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20 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
21 #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
23 #include <vcl/virdev.hxx>
25 //////////////////////////////////////////////////////////////////////////////
28 namespace basegfx
{ class B2DRange
; }
30 //////////////////////////////////////////////////////////////////////////////
31 // support methods for vcl direct gradient renderering
33 namespace drawinglayer
37 OutputDevice
& mrOutDev
;
38 VirtualDevice
* mpContent
;
39 VirtualDevice
* mpMask
;
40 VirtualDevice
* mpAlpha
;
41 Rectangle maDestPixel
;
45 OutputDevice
& rOutDev
,
46 const basegfx::B2DRange
& rRange
,
47 bool bAddOffsetToMapping
);
50 void paint(double fTrans
= 0.0);
51 bool isVisible() const { return !maDestPixel
.IsEmpty(); }
52 VirtualDevice
& getContent();
53 VirtualDevice
& getMask();
54 VirtualDevice
& getTransparence();
56 } // end of namespace drawinglayer
58 //////////////////////////////////////////////////////////////////////////////
60 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
62 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */