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20 #ifndef INCLUDED_CANVAS_SPRITESURFACE_HXX
21 #define INCLUDED_CANVAS_SPRITESURFACE_HXX
23 #include <canvas/base/sprite.hxx>
27 /* Definition of the SpriteSurface interface */
29 /** Canvas surface containing sprites
31 Every canvas surface that contains sprites must implement this
32 interface, when employing the canvas base framework. The
33 methods provided here are used from the individual sprites to
34 notify the canvas about necessary screen updates.
36 class SpriteSurface
: public ::com::sun::star::uno::XInterface
39 typedef ::rtl::Reference
< SpriteSurface
> Reference
;
41 /// Sprites should call this from XSprite::show()
42 virtual void showSprite( const Sprite::Reference
& rSprite
) = 0;
44 /// Sprites should call this from XSprite::hide()
45 virtual void hideSprite( const Sprite::Reference
& rSprite
) = 0;
47 /// Sprites should call this from XSprite::move()
48 virtual void moveSprite( const Sprite::Reference
& rSprite
,
49 const ::basegfx::B2DPoint
& rOldPos
,
50 const ::basegfx::B2DPoint
& rNewPos
,
51 const ::basegfx::B2DVector
& rSpriteSize
) = 0;
53 /** Sprites should call this when some part of the content has
56 That includes show/hide, i.e. for show, both showSprite()
57 and updateSprite() must be called.
59 virtual void updateSprite( const Sprite::Reference
& rSprite
,
60 const ::basegfx::B2DPoint
& rPos
,
61 const ::basegfx::B2DRange
& rUpdateArea
) = 0;
68 #endif /* INCLUDED_CANVAS_SPRITESURFACE_HXX */
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */