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20 #ifndef _E3D_SCENEUPDATER_HXX
21 #define _E3D_SCENEUPDATER_HXX
23 #include <svx/svxdllapi.h>
25 //////////////////////////////////////////////////////////////////////////////
30 namespace drawinglayer
{ namespace geometry
{
31 class ViewInformation3D
;
34 //////////////////////////////////////////////////////////////////////////////
35 // This class is a helper to encapsulate 3D object changes which shall change the
36 // scene's 2D geometry. E.g. when moving one 3D object in a scene, the visualisation
37 // would not change since the scene's 2D attributes are defined by it's 2D object
38 // transformation and the changed content would be projected to the same 2D bounds
39 // as before. To reflect the fact that the 2D positions may 'change' for the user's
40 // imagination, it is necessary to calculate a new 2D object transformation of the scene
41 // (the SnapRect) using the old 3D transformation stack and the eventually changed
42 // 3D content and tu use it. This is only wanted if changes to the scene's
43 // content are intended to change the scene's 2D geometry attributes
45 class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater
47 // the scene which may be changed. This gets set to the outmost scene
48 // of the to-be-changed 3D object when the scene has a 3d transformation
49 // stack at construction time. In all other cases it's set to zero and
50 // no action needs to be taken
53 // the 3d transformation stack at the time of construction, valid when
54 // mpScene is not zero
55 drawinglayer::geometry::ViewInformation3D
* mpViewInformation3D
;
58 // the constructor evaluates and sets the members at construction time
59 E3DModifySceneSnapRectUpdater(const SdrObject
* pObject
);
61 // the destructor will take action if mpScene is not zero and modify the
62 // 2D geomeztry of the target scene
63 ~E3DModifySceneSnapRectUpdater();
66 #endif // _E3D_SCENEUPDATER_HXX
68 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */