fdo#74697 Add Bluez 5 support for impress remote.
[LibreOffice.git] / include / svx / obj3d.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef _E3D_OBJ3D_HXX
21 #define _E3D_OBJ3D_HXX
23 #include <svx/svdoattr.hxx>
24 #include <svx/svdobj.hxx>
25 #include <svx/def3d.hxx>
26 #include <svx/svdpage.hxx>
27 #include <svx/deflt3d.hxx>
28 #include <vcl/bitmap.hxx>
29 #include <svx/svx3ditems.hxx>
30 #include <svx/xflclit.hxx>
31 #include <svl/itemset.hxx>
32 #include <basegfx/range/b3drange.hxx>
33 #include <basegfx/polygon/b3dpolypolygon.hxx>
34 #include <basegfx/point/b2dpoint.hxx>
35 #include <basegfx/polygon/b2dpolygon.hxx>
36 #include <basegfx/vector/b2enums.hxx>
37 #include "svx/svxdllapi.h"
39 //************************************************************
40 // Forward declaration
41 //************************************************************
43 class SfxPoolItem;
44 class Viewport3D;
45 class E3dScene;
46 class E3dPolyScene;
48 namespace basegfx { class B3DPolyPolygon; }
49 namespace sdr { namespace properties {
50 class BaseProperties;
51 class E3dProperties;
52 class E3dCompoundProperties;
53 class E3dExtrudeProperties;
54 class E3dLatheProperties;
55 class E3dSphereProperties;
58 /*************************************************************************
60 |* GeoData relevant for undo actions
62 \************************************************************************/
64 class E3DObjGeoData : public SdrObjGeoData
66 public:
67 basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object
68 basegfx::B3DHomMatrix maTransformation; // lokal transformations
70 E3DObjGeoData() {}
73 /*************************************************************************
75 |* List for 3D objects
77 \************************************************************************/
79 class E3dObjList : public SdrObjList
81 public:
82 TYPEINFO();
83 E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
84 SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
85 SVX_DLLPUBLIC virtual ~E3dObjList();
87 virtual void NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
88 virtual void InsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
89 virtual SdrObject* NbcRemoveObject(sal_uIntPtr nObjNum);
90 virtual SdrObject* RemoveObject(sal_uIntPtr nObjNum);
93 /*************************************************************************
95 |* Base class for 3D objects
97 \************************************************************************/
99 class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
101 private:
102 // to allow sdr::properties::E3dProperties access to StructureChanged()
103 friend class sdr::properties::E3dProperties;
105 // Allow everything for E3dObjList and E3dDragMethod
106 friend class E3dObjList;
107 friend class E3dDragMethod;
109 protected:
110 virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
112 E3dObjList maSubList; // child objects
114 basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation)
115 basegfx::B3DHomMatrix maTransformation; // local transformation
116 basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents)
118 // Flags
119 unsigned mbTfHasChanged : 1;
120 unsigned mbIsSelected : 1;
122 public:
123 void SetBoundVolInvalid();
125 protected:
126 void SetTransformChanged();
127 virtual void NewObjectInserted(const E3dObject* p3DObj);
128 virtual void StructureChanged();
129 basegfx::B3DRange RecalcBoundVolume() const;
131 protected:
132 // E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
133 // and no instances should be created from anyone, so i move the constructors
134 // to protected area
135 E3dObject();
136 E3dObject(sal_Bool bIsFromChart);
138 public:
139 TYPEINFO();
140 virtual void RecalcSnapRect();
141 virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);
143 virtual ~E3dObject();
145 virtual sal_uInt32 GetObjInventor() const;
146 virtual sal_uInt16 GetObjIdentifier() const;
148 virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;
150 virtual void NbcSetLayer(SdrLayerID nLayer);
152 virtual void SetObjList(SdrObjList* pNewObjList);
153 virtual void SetPage(SdrPage* pNewPage);
154 virtual void SetModel(SdrModel* pNewModel);
155 virtual void NbcMove(const Size& rSize);
156 virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
157 virtual SdrObjList* GetSubList() const;
159 // Insert 3D object into the group; transfer to other owner!
160 virtual void Insert3DObj(E3dObject* p3DObj);
161 void Remove3DObj(E3dObject* p3DObj);
163 E3dObject* GetParentObj() const;
164 virtual E3dScene* GetScene() const;
166 const basegfx::B3DRange& GetBoundVolume() const;
167 void InvalidateBoundVolume();
169 // calculate complete transformation including all parents
170 const basegfx::B3DHomMatrix& GetFullTransform() const;
172 // get and (re)set transformation matrix
173 const basegfx::B3DHomMatrix& GetTransform() const;
174 virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
175 virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
177 // 2D rotations, are implemented as a rotation around the Z axis
178 // which is vertical to the screen, plus a shift of the scene.
179 // This means that also the scene (E3dScene) must define this
180 // routine as virtual in its class.
181 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
183 // get wireframe polygon for local object. No transform is applied.
184 basegfx::B3DPolyPolygon CreateWireframe() const;
186 // TakeObjName...() is for the display in the UI, for example "3 frames selected".
187 virtual void TakeObjNameSingul(String& rName) const;
188 virtual void TakeObjNamePlural(String& rName) const;
189 sal_uInt16 GetLogicalGroup() { return 0; }
190 virtual E3dObject* Clone() const;
191 E3dObject& operator=( const E3dObject& rObj );
193 virtual SdrObjGeoData *NewGeoData() const;
194 virtual void SaveGeoData(SdrObjGeoData& rGeo) const;
195 virtual void RestGeoData(const SdrObjGeoData& rGeo);
197 // get/set the selection
198 bool GetSelected() const { return mbIsSelected; }
199 void SetSelected(bool bNew);
201 // break up
202 virtual bool IsBreakObjPossible();
203 virtual SdrAttrObj* GetBreakObj();
206 /*************************************************************************
208 |* Class for all compound objects (Cube, Lathe, Scene, Extrude)
209 |* This class saves some ISA queries and accelerates the behaviour
210 |* significantly, because all the attributes etc. are kept through this.
211 |* The polygons may only keep attributes if they are directly
212 |* subordinated to the scene.
214 \************************************************************************/
216 class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
218 private:
219 // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
220 friend class sdr::properties::E3dCompoundProperties;
221 friend class sdr::properties::E3dExtrudeProperties;
222 friend class sdr::properties::E3dLatheProperties;
223 friend class sdr::properties::E3dSphereProperties;
225 protected:
226 virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
228 // material of the object
229 Color aMaterialAmbientColor;
231 // attributes for geometry creation
232 unsigned bCreateNormals : 1;
233 unsigned bCreateTexture : 1;
235 protected:
236 void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
238 // convert given basegfx::B3DPolyPolygon to screen coor
239 basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
241 public :
242 TYPEINFO();
244 E3dCompoundObject();
245 E3dCompoundObject(E3dDefaultAttributes& rDefault);
246 virtual ~E3dCompoundObject();
248 virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
249 virtual sal_uInt32 GetHdlCount() const;
250 virtual void AddToHdlList(SdrHdlList& rHdlList) const;
252 // DoubleSided: sal_True/FALSE
253 sal_Bool GetDoubleSided() const
254 { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }
256 // NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
257 sal_uInt16 GetNormalsKind() const
258 { return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }
260 // NormalsInvert: sal_True/FALSE
261 sal_Bool GetNormalsInvert() const
262 { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }
264 // TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
265 sal_uInt16 GetTextureProjectionX() const
266 { return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }
268 // TextureProjY: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
269 sal_uInt16 GetTextureProjectionY() const
270 { return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }
272 // Shadow3D: sal_True/FALSE
273 sal_Bool GetShadow3D() const
274 { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }
276 // MaterialColor: Color
277 Color GetMaterialColor() const
278 { return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }
280 // MaterialEmission: Color
281 Color GetMaterialEmission() const
282 { return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }
284 // MaterialSpecular: Color
285 Color GetMaterialSpecular() const
286 { return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }
288 // MaterialSpecularIntensity:
289 sal_uInt16 GetMaterialSpecularIntensity() const
290 { return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }
292 // TextureFilter: sal_True/FALSE
293 sal_Bool GetTextureFilter() const
294 { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }
296 // #i28528#
297 // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
298 sal_Bool GetReducedLineGeometry() const
299 { return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }
301 virtual sal_uInt16 GetObjIdentifier() const;
302 virtual void RecalcSnapRect();
304 // set/get parameters for geometry creation
305 sal_Bool GetCreateNormals() const { return bCreateNormals; }
307 sal_Bool GetCreateTexture() const { return bCreateTexture; }
309 virtual E3dCompoundObject* Clone() const;
311 // material of the object
312 const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
314 bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
317 #endif // _E3D_OBJ3D_HXX
319 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */