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19 #ifndef __com_sun_star_animations_AnimationCalcMode_idl__
20 #define __com_sun_star_animations_AnimationCalcMode_idl__
23 module com
{ module sun
{ module star
{ module animations
{
26 /** Specifies the interpolation mode for the animation.
29 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
30 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
32 constants AnimationCalcMode
34 /** This specifies that the animation function will jump from one value to the next without any interpolation.
36 const short DISCRETE
= 0;
38 /** Simple linear interpolation between values is used to calculate the animation function.
42 const short LINEAR
= 1;
44 /** Defines interpolation to produce an even pace of change across the animation.
46 This is only supported for values that define a linear numeric range, and
47 for which some notion of "distance" between points can be calculated
48 (e.g. position, width, height, etc.).
50 const short PACED
= 2;
52 /** Interpolates from one value in the values list to the next according to a
53 time function defined by a cubic Bezier spline. The points of the spline are
54 defined in the XAnimate::KeyTimes attribute, and the control points
55 for each interval are defined in the XAnimate::TimeFilter attribute.
57 const short SPLINE
= 3;
65 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */