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22 #include <basegfx/point/b2dpoint.hxx>
23 #include <basegfx/polygon/b2dpolypolygon.hxx>
24 #include <basegfx/range/b2drectangle.hxx>
25 #include <i18nlangtag/languagetag.hxx>
26 #include <tools/gen.hxx>
27 #include <tools/degree.hxx>
29 #include <vcl/glyphitem.hxx>
30 #include <vcl/dllapi.h>
32 class LogicalFontInstance
;
33 namespace vcl::text
{ class ImplLayoutArgs
; }
34 namespace vcl::font
{ class PhysicalFontFace
; }
38 // all positions/widths are in font units
39 // one exception: drawposition is in pixel units
41 // Unfortunately there is little documentation to help implementors of
42 // new classes derived from SalLayout ("layout engines"), and the code
43 // and data structures are far from obvious.
45 // For instance, I *think* the important virtual functions in the
46 // layout engines are called in this order:
50 // * AdjustLayout(), any number of times (but presumably
51 // usually not at all or just once)
52 // * Optionally, DrawText()
54 // Functions that just return information like GetTexWidth() and
55 // FillDXArray() are called after LayoutText() and before DrawText().
57 // Another important questions is which parts of an ImplLayoutArgs can
58 // be changed by callers between LayoutText() and AdjustLayout()
59 // calls. It probably makes sense only if one assumes that the "string
60 // related inputs" part are not changed after LayoutText().
62 // But why use the same ImplLayoutArgs structure as parameter for both
63 // LayoutText() and AdjustLayout() in the first place? And why
64 // duplicate some of the fields in both SalLayout and ImplLayoutArgs
65 // (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags,
66 // mnOrientation)? Lost in history...
68 class VCL_DLLPUBLIC SalLayout
72 // used by upper layers
73 basegfx::B2DPoint
& DrawBase() { return maDrawBase
; }
74 const basegfx::B2DPoint
& DrawBase() const { return maDrawBase
; }
75 Point
& DrawOffset() { return maDrawOffset
; }
76 const Point
& DrawOffset() const { return maDrawOffset
; }
77 basegfx::B2DPoint
GetDrawPosition( const basegfx::B2DPoint
& rRelative
= basegfx::B2DPoint(0,0) ) const;
79 virtual bool LayoutText( vcl::text::ImplLayoutArgs
&, const SalLayoutGlyphsImpl
* ) = 0; // first step of layouting
80 virtual void AdjustLayout( vcl::text::ImplLayoutArgs
& ); // adjusting after fallback etc.
81 virtual void InitFont() const {}
82 virtual void DrawText( SalGraphics
& ) const = 0;
84 Degree10
GetOrientation() const { return mnOrientation
; }
86 void SetSubpixelPositioning(bool bSubpixelPositioning
)
88 mbSubpixelPositioning
= bSubpixelPositioning
;
91 bool GetSubpixelPositioning() const
93 return mbSubpixelPositioning
;
96 // methods using string indexing
97 virtual sal_Int32
GetTextBreak(double nMaxWidth
, double nCharExtra
, int nFactor
) const = 0;
98 virtual double FillDXArray( std::vector
<double>* pDXArray
, const OUString
& rStr
) const = 0;
99 virtual double GetTextWidth() const { return FillDXArray( nullptr, {} ); }
100 virtual void GetCaretPositions( std::vector
<double>& rCaretPositions
, const OUString
& rStr
) const = 0;
101 virtual bool IsKashidaPosValid ( int /*nCharPos*/, int /*nNextCharPos*/ ) const = 0; // i60594
103 // methods using glyph indexing
104 virtual bool GetNextGlyph(const GlyphItem
** pGlyph
, basegfx::B2DPoint
& rPos
, int& nStart
,
105 const LogicalFontInstance
** ppGlyphFont
= nullptr) const = 0;
106 virtual bool GetOutline(basegfx::B2DPolyPolygonVector
&) const;
107 bool GetBoundRect(basegfx::B2DRectangle
&) const;
109 static tools::Rectangle
BoundRect2Rectangle(basegfx::B2DRectangle
&);
111 virtual SalLayoutGlyphs
GetGlyphs() const;
114 // used by layout engines
118 SalLayout(const SalLayout
&) = delete;
119 SalLayout
& operator=(const SalLayout
&) = delete;
124 LanguageTag maLanguageTag
;
126 Degree10 mnOrientation
;
128 mutable Point maDrawOffset
;
129 basegfx::B2DPoint maDrawBase
;
131 bool mbSubpixelPositioning
;
134 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */