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[LibreOffice.git] / include / svx / e3dsceneupdater.hxx
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20 #ifndef INCLUDED_SVX_E3DSCENEUPDATER_HXX
21 #define INCLUDED_SVX_E3DSCENEUPDATER_HXX
23 #include <svx/svxdllapi.h>
24 #include <drawinglayer/geometry/viewinformation3d.hxx>
25 #include <optional>
27 class SdrObject;
28 class E3dScene;
30 /** Helper for 3d object changes affecting 2d geometry
32 This class is a helper to encapsulate 3D object changes which shall
33 change the scene's 2D geometry. E.g. when moving one 3D object in a
34 scene, the visualisation would not change since the scene's 2D
35 attributes are defined by its 2D object transformation and the
36 changed content would be projected to the same 2D bounds as
37 before. To reflect the fact that the 2D positions may 'change' for
38 the user's imagination, it is necessary to calculate a new 2D
39 object transformation of the scene (the SnapRect) using the old 3D
40 transformation stack and the possibly modified 3D content and to
41 use it. This is only desirable if changes to the scene's content
42 are intended to change the scene's 2D geometry attributes
44 class SVXCORE_DLLPUBLIC E3DModifySceneSnapRectUpdater
46 // the scene which may be changed. This gets set to the outmost scene
47 // of the to-be-changed 3D object when the scene has a 3d transformation
48 // stack at construction time. In all other cases it's set to zero and
49 // no action needs to be taken
50 E3dScene* mpScene;
52 // the 3d transformation stack at the time of construction, valid when
53 // mpScene is not zero
54 std::optional<drawinglayer::geometry::ViewInformation3D> mpViewInformation3D;
56 public:
57 // the constructor evaluates and sets the members at construction time
58 E3DModifySceneSnapRectUpdater(const SdrObject* mpObject);
60 // the destructor will take action if mpScene is not zero and modify the
61 // 2D geometry of the target scene
62 ~E3DModifySceneSnapRectUpdater();
65 #endif // INCLUDED_SVX_E3DSCENEUPDATER_HXX
67 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */