xReturn
= new OComponentEnumeration( std::move(seqComponents
) );
74 // Return result of this operation.
79 Type SAL_CALL
OComponentAccess::getElementType()
81 // Elements in list an enumeration are components!
82 // Return the uno-type of XComponent.
83 return cppu::UnoType
<XComponent
>::get();
87 sal_Bool SAL_CALL
OComponentAccess::hasElements()
91 // Set default return value, if method failed.
94 // Try to "lock" the desktop for access to task container.
95 css::uno::Reference
< XFramesSupplier
> xLock( m_xOwner
.get(), UNO_QUERY
);
98 // Ask container of owner for existing elements.
99 bReturn
= xLock
->getFrames()->hasElements();
102 // Return result of this operation.
107 void OComponentAccess::impl_collectAllChildComponents( const css::uno::Reference
< XFramesSupplier
>& xNode
,
108 std::vector
< css::uno::Reference
< XComponent
> >& seqComponents
)
110 // If valid node was given ...
114 // ... continue collection at these.
116 // Get the container of current node, collect the components of existing child frames
117 // and go down to next level in tree (recursive!).
119 const css::uno::Reference
< XFrames
> xContainer
= xNode
->getFrames();
120 const Sequence
< css::uno::Reference
< XFrame
> > seqFrames
= xContainer
->queryFrames( FrameSearchFlag::CHILDREN
);
122 const sal_Int32 nFrameCount
= seqFrames
.getLength();
123 for( sal_Int32 nFrame
=0; nFrame
<nFrameCount
; ++nFrame
)
125 css::uno::Reference
< XComponent
> xComponent
= impl_getFrameComponent( seqFrames
[nFrame
] );
126 if( xComponent
.is() )
128 seqComponents
.push_back( xComponent
);
131 // ... otherwise break a recursive path and go back at current stack!
134 css::uno::Reference
< XComponent
> OComponentAccess::impl_getFrameComponent( const css::uno::Reference
< XFrame
>& xFrame
) const
136 // Set default return value, if method failed.
137 css::uno::Reference
< XComponent
> xComponent
;
138 // Does no controller exists?
139 css::uno::Reference
< XController
> xController
= xFrame
->getController();
140 if ( !xController
.is() )
142 // Controller not exist - use the VCL-component.
143 xComponent
= xFrame
->getComponentWindow();
147 // Does no model exists?
148 css::uno::Reference
< XModel
> xModel
= xController
->getModel();
151 // Model exist - use the model as component.
156 // Model not exist - use the controller as component.
157 xComponent
= xController
;
165 } // namespace framework
167 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */