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28 #ifndef INCLUDED_CANVAS_SURFACERECT_HXX
29 #define INCLUDED_CANVAS_SURFACERECT_HXX
31 #include <basegfx/point/b2ipoint.hxx>
32 #include <basegfx/vector/b2isize.hxx>
36 //////////////////////////////////////////////////////////////////////////////////
38 //////////////////////////////////////////////////////////////////////////////////
42 ::basegfx::B2IPoint maPos
;
43 ::basegfx::B2ISize maSize
;
44 ::basegfx::B2IPoint maBackup
;
47 explicit SurfaceRect( const ::basegfx::B2ISize
&rSize
) :
55 // coordinates contained in this rectangle are
56 // constrained to the following rules:
58 // 2) p.x <= pos.x+size.x
60 // 4) p.y <= pos.y+size.y
61 // in other words, 'size' means the number of pixels
62 // this rectangle encloses plus one. for example with pos[0,0]
63 // and size[512,512], p[512,512] would return inside.
64 // a size of [0,0] therefore denotes a one-by-one rectangle.
65 bool pointInside( sal_Int32 px
, sal_Int32 py
) const
67 const sal_Int32
x1(maPos
.getX());
68 const sal_Int32
y1(maPos
.getY());
69 const sal_Int32
x2(maPos
.getX()+maSize
.getX());
70 const sal_Int32
y2(maPos
.getY()+maSize
.getY());
71 if(px
< x1
) return false;
72 if(px
>= x2
) return false;
73 if(py
< y1
) return false;
74 if(py
>= y2
) return false;
78 // returns true if the horizontal line intersects the rect.
79 bool hLineIntersect( sal_Int32 lx1
, sal_Int32 lx2
, sal_Int32 ly
) const
81 const sal_Int32
x1(maPos
.getX());
82 const sal_Int32
y1(maPos
.getY());
83 const sal_Int32
x2(maPos
.getX()+maSize
.getX());
84 const sal_Int32
y2(maPos
.getY()+maSize
.getY());
85 if(ly
< y1
) return false;
86 if(ly
>= y2
) return false;
87 if((lx1
< x1
) && (lx2
< x1
)) return false;
88 if((lx1
>= x2
) && (lx2
>= x2
)) return false;
92 //! Returns true if the vertical line intersects the rect.
93 bool vLineIntersect( sal_Int32 lx
, sal_Int32 ly1
, sal_Int32 ly2
) const
95 const sal_Int32
x1(maPos
.getX());
96 const sal_Int32
y1(maPos
.getY());
97 const sal_Int32
x2(maPos
.getX()+maSize
.getX());
98 const sal_Int32
y2(maPos
.getY()+maSize
.getY());
99 if(lx
< x1
) return false;
100 if(lx
>= x2
) return false;
101 if((ly1
< y1
) && (ly2
< y1
)) return false;
102 if((ly1
>= y2
) && (ly2
>= y2
)) return false;
106 // returns true if the passed rect intersects this one.
107 bool intersection( const SurfaceRect
& r
) const
109 const sal_Int32
x1(maPos
.getX());
110 const sal_Int32
y1(maPos
.getY());
111 const sal_Int32
x2(maPos
.getX()+maSize
.getX());
112 const sal_Int32
y2(maPos
.getY()+maSize
.getY());
113 if(r
.hLineIntersect(x1
,x2
,y1
)) return true;
114 if(r
.hLineIntersect(x1
,x2
,y2
)) return true;
115 if(r
.vLineIntersect(x1
,y1
,y2
)) return true;
116 if(r
.vLineIntersect(x2
,y1
,y2
)) return true;
120 bool inside( const SurfaceRect
& r
) const
122 const sal_Int32
x1(maPos
.getX());
123 const sal_Int32
y1(maPos
.getY());
124 const sal_Int32
x2(maPos
.getX()+maSize
.getX());
125 const sal_Int32
y2(maPos
.getY()+maSize
.getY());
126 if(!(r
.pointInside(x1
,y1
))) return false;
127 if(!(r
.pointInside(x2
,y1
))) return false;
128 if(!(r
.pointInside(x2
,y2
))) return false;
129 if(!(r
.pointInside(x1
,y2
))) return false;