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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
27 //////////////////////////////////////////////////////////////////////////////
29 namespace drawinglayer
33 /** SdrSpherePrimitive3D class
35 This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
36 The sphere is implicitely in unit coordinates and the given transformation
37 defines it's geometry in space.
39 class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D
: public SdrPrimitive3D
42 /// additional geometry definitions
43 sal_uInt32 mnHorizontalSegments
;
44 sal_uInt32 mnVerticalSegments
;
47 /// local decomposition.
48 virtual Primitive3DSequence
create3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const;
53 const basegfx::B3DHomMatrix
& rTransform
,
54 const basegfx::B2DVector
& rTextureSize
,
55 const attribute::SdrLineFillShadowAttribute3D
& rSdrLFSAttribute
,
56 const attribute::Sdr3DObjectAttribute
& rSdr3DObjectAttribute
,
57 sal_uInt32 nHorizontalSegments
,
58 sal_uInt32 nVerticalSegments
);
61 sal_uInt32
getHorizontalSegments() const { return mnHorizontalSegments
; }
62 sal_uInt32
getVerticalSegments() const { return mnVerticalSegments
; }
65 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const;
68 virtual basegfx::B3DRange
getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const;
71 DeclPrimitive3DIDBlock()
73 } // end of namespace primitive3d
74 } // end of namespace drawinglayer
76 //////////////////////////////////////////////////////////////////////////////
78 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
80 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */