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20 #ifndef INCLUDED_VCL_TASK_HXX
21 #define INCLUDED_VCL_TASK_HXX
23 #include <vcl/dllapi.h>
25 struct ImplSchedulerData
;
27 enum class TaskPriority
29 HIGHEST
, ///< These events should run very fast!
30 DEFAULT
, ///< Default priority used, e.g. the default timer priority
31 // Input from the OS event queue is processed before HIGH_IDLE tasks.
32 HIGH_IDLE
, ///< Important idle events to be run before processing drawing events
33 RESIZE
, ///< Resize runs before repaint, so we won't paint twice
34 REPAINT
, ///< All repaint events should go in here
35 POST_PAINT
, ///< Everything running directly after painting
36 DEFAULT_IDLE
, ///< Default idle priority
37 LOWEST
, ///< Low, very idle cleanup tasks
38 TOOLKIT_DEBUG
///< Do not use. Solely for IdleTask::waitUntilIdleDispatched
41 #define PRIO_COUNT (static_cast<int>(TaskPriority::TOOLKIT_DEBUG) + 1)
43 class VCL_DLLPUBLIC Task
45 friend class Scheduler
;
46 friend struct ImplSchedulerData
;
48 ImplSchedulerData
*mpSchedulerData
; ///< Pointer to the element in scheduler list
49 const char *mpDebugName
; ///< Useful for debugging
50 TaskPriority mePriority
; ///< Task priority
51 bool mbActive
; ///< Currently in the scheduler
52 bool mbStatic
; ///< Is a static object
55 static void StartTimer( sal_uInt64 nMS
);
57 const ImplSchedulerData
* GetSchedulerData() const { return mpSchedulerData
; }
59 virtual void SetDeletionFlags();
62 * How long (in MS) until the Task is ready to be dispatched?
64 * Simply return Scheduler::ImmediateTimeoutMs if you're ready, like an
65 * Idle. If you have to return Scheduler::InfiniteTimeoutMs, you probably
66 * need another mechanism to wake up the Scheduler or rely on other
67 * Tasks to be scheduled, or simply use a polling Timer.
69 * @param nTimeNow the current time
70 * @return the sleep time of the Task to become ready
72 virtual sal_uInt64
UpdateMinPeriod( sal_uInt64 nTimeNow
) const = 0;
75 Task( const char *pDebugName
);
76 Task( const Task
& rTask
);
77 virtual ~Task() COVERITY_NOEXCEPT_FALSE
;
78 Task
& operator=( const Task
& rTask
);
80 void SetPriority(TaskPriority ePriority
);
81 TaskPriority
GetPriority() const { return mePriority
; }
83 const char *GetDebugName() const { return mpDebugName
; }
86 virtual void Invoke() = 0;
89 * Schedules the task for execution
91 * If the timer is already active, it's reset!
92 * Check with Task::IsActive() to prevent reset.
94 * If you unset bStartTimer, the Task must call Task::StartTimer(...) to be correctly scheduled!
95 * Otherwise it might just be picked up when the Scheduler runs the next time.
97 * @param bStartTimer if false, don't schedule the Task by calling Task::StartTimer(0).
99 virtual void Start(bool bStartTimer
= true);
102 bool IsActive() const { return mbActive
; }
105 * This function must be called for static tasks, so the Task destructor
106 * ignores the scheduler mutex, as it may not be available anymore.
107 * The cleanup is still correct, as it has already happened in
108 * DeInitScheduler call well before the static destructor calls.
110 void SetStatic() { mbStatic
= true; }
111 bool IsStatic() const { return mbStatic
; }
114 #endif // INCLUDED_VCL_TASK_HXX
116 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */