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[LibreOffice.git] / basegfx / source / vector / b3dvector.cxx
blob002ee330f9f4f8bd8da1844fb7ab017de769efb2
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <basegfx/vector/b3dvector.hxx>
21 #include <basegfx/matrix/b3dhommatrix.hxx>
23 namespace basegfx
25 B3DVector& B3DVector::normalize()
27 double fLen(scalar(*this));
29 if(!::basegfx::fTools::equalZero(fLen))
31 const double fOne(1.0);
33 if(!::basegfx::fTools::equal(fOne, fLen))
35 fLen = sqrt(fLen);
37 mfX /= fLen;
38 mfY /= fLen;
39 mfZ /= fLen;
43 return *this;
46 B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
48 B3DVector aNew = cross(*this, rNormalizedVec);
49 aNew.normalize();
50 return aNew;
53 B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
55 const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
56 const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
57 const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
58 mfX = fTempX;
59 mfY = fTempY;
60 mfZ = fTempZ;
62 return *this;
65 B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
67 B3DVector aRes( rVec );
68 aRes *= rMat;
69 return aRes;
72 bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
74 // i think fastest is to compare relations, need no square or division
75 if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
76 return false;
78 if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
79 return false;
81 return fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY());
84 } // end of namespace basegfx
86 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */