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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
27 //////////////////////////////////////////////////////////////////////////////
29 namespace drawinglayer
33 // This primitive is used to represent geometry for non-visible objects,
34 // e.g. a 3D cube without fill attributes. To still be able to use
35 // primitives for HitTest functionality, the 3d decompositions produce
36 // an as much as possible simplified fill geometry encapsulated in this
37 // primtive when there is no fill geometry. Currently, the 3d hit test
38 // uses only areas, so maybe in a further enchanced version this will change
39 // to 'if neither filled nor lines' creation criteria. The whole primitive
40 // decomposes to nothing, so no one not knowing it will be influenced. Only
41 // helper processors for hit test (and maybe BoundRect extractors) will
42 // use it and it's children subcontent.
43 class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive3D
: public GroupPrimitive3D
46 explicit HiddenGeometryPrimitive3D(const Primitive3DSequence
& rChildren
);
48 // despite returning an empty decomposition since it's no visualisation data,
49 // range calculation is intended to use hidden geometry, so
50 // the local implementation will return the children's range
51 virtual basegfx::B3DRange
getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const;
53 /// The default implementation returns an empty sequence
54 virtual Primitive3DSequence
get3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const;
57 DeclPrimitive3DIDBlock()
59 } // end of namespace primitive3d
60 } // end of namespace drawinglayer
62 //////////////////////////////////////////////////////////////////////////////
64 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX
66 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */