CWS-TOOLING: integrate CWS os146
[LibreOffice.git] / canvas / source / directx / dx_spritecanvashelper.cxx
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28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_canvas.hxx"
31 #include <canvas/debug.hxx>
32 #include <canvas/verbosetrace.hxx>
33 #include <canvas/canvastools.hxx>
34 #include <tools/diagnose_ex.h>
36 #include <comphelper/scopeguard.hxx>
38 #include <basegfx/range/b2drectangle.hxx>
39 #include <basegfx/tools/canvastools.hxx>
41 #include <boost/cast.hpp>
43 #include "dx_spritecanvashelper.hxx"
44 #include "dx_canvascustomsprite.hxx"
46 #if defined(DX_DEBUG_IMAGES)
47 # if OSL_DEBUG_LEVEL > 0
48 # include <imdebug.h>
49 # undef min
50 # undef max
51 # endif
52 #endif
54 using namespace ::com::sun::star;
56 namespace dxcanvas
58 namespace
60 void repaintBackground( const ::basegfx::B2DRange& rUpdateArea,
61 const ::basegfx::B2IRange& rOutputArea,
62 const DXSurfaceBitmapSharedPtr& rBackBuffer )
64 // TODO(E1): Use numeric_cast to catch overflow here
65 ::basegfx::B2IRange aActualArea( 0, 0,
66 static_cast<sal_Int32>(rOutputArea.getWidth()),
67 static_cast<sal_Int32>(rOutputArea.getHeight()) );
68 aActualArea.intersect( fround( rUpdateArea ) );
70 // repaint the given area of the screen with background content
71 rBackBuffer->draw(aActualArea);
74 void spriteRedraw( const ::canvas::Sprite::Reference& rSprite )
76 // downcast to derived dxcanvas::Sprite interface, which
77 // provides the actual redraw methods.
78 ::boost::polymorphic_downcast< Sprite* >(
79 rSprite.get() )->redraw();
82 void spriteRedrawStub( const ::canvas::Sprite::Reference& rSprite )
84 if( rSprite.is() )
86 // downcast to derived dxcanvas::Sprite interface, which
87 // provides the actual redraw methods.
88 ::boost::polymorphic_downcast< Sprite* >(
89 rSprite.get() )->redraw();
93 void spriteRedrawStub2( const ::canvas::SpriteRedrawManager::AreaComponent& rComponent )
95 if( rComponent.second.getSprite().is() )
97 // downcast to derived dxcanvas::Sprite interface, which
98 // provides the actual redraw methods.
99 ::boost::polymorphic_downcast< Sprite* >(
100 rComponent.second.getSprite().get() )->redraw();
105 SpriteCanvasHelper::SpriteCanvasHelper() :
106 mpSpriteSurface( NULL ),
107 mpRedrawManager( NULL ),
108 mpRenderModule(),
109 mpSurfaceProxy(),
110 mpBackBuffer(),
111 maUpdateRect(),
112 maScrapRect(),
113 mbShowSpriteBounds( false )
115 #if defined(VERBOSE) && defined(DBG_UTIL)
116 // inverse default for verbose debug mode
117 mbShowSpriteBounds = true;
118 #endif
121 void SpriteCanvasHelper::init( SpriteCanvas& rParent,
122 ::canvas::SpriteRedrawManager& rManager,
123 const IDXRenderModuleSharedPtr& rRenderModule,
124 const ::canvas::ISurfaceProxyManagerSharedPtr& rSurfaceProxy,
125 const DXSurfaceBitmapSharedPtr& rBackBuffer,
126 const ::basegfx::B2ISize& rOutputOffset )
128 // init base
129 setDevice( rParent );
130 setTarget( rBackBuffer, rOutputOffset );
132 mpSpriteSurface = &rParent;
133 mpRedrawManager = &rManager;
134 mpRenderModule = rRenderModule;
135 mpSurfaceProxy = rSurfaceProxy;
136 mpBackBuffer = rBackBuffer;
139 void SpriteCanvasHelper::disposing()
141 if(mpRenderModule)
142 mpRenderModule->disposing();
144 mpBackBuffer.reset();
145 mpRenderModule.reset();
146 mpRedrawManager = NULL;
147 mpSpriteSurface = NULL;
149 // forward to base
150 CanvasHelper::disposing();
153 uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation(
154 const uno::Reference< rendering::XAnimation >& /*animation*/ )
156 return uno::Reference< rendering::XAnimatedSprite >();
159 uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps(
160 const uno::Sequence< uno::Reference< rendering::XBitmap > >& /*animationBitmaps*/,
161 sal_Int8 /*interpolationMode*/ )
163 return uno::Reference< rendering::XAnimatedSprite >();
166 uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize )
168 if( !mpRedrawManager )
169 return uno::Reference< rendering::XCustomSprite >(); // we're disposed
171 return uno::Reference< rendering::XCustomSprite >(
172 new CanvasCustomSprite( spriteSize,
173 mpSpriteSurface,
174 mpRenderModule,
175 mpSurfaceProxy,
176 mbShowSpriteBounds ) );
179 uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >& /*original*/ )
181 return uno::Reference< rendering::XSprite >();
184 sal_Bool SpriteCanvasHelper::updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
185 sal_Bool bUpdateAll,
186 bool& io_bSurfaceDirty )
188 if( !mpRedrawManager ||
189 !mpRenderModule ||
190 !mpBackBuffer )
192 return sal_False; // disposed, or otherwise dysfunctional
195 #if defined(DX_DEBUG_IMAGES)
196 # if OSL_DEBUG_LEVEL > 0
197 mpBackBuffer->imageDebugger();
198 # endif
199 #endif
201 // store current output area (need to tunnel that to the
202 // background, scroll, opaque and general sprite repaint
203 // routines)
204 maScrapRect = rCurrArea;
206 // clear area that needs to be blitted to screen beforehand
207 maUpdateRect.reset();
209 // TODO(P1): Might be worthwile to track areas of background
210 // changes, too.
212 // TODO(P2): Might be worthwhile to use page-flipping only if
213 // a certain percentage of screen area has changed - and
214 // compose directly to the front buffer otherwise.
215 if( !bUpdateAll && !io_bSurfaceDirty )
217 // background has not changed, so we're free to optimize
218 // repaint to areas where a sprite has changed
220 // process each independent area of overlapping sprites
221 // separately.
222 mpRedrawManager->forEachSpriteArea( *this );
224 // flip primary surface to screen
225 // ==============================
227 // perform buffer flipping
228 mpRenderModule->flip( maUpdateRect,
229 rCurrArea );
231 else
233 // limit update to parent window area (ignored for fullscreen)
234 // TODO(E1): Use numeric_cast to catch overflow here
235 const ::basegfx::B2IRectangle aUpdateArea( 0,0,
236 static_cast<sal_Int32>(rCurrArea.getWidth()),
237 static_cast<sal_Int32>(rCurrArea.getHeight()) );
239 // background has changed, or called requested full
240 // update, or we're performing double buffering via page
241 // flipping, so we currently have no choice but repaint
242 // everything
244 // repaint the whole screen with background content
245 mpBackBuffer->draw(aUpdateArea);
247 // redraw sprites
248 mpRedrawManager->forEachSprite(::std::ptr_fun( &spriteRedraw ) );
250 // flip primary surface to screen
251 // ==============================
253 // perform buffer flipping
254 mpRenderModule->flip( aUpdateArea,
255 rCurrArea );
258 // change record vector must be cleared, for the next turn of
259 // rendering and sprite changing
260 mpRedrawManager->clearChangeRecords();
262 io_bSurfaceDirty = false;
264 return sal_True;
267 void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect )
269 ENSURE_OR_THROW( mpRenderModule &&
270 mpBackBuffer,
271 "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
273 repaintBackground( rUpdateRect,
274 maScrapRect,
275 mpBackBuffer );
278 void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& /*rMoveStart*/,
279 const ::basegfx::B2DRange& rMoveEnd,
280 const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea )
282 ENSURE_OR_THROW( mpRenderModule &&
283 mpBackBuffer,
284 "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
286 // round rectangles to integer pixel. Note: have to be
287 // extremely careful here, to avoid off-by-one errors for
288 // the destination area: otherwise, the next scroll update
289 // would copy pixel that are not supposed to be part of
290 // the sprite.
291 const ::basegfx::B2IRange& rDestRect(
292 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) );
294 // not much sense in really implementing scrollUpdate here,
295 // since outputting a sprite only partially would result in
296 // expensive clipping. Furthermore, we cannot currently render
297 // 3D directly to the front buffer, thus, would have to blit
298 // the full sprite area, anyway. But at least optimized in the
299 // sense that unnecessary background paints behind the sprites
300 // are avoided.
301 ::std::for_each( rUpdateArea.maComponentList.begin(),
302 rUpdateArea.maComponentList.end(),
303 ::std::ptr_fun( &spriteRedrawStub2 ) );
305 // repaint uncovered areas from backbuffer - take the
306 // _rounded_ rectangles from above, to have the update
307 // consistent with the scroll above.
308 ::std::vector< ::basegfx::B2DRange > aUncoveredAreas;
309 ::basegfx::computeSetDifference( aUncoveredAreas,
310 rUpdateArea.maTotalBounds,
311 ::basegfx::B2DRange( rDestRect ) );
312 ::std::for_each( aUncoveredAreas.begin(),
313 aUncoveredAreas.end(),
314 ::boost::bind( &repaintBackground,
316 ::boost::cref(maScrapRect),
317 ::boost::cref(mpBackBuffer) ) );
319 // TODO(E1): Use numeric_cast to catch overflow here
320 ::basegfx::B2IRange aActualArea( 0, 0,
321 static_cast<sal_Int32>(maScrapRect.getWidth()),
322 static_cast<sal_Int32>(maScrapRect.getHeight()) );
323 aActualArea.intersect( fround( rUpdateArea.maTotalBounds ) );
325 // add given update area to the 'blit to foreground' rect
326 maUpdateRect.expand( aActualArea );
329 void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
330 const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
332 ENSURE_OR_THROW( mpRenderModule &&
333 mpBackBuffer,
334 "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
336 // TODO(P2): optimize this by truly rendering to the front
337 // buffer. Currently, we've the 3D device only for the back
338 // buffer.
339 ::std::for_each( rSortedUpdateSprites.begin(),
340 rSortedUpdateSprites.end(),
341 ::std::ptr_fun( &spriteRedrawStub ) );
343 // TODO(E1): Use numeric_cast to catch overflow here
344 ::basegfx::B2IRange aActualArea( 0, 0,
345 static_cast<sal_Int32>(maScrapRect.getWidth()),
346 static_cast<sal_Int32>(maScrapRect.getHeight()) );
347 aActualArea.intersect( fround( rTotalArea ) );
349 // add given update area to the 'blit to foreground' rect
350 maUpdateRect.expand( aActualArea );
353 void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rTotalArea,
354 const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
356 ENSURE_OR_THROW( mpRenderModule &&
357 mpBackBuffer,
358 "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
360 // paint background
361 // ================
363 // TODO(E1): Use numeric_cast to catch overflow here
364 ::basegfx::B2IRange aActualArea( 0, 0,
365 static_cast<sal_Int32>(maScrapRect.getWidth()),
366 static_cast<sal_Int32>(maScrapRect.getHeight()) );
367 aActualArea.intersect( fround( rTotalArea ) );
369 // repaint the given area of the screen with background content
370 mpBackBuffer->draw(aActualArea);
372 // paint sprite
373 // ============
375 ::std::for_each( rSortedUpdateSprites.begin(),
376 rSortedUpdateSprites.end(),
377 ::std::ptr_fun( &spriteRedrawStub ) );
379 // add given update area to the 'blit to foreground' rect
380 maUpdateRect.expand( aActualArea );