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21 #include <canvas/debug.hxx>
22 #include <tools/diagnose_ex.h>
23 #include <canvas/verbosetrace.hxx>
24 #include <canvas/canvastools.hxx>
26 #include <vcl/canvastools.hxx>
27 #include <vcl/outdev.hxx>
28 #include <vcl/window.hxx>
29 #include <vcl/bitmapex.hxx>
31 #include <basegfx/range/b2drectangle.hxx>
32 #include <basegfx/tools/canvastools.hxx>
34 #include <boost/cast.hpp>
36 #include "spritecanvashelper.hxx"
37 #include "canvascustomsprite.hxx"
39 using namespace ::com::sun::star
;
41 #define FPS_BOUNDS Rectangle(0,0,130,90)
42 #define INFO_COLOR COL_RED
48 /** Sprite redraw at original position
50 Used to repaint the whole canvas (background and all
53 void spriteRedraw( OutputDevice
& rOutDev
,
54 const ::canvas::Sprite::Reference
& rSprite
)
56 // downcast to derived vclcanvas::Sprite interface, which
57 // provides the actual redraw methods.
58 ::boost::polymorphic_downcast
< Sprite
* >(rSprite
.get())->redraw(rOutDev
,
62 double calcNumPixel( const ::canvas::Sprite::Reference
& rSprite
)
64 const ::basegfx::B2DSize
& rSize(
65 ::boost::polymorphic_downcast
< Sprite
* >(rSprite
.get())->getSizePixel() );
67 return rSize
.getX() * rSize
.getY();
70 void repaintBackground( OutputDevice
& rOutDev
,
71 OutputDevice
& rBackBuffer
,
72 const ::basegfx::B2DRange
& rArea
)
74 const ::Point
& rPos( ::vcl::unotools::pointFromB2DPoint( rArea
.getMinimum()) );
75 const ::Size
& rSize( ::vcl::unotools::sizeFromB2DSize( rArea
.getRange()) );
77 rOutDev
.DrawOutDev( rPos
, rSize
, rPos
, rSize
, rBackBuffer
);
80 void opaqueUpdateSpriteArea( const ::canvas::Sprite::Reference
& rSprite
,
81 OutputDevice
& rOutDev
,
82 const ::basegfx::B2IRange
& rArea
)
84 const Rectangle
& rRequestedArea(
85 ::vcl::unotools::rectangleFromB2IRectangle( rArea
) );
87 // clip output to actual update region (otherwise a)
88 // wouldn't save much render time, and b) will clutter
89 // scrolled sprite content outside this area)
90 rOutDev
.EnableMapMode( sal_False
);
91 rOutDev
.SetClipRegion(Region(rRequestedArea
));
93 // repaint affected sprite directly to output device (at
94 // the actual screen output position)
95 ::boost::polymorphic_downcast
< Sprite
* >(
96 rSprite
.get() )->redraw( rOutDev
,
102 /** Repaint sprite at original position
104 Used for opaque updates, which render directly to the
107 void spriteRedrawStub( OutputDevice
& rOutDev
,
108 const ::canvas::Sprite::Reference
& rSprite
)
112 ::boost::polymorphic_downcast
< Sprite
* >(
113 rSprite
.get() )->redraw( rOutDev
,
118 /** Repaint sprite at given position
120 Used for generic update, which renders into vdev of
123 void spriteRedrawStub2( OutputDevice
& rOutDev
,
124 const ::basegfx::B2DPoint
& rOutPos
,
125 const ::canvas::Sprite::Reference
& rSprite
)
129 Sprite
* pSprite
= ::boost::polymorphic_downcast
< Sprite
* >(
132 // calc relative sprite position in rUpdateArea (which
133 // need not be the whole screen!)
134 const ::basegfx::B2DPoint
& rSpriteScreenPos( pSprite
->getPosPixel() );
135 const ::basegfx::B2DPoint
& rSpriteRenderPos( rSpriteScreenPos
- rOutPos
);
137 pSprite
->redraw( rOutDev
, rSpriteRenderPos
, true );
141 /** Repaint sprite at original position
143 Used for opaque updates from scrollUpdate(), which render
144 directly to the front buffer.
146 void spriteRedrawStub3( OutputDevice
& rOutDev
,
147 const ::canvas::SpriteRedrawManager::AreaComponent
& rComponent
)
149 const ::canvas::Sprite::Reference
& rSprite( rComponent
.second
.getSprite() );
153 ::boost::polymorphic_downcast
< Sprite
* >(
154 rSprite
.get() )->redraw( rOutDev
,
159 void renderInfoText( OutputDevice
& rOutDev
,
160 const OUString
& rStr
,
164 aVCLFont
.SetHeight( 20 );
165 aVCLFont
.SetColor( Color( INFO_COLOR
) );
167 rOutDev
.SetTextAlign(ALIGN_TOP
);
168 rOutDev
.SetTextColor( Color( INFO_COLOR
) );
169 rOutDev
.SetFont( aVCLFont
);
171 rOutDev
.DrawText( rPos
, rStr
);
176 SpriteCanvasHelper::SpriteCanvasHelper() :
177 mpRedrawManager( NULL
),
178 mpOwningSpriteCanvas( NULL
),
181 mbShowFrameInfo( false ),
182 mbShowSpriteBounds( false ),
183 mbIsUnsafeScrolling( false )
185 #if OSL_DEBUG_LEVEL > 2
186 // inverse defaults for verbose debug mode
187 mbShowSpriteBounds
= mbShowFrameInfo
= true;
191 void SpriteCanvasHelper::init( const OutDevProviderSharedPtr
& rOutDev
,
192 SpriteCanvas
& rOwningSpriteCanvas
,
193 ::canvas::SpriteRedrawManager
& rManager
,
197 mpOwningSpriteCanvas
= &rOwningSpriteCanvas
;
198 mpRedrawManager
= &rManager
;
200 CanvasHelper::init(rOwningSpriteCanvas
,rOutDev
,bProtect
,bHaveAlpha
);
203 void SpriteCanvasHelper::disposing()
205 mpRedrawManager
= NULL
;
206 mpOwningSpriteCanvas
= NULL
;
209 CanvasHelper::disposing();
212 uno::Reference
< rendering::XAnimatedSprite
> SpriteCanvasHelper::createSpriteFromAnimation(
213 const uno::Reference
< rendering::XAnimation
>& )
215 return uno::Reference
< rendering::XAnimatedSprite
>();
218 uno::Reference
< rendering::XAnimatedSprite
> SpriteCanvasHelper::createSpriteFromBitmaps(
219 const uno::Sequence
< uno::Reference
< rendering::XBitmap
> >& ,
222 return uno::Reference
< rendering::XAnimatedSprite
>();
225 uno::Reference
< rendering::XCustomSprite
> SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D
& spriteSize
)
227 if( !mpRedrawManager
|| !mpDevice
)
228 return uno::Reference
< rendering::XCustomSprite
>(); // we're disposed
230 return uno::Reference
< rendering::XCustomSprite
>(
231 new CanvasCustomSprite( spriteSize
,
233 mpOwningSpriteCanvas
,
234 mpOwningSpriteCanvas
->getFrontBuffer(),
235 mbShowSpriteBounds
) );
238 uno::Reference
< rendering::XSprite
> SpriteCanvasHelper::createClonedSprite( const uno::Reference
< rendering::XSprite
>& )
240 return uno::Reference
< rendering::XSprite
>();
243 sal_Bool
SpriteCanvasHelper::updateScreen( sal_Bool bUpdateAll
,
244 bool& io_bSurfaceDirty
)
246 if( !mpRedrawManager
||
247 !mpOwningSpriteCanvas
||
248 !mpOwningSpriteCanvas
->getFrontBuffer() ||
249 !mpOwningSpriteCanvas
->getBackBuffer() )
251 return sal_False
; // disposed, or otherwise dysfunctional
254 // commit to backbuffer
257 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
258 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
259 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
261 // actual OutputDevice is a shared resource - restore its
263 tools::OutDevStateKeeper
aStateKeeper( rOutDev
);
265 const Size
aOutDevSize( rBackOutDev
.GetOutputSizePixel() );
266 const Point
aEmptyPoint(0,0);
268 Window
* pTargetWindow
= NULL
;
269 if( rOutDev
.GetOutDevType() == OUTDEV_WINDOW
)
271 pTargetWindow
= &static_cast<Window
&>(rOutDev
); // TODO(Q3): Evil downcast.
273 // we're double-buffered, thus no need for paint area-limiting
274 // clips. besides that, will interfere with animations (as for
275 // Window-invalidate repaints, only parts of the window will
276 // be redrawn otherwise)
277 const Region
aFullWindowRegion( Rectangle(aEmptyPoint
,
279 pTargetWindow
->ExpandPaintClipRegion(aFullWindowRegion
);
282 // TODO(P1): Might be worthwile to track areas of background
284 if( !bUpdateAll
&& !io_bSurfaceDirty
)
286 if( mbShowFrameInfo
)
288 // also repaint background below frame counter (fake
289 // that as a sprite vanishing in this area)
290 mpRedrawManager
->updateSprite( ::canvas::Sprite::Reference(),
291 ::basegfx::B2DPoint(),
292 ::basegfx::B2DRectangle( 0.0, 0.0,
294 FPS_BOUNDS
.Bottom() ) );
297 // background has not changed, so we're free to optimize
298 // repaint to areas where a sprite has changed
300 // process each independent area of overlapping sprites
302 mpRedrawManager
->forEachSpriteArea( *this );
306 // background has changed, so we currently have no choice
307 // but repaint everything (or caller requested that)
309 maVDev
->SetOutputSizePixel( aOutDevSize
);
310 maVDev
->EnableMapMode( sal_False
);
311 maVDev
->DrawOutDev( aEmptyPoint
, aOutDevSize
,
312 aEmptyPoint
, aOutDevSize
,
315 // repaint all active sprites on top of background into
317 mpRedrawManager
->forEachSprite(
320 ::boost::ref( maVDev
.get() ),
324 rOutDev
.EnableMapMode( sal_False
);
325 rOutDev
.SetClipRegion();
326 rOutDev
.DrawOutDev( aEmptyPoint
, aOutDevSize
,
327 aEmptyPoint
, aOutDevSize
,
331 // change record vector must be cleared, for the next turn of
332 // rendering and sprite changing
333 mpRedrawManager
->clearChangeRecords();
335 io_bSurfaceDirty
= false;
337 if( mbShowFrameInfo
)
339 renderFrameCounter( rOutDev
);
340 renderSpriteCount( rOutDev
);
341 renderMemUsage( rOutDev
);
344 #if OSL_DEBUG_LEVEL > 2
345 static ::canvas::tools::ElapsedTime aElapsedTime
;
347 // log time immediately after surface flip
348 OSL_TRACE( "SpriteCanvasHelper::updateScreen(): flip done at %f",
349 aElapsedTime
.getElapsedTime() );
352 // sync output with screen, to ensure that we don't queue up
353 // render requests (calling code might rely on timing,
354 // i.e. assume that things are visible on screen after
355 // updateScreen() returns).
359 pTargetWindow
->Sync();
365 void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange
& rUpdateRect
)
367 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
368 mpOwningSpriteCanvas
->getBackBuffer() &&
369 mpOwningSpriteCanvas
->getFrontBuffer(),
370 "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
372 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
373 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
374 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
376 repaintBackground( rOutDev
, rBackOutDev
, rUpdateRect
);
379 void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange
& rMoveStart
,
380 const ::basegfx::B2DRange
& rMoveEnd
,
381 const ::canvas::SpriteRedrawManager::UpdateArea
& rUpdateArea
)
383 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
384 mpOwningSpriteCanvas
->getBackBuffer() &&
385 mpOwningSpriteCanvas
->getFrontBuffer(),
386 "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
388 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
389 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
390 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
392 const Size
& rTargetSizePixel( rOutDev
.GetOutputSizePixel() );
393 const ::basegfx::B2IRange
aOutputBounds( 0,0,
394 rTargetSizePixel
.Width(),
395 rTargetSizePixel
.Height() );
397 // round rectangles to integer pixel. Note: have to be
398 // extremely careful here, to avoid off-by-one errors for
399 // the destination area: otherwise, the next scroll update
400 // would copy pixel that are not supposed to be part of
402 ::basegfx::B2IRange
aSourceRect(
403 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveStart
) );
404 const ::basegfx::B2IRange
& rDestRect(
405 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd
) );
406 ::basegfx::B2IPoint
aDestPos( rDestRect
.getMinimum() );
408 ::std::vector
< ::basegfx::B2IRange
> aUnscrollableAreas
;
410 // Since strictly speaking, this scroll algorithm is plain
411 // buggy, the scrolled area might actually lie _below_ another
412 // window - we've made this feature configurable via
413 // mbIsUnsafeScrolling.
415 // clip to output bounds (cannot properly scroll stuff
416 // _outside_ our screen area)
417 if( !mbIsUnsafeScrolling
||
418 !::canvas::tools::clipScrollArea( aSourceRect
,
423 // fully clipped scroll area: cannot simply scroll
424 // then. Perform normal opaque update (can use that, since
425 // one of the preconditions for scrollable update is
426 // opaque sprite content)
428 // repaint all affected sprites directly to output device
429 ::std::for_each( rUpdateArea
.maComponentList
.begin(),
430 rUpdateArea
.maComponentList
.end(),
433 ::boost::ref( rOutDev
),
438 // scroll rOutDev content
439 rOutDev
.CopyArea( ::vcl::unotools::pointFromB2IPoint( aDestPos
),
440 ::vcl::unotools::pointFromB2IPoint( aSourceRect
.getMinimum() ),
441 // TODO(Q2): use numeric_cast to check range
442 ::Size( static_cast<sal_Int32
>(aSourceRect
.getRange().getX()),
443 static_cast<sal_Int32
>(aSourceRect
.getRange().getY()) ) );
445 const ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
446 aFirst( rUpdateArea
.maComponentList
.begin() );
448 ENSURE_OR_THROW( aFirst
->second
.getSprite().is(),
449 "VCLCanvas::scrollUpdate(): no sprite" );
451 // repaint uncovered areas from sprite. Need to actually
452 // clip here, since we're only repainting _parts_ of the
454 rOutDev
.Push( PUSH_CLIPREGION
);
455 ::std::for_each( aUnscrollableAreas
.begin(),
456 aUnscrollableAreas
.end(),
457 ::boost::bind( &opaqueUpdateSpriteArea
,
458 ::boost::cref(aFirst
->second
.getSprite()),
459 ::boost::ref(rOutDev
),
464 // repaint uncovered areas from backbuffer - take the
465 // _rounded_ rectangles from above, to have the update
466 // consistent with the scroll above.
467 ::std::vector
< ::basegfx::B2DRange
> aUncoveredAreas
;
468 ::basegfx::computeSetDifference( aUncoveredAreas
,
469 rUpdateArea
.maTotalBounds
,
470 ::basegfx::B2DRange( rDestRect
) );
471 ::std::for_each( aUncoveredAreas
.begin(),
472 aUncoveredAreas
.end(),
473 ::boost::bind( &repaintBackground
,
474 ::boost::ref(rOutDev
),
475 ::boost::ref(rBackOutDev
),
479 void SpriteCanvasHelper::opaqueUpdate( SAL_UNUSED_PARAMETER
const ::basegfx::B2DRange
&,
480 const ::std::vector
< ::canvas::Sprite::Reference
>& rSortedUpdateSprites
)
482 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
483 mpOwningSpriteCanvas
->getBackBuffer() &&
484 mpOwningSpriteCanvas
->getFrontBuffer(),
485 "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
487 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
489 // no need to clip output to actual update region - there will
490 // always be ALL sprites contained in the rectangular update
491 // area containd in rTotalArea (that's the way
492 // B2DConnectedRanges work). If rTotalArea appears to be
493 // smaller than the sprite - then this sprite carries a clip,
494 // and the update will be constrained to that rect.
496 // repaint all affected sprites directly to output device
497 ::std::for_each( rSortedUpdateSprites
.begin(),
498 rSortedUpdateSprites
.end(),
501 ::boost::ref( rOutDev
),
505 void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange
& rRequestedArea
,
506 const ::std::vector
< ::canvas::Sprite::Reference
>& rSortedUpdateSprites
)
508 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
509 mpOwningSpriteCanvas
->getBackBuffer() &&
510 mpOwningSpriteCanvas
->getFrontBuffer(),
511 "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
513 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
514 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
515 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
517 // limit size of update VDev to target outdev's size
518 const Size
& rTargetSizePixel( rOutDev
.GetOutputSizePixel() );
520 // round output position towards zero. Don't want to truncate
521 // a fraction of a sprite pixel... Clip position at origin,
522 // otherwise, truncation of size below might leave visible
523 // areas uncovered by VDev.
524 const ::Point
aOutputPosition(
525 ::std::max( sal_Int32( 0 ),
526 static_cast< sal_Int32
>(rRequestedArea
.getMinX()) ),
527 ::std::max( sal_Int32( 0 ),
528 static_cast< sal_Int32
>(rRequestedArea
.getMinY()) ) );
529 // round output size towards +infty. Don't want to truncate a
530 // fraction of a sprite pixel... Limit coverage of VDev to
531 // output device's area (i.e. not only to total size, but to
532 // cover _only_ the visible parts).
533 const ::Size
aOutputSize(
534 ::std::max( sal_Int32( 0 ),
535 ::std::min( static_cast< sal_Int32
>(rTargetSizePixel
.Width() - aOutputPosition
.X()),
536 ::canvas::tools::roundUp( rRequestedArea
.getMaxX() - aOutputPosition
.X() ))),
537 ::std::max( sal_Int32( 0 ),
538 ::std::min( static_cast< sal_Int32
>(rTargetSizePixel
.Height() - aOutputPosition
.Y()),
539 ::canvas::tools::roundUp( rRequestedArea
.getMaxY() - aOutputPosition
.Y() ))));
541 // early exit for empty output area.
542 if( aOutputSize
.Width() == 0 &&
543 aOutputSize
.Height() == 0 )
548 const Point
aEmptyPoint(0,0);
549 const Size
aCurrOutputSize( maVDev
->GetOutputSizePixel() );
551 // adapt maVDev's size to the area that actually needs the
553 if( aCurrOutputSize
.Width() < aOutputSize
.Width() ||
554 aCurrOutputSize
.Height() < aOutputSize
.Height() )
556 // TODO(P1): Come up with a clever tactic to reduce maVDev
557 // from time to time. Reduction with threshold (say, if
558 // maVDev is more than twice too large) is not wise, as
559 // this might then toggle within the same updateScreen(),
560 // but for different disjunct sprite areas.
561 maVDev
->SetOutputSizePixel( aOutputSize
);
565 maVDev
->EnableMapMode( sal_False
);
566 maVDev
->SetClipRegion();
567 maVDev
->DrawOutDev( aEmptyPoint
, aOutputSize
,
568 aOutputPosition
, aOutputSize
,
571 // repaint all affected sprites on top of background into
573 ::std::for_each( rSortedUpdateSprites
.begin(),
574 rSortedUpdateSprites
.end(),
575 ::boost::bind( &spriteRedrawStub2
,
576 ::boost::ref( maVDev
.get() ),
578 ::vcl::unotools::b2DPointFromPoint(aOutputPosition
)),
582 rOutDev
.EnableMapMode( sal_False
);
583 rOutDev
.DrawOutDev( aOutputPosition
, aOutputSize
,
584 aEmptyPoint
, aOutputSize
,
588 void SpriteCanvasHelper::renderFrameCounter( OutputDevice
& rOutDev
)
590 const double denominator( maLastUpdate
.getElapsedTime() );
591 maLastUpdate
.reset();
593 OUString
text( ::rtl::math::doubleToUString( denominator
== 0.0 ? 100.0 : 1.0/denominator
,
594 rtl_math_StringFormat_F
,
597 // pad with leading space
598 while( text
.getLength() < 6 )
603 renderInfoText( rOutDev
,
610 template< typename T
> struct Adder
612 typedef void result_type
;
614 Adder( T
& rAdderTarget
,
616 mpTarget( &rAdderTarget
),
617 mnIncrement( nIncrement
)
621 void operator()() { *mpTarget
+= mnIncrement
; }
622 void operator()( const ::canvas::Sprite::Reference
& ) { *mpTarget
+= mnIncrement
; }
623 void operator()( T nIncrement
) { *mpTarget
+= nIncrement
; }
629 template< typename T
> Adder
<T
> makeAdder( T
& rAdderTarget
,
632 return Adder
<T
>(rAdderTarget
, nIncrement
);
636 void SpriteCanvasHelper::renderSpriteCount( OutputDevice
& rOutDev
)
638 if( mpRedrawManager
)
642 mpRedrawManager
->forEachSprite( makeAdder(nCount
,sal_Int32(1)) );
645 // disambiguate overload...
646 static_cast<sal_Int64
>(nCount
) ) );
648 // pad with leading space
649 while( text
.getLength() < 3 )
652 text
= "Sprites: " + text
;
654 renderInfoText( rOutDev
,
660 void SpriteCanvasHelper::renderMemUsage( OutputDevice
& rOutDev
)
662 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
664 if( mpRedrawManager
&&
669 // accumulate pixel count for each sprite into fCount
670 mpRedrawManager
->forEachSprite( ::boost::bind(
671 makeAdder(nPixel
,1.0),
676 static const int NUM_VIRDEV(2);
677 static const int BYTES_PER_PIXEL(3);
679 const Size
& rVDevSize( maVDev
->GetOutputSizePixel() );
680 const Size
& rBackBufferSize( pBackBuffer
->getOutDev().GetOutputSizePixel() );
682 const double nMemUsage( nPixel
* NUM_VIRDEV
* BYTES_PER_PIXEL
+
683 rVDevSize
.Width()*rVDevSize
.Height() * BYTES_PER_PIXEL
+
684 rBackBufferSize
.Width()*rBackBufferSize
.Height() * BYTES_PER_PIXEL
);
686 OUString
text( ::rtl::math::doubleToUString( nMemUsage
/ 1048576.0,
687 rtl_math_StringFormat_F
,
690 // pad with leading space
691 while( text
.getLength() < 4 )
694 text
= "Mem: " + text
+ "MB";
696 renderInfoText( rOutDev
,
703 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */